Commit Graph
1346 Commits
Author SHA1 Message Date
Headline 832519ab64 Prevent multiple calls to SDK_OnAllLoaded (#1293) 2020-06-21 23:32:11 -07:00
Headline 4e2806c951 Notify plugin reloads on next frame (#1292) 2020-06-21 23:31:52 -07:00
David Anderson 3b386379dd Use more STL for vector insertion/removal. (#1284) 2020-06-13 15:57:02 -07:00
David Anderson 80acff8d7d Replace ke::LinkedList with std::list. 2020-05-31 23:19:41 -07:00
David Anderson 5d94f0bea8 Replace ke::Vector with std::vector. 2020-05-31 11:35:51 -07:00
David Anderson e5ddbd9886 Introduce a pbproxy library to solve macOS linker issues.
On SDKs which use protobufs, the engine has objects compiled against a specific
version of protobuf. Normally this is fine, we take care on Linux to use the
same C++ ABI. On macOS however, we use libc++ to enable C++11 functionality,
whereas the protobuf library has been compiled with libstc++. These ABIs are
not compatible.

To address the problem, we introduce PbHandle. PbHandle is a wrapper around
protobuf::Message with two added pieces of state: whether or not the handle
"owns" the message (and can free it in its destructor), and whether or not
the handle was created by the engine (private) or created by SourceMod
(local).

Whenever we transfer a protobuf::Message pointer to SourceMod, we must take
care to convert it to a Local version first. Whenever we transfer a protobuf
pointer to the engine, we must convert it to a Private handle.

For platforms with no ABI differences (almost all of them), the handle is a
no-op. The private and local localities are compatible and no translation
takes place.

On macOS, CS:GO does require translation. SourceMod loads a tiny shim
library that contains a copy of the protobuf sources compiled against the
game's ABI. It then provides serialization and deserialization methods.
SourceMod must not interact with the game's protobuf objects without first
going through this proxy library.

Note that PbHandle is not quite like unique_ptr. It can be converted into a
PbHandle that does not destroy the underlying object. This is mainly because
UserMessages.cpp has rather complex state, so it is useful to track locality
without destroying an object. An unowned PbHandle must not outlive the
owning PbHandle.
2020-05-30 22:13:07 -07:00
David Anderson 979e410efc Update AMTL, replace ke::Deque with std::deque. 2020-05-30 12:44:02 -07:00
David Anderson b725196a26 Replace AString with std::string. 2020-05-20 17:57:18 -07:00
David Anderson 301bafa3f5 Replace more Move/Forward with STL variants. 2020-05-19 12:56:28 -07:00
David Anderson 7d7253c9cc Update AMTL; replace AutoPtr/UniquePtr with STL. 2020-05-18 18:19:16 -07:00
David Anderson c2df49ee33 Rename ke::Lambda to ke::Function. 2020-05-17 12:33:52 -07:00
David Anderson a253e175bb Replace all uses of AMTL threads with STL threads.
This also rewrites the work loop for threaded queries. It has been
simplified significantly.
2020-05-16 22:35:56 -07:00
David Anderson f76cb94511 Pare down ThreadSupport and remove ancient thread code.
This patch removes almost all of the existing platform-specific
ThreadSupport code, as well as code derived from it. It is now
implemented on top of C++11 threads and is much simpler.

This is the first inclusion of STL in SourceMod. Mac and Windows are
allowed to dynamically link to their respective implementations. On
Linux, libstdc++ is statically linked, except in the cases where it was
already dynamically linked (csgo, blade).

IEventSignal has been retained because sourcemod-curl-extension relies
on it. As written, it is impossible to use as a condition variable,
because the caller does not have access to the underlying mutex. There
is no way to make this API safe or non-racy, so extensions relying on
it should switch to C++11 threads.

ThreadWorker is now pared down and does not interact or inherit from
BaseWorker in any way. Basic functionality has been tested. Since it is
not used anywhere in SourceMod, or seemingly in any repository on
GitHub, it's unclear whether it should even exist. But it has been
tested in this patch.

This change bumps the minimum macOS version to OS X 10.7, and the
minimum C++ standard level to C++14.
2020-05-13 00:35:29 -07:00
wanted241 5177cfdf97 Fix unnecessary ConCommand cache misses (#1256) 2020-05-08 15:28:45 -07:00
Deathreus 13621a1274 Add an array operations to CDataPack (#1219) 2020-05-08 15:23:48 -07:00
Loïc 30a4032067 Fix timelimit not correct for Black Mesa (#1262)
* Fix timelimit not correct for Black Mesa

Black Mesa is particular and use timelimit in seconds instead of minutes

* Update TimerSys.cpp

* Update TimerSys.cpp

* Update TimerSys.cpp

* Update TimerSys.cpp
2020-05-06 22:59:43 +00:00
peace-maker 5597fc56d3 Fix crash when ArrayList runs out of memory (#1235)
The allocation size was still updated to the bigger size even if memory allocation failed. Trying to write to the supposedly available new space would overflow the heap and crash. Fixes #1233
2020-04-30 17:59:54 +01:00
AndrewandKyle Sanderson d044b13ce4 datapack: free all elements on clear (#1251)
* Fixed memory leak

When a pack was cleared or destroyed the String and Raw types could cause memory leaks. This happens when "position" is sitting at the end of the vector and can never get past the "if (pos >= elements.length())" statement. This means there is a memory leak in any plugin that clears/destroys a pack with strings and doesn't set the position to length-1 or less beforehand.

* datapack: Fix delete op on CDataPackType::Raw.

Co-authored-by: Kyle Sanderson <[email protected]>
2020-04-27 18:09:13 -07:00
Asher Baker 6465bd83a4 Update for latest Blade Symphony SDK 2020-03-11 22:36:25 +00:00
Asher Baker ecad8f25a8 Revert "csgo: enable SayText + raise msg limits (#1118)" (#1209)
This reverts commit 4a8e0799bd.
2020-03-08 13:27:13 +00:00
Kyle Sanderson 22eeb2f3a5 DarkM: build-fix for engine msg caching (#1195)
* DarkM: build-fix for engine msg caching

* style + promote ptr casting to uintptr_t.

* sync type to uintptr_t in pm.h

* return of the uint32_t

* update header.

* oh, right, unsigned int...
2020-03-03 07:13:03 -08:00
BotoXandKyle Sanderson cc6059a4b7 engine: Implement message buffering. (#1071)
* Avoid losing console messages.
Buffers up to 16k bytes of SVC_Print if buffer would overflow, then sends chunks every frame.
Sends up to 2048 bytes per frame and does not split messages.

* UNTESTED! Switch to ke::LinkedList<ke::AString> for PrintfBuffer.
Switch from OnGameFrame to FramAction.
Fix compiling on Episode1 by essentially disabling the feature.

* UNTESTED! Cleanup on disconnect, passthrough for >= 2048 msgs

* try reference for CPlayer.

* fix

* remove m_PrintfStop

* remove m_PrintfStop

* ensure empty queue when netchan drops

* flip to serials.

* serials

* style

* Update PlayerManager.cpp

* lift consts to header.

* remove local const references

* ep1 static const

* flip to queue - fix serial on resched.

* Update PlayerManager.h

* Update PlayerManager.cpp

* Update PlayerManager.h

* am-deque.h

Co-authored-by: Kyle Sanderson <[email protected]>
2020-02-27 16:21:31 -08:00
GAMMACASE 4a8e0799bd csgo: enable SayText + raise msg limits (#1118)
Rised limits for SayText and HintText protobuffs in csgo, also switched from TextMsg to SayText in csgo.
2020-02-26 16:31:50 -08:00
Michael 8a5d0a58e4 Fix unnecessary ConVar cache misses (#1177)
Fixes #1166
2020-02-11 00:39:19 -08:00
peace-maker 739c07ca9b Fix heap corruption in CUtlVector destructor (#1165) 2020-02-08 15:36:21 -08:00
bottiger1 9d978f5581 Correct GetSteamAccountID validation parameter (#1158).
Correctly forward the validated parameter within CPlayer::GetSteamAccountID.
2020-01-14 14:43:07 -08:00
Kruzya 8746b2fd7f Adjust CanAdminTarget to support multiple Group Immunity IDs (#1147) 2019-12-23 10:45:36 -08:00
Nicholas Hastings 1000d419fc Throw configuration error on unsupported compilers (#1029) 2019-11-15 16:40:39 -08:00
David Anderson d6e518838f Merge pull request #1053 from nosoop/remote-ext-filename-check
Check short name for remote extensions
2019-11-12 11:45:02 +09:00
Headline 00b7ac5a39 Add bounds check for userid reset on disconnect (#1108) 2019-10-30 17:17:53 -07:00
Asher Baker 7a42d6b564 Fix build with latest hl2sdk-csgo 2019-09-02 21:45:04 +01:00
hydrogen-mvm 22635d8d35 Add File.Flush methodmap (#1056)
This allows us to do FileHandle.Flush() instead of FlushFile(FileHandle) and maintain consistency in always using methodmaps for file I/O operations.
2019-07-31 22:18:07 +00:00
nosoop 5293815bf6 Check other filename sources on remote extensions 2019-07-29 04:00:18 -07:00
MartLegion e47c1a840a Pad plugin ID based on the total plugin count (#1027)
Closes #994
2019-06-17 01:06:03 +01:00
Nicholas Hastings 14227c04b8 Fix matchmaking_ds bin not being found for gamedata (#1006). (#1028) 2019-06-01 14:30:22 -04:00
JoinedSenses 352f078b07 Add Cookie methodmap (#1012) 2019-05-30 18:27:14 -07:00
JoinedSenses 4f3c3175e6 Create GlobalForward & PrivateForward methodmaps (#1004) 2019-05-29 14:17:42 -07:00
Headline 28036966a6 Fix Miscellaneous Regressions and UBs (#1022) 2019-05-28 18:04:08 -07:00
JoinedSenses 26462f2848 Add Sort and SortCustom to ArrayList methodmap (#1003) 2019-05-09 18:44:31 +01:00
komashchenko 8031e42bda pb: Add natives to work with 64 bit values (#943)
* Add natives to work with 64 bit Protobuf values

* Fix linux build

* FIX alignment requirements

* FIX alignment requirements V2

* Remove legacy API

* Inattention
2019-03-04 09:06:43 -08:00
Michael Flaherty b7e252dfd6 Prevent FrameIterator OOB Errors (#949) 2019-01-13 13:36:35 -08:00
Nicholas Hastings a2246af121 Unify map lookup logic across tf2esque engines. (fixes #927) (#931) 2019-01-07 18:17:28 -05:00
OkyHp b88e0d7875 Add getter for Event.BroadcastDisabled (#946)
In a pre-hook, the hook param is not reliable if multiple plugins have hooked the same event.
2019-01-03 19:42:42 +00:00
David Anderson 470486ba7e Don't double-format in ReplyToCommand. (#932) 2018-12-12 23:30:27 -08:00
Nick Hastings 9a4fe1c475 Fix signed/unsigned compare on Windows. 2018-12-12 20:02:23 -05:00
peace-maker f0aec6b0b6 Fix typo in fallback to "default" maplists section (#923)
When lookup of a more specialized entry in the maplists.cfg failed, it wouldn't fallback to the "default" section, but just try to parse the same section again.
2018-11-13 16:32:18 +00:00
peace-maker 1b795a70b0 Add GameData methodmap (#766) 2018-10-11 20:27:56 -07:00
Kruzya ccfd2ffe38 Added sm_reload_databases (#773)
Added command sm_reload_databases for refreshing "registered" Databases Configurations cache.

Closes #772
2018-10-11 17:36:52 +01:00
Asher Baker c1d235a59c Use natural sorting for map lists (Fixes #892) (#907)
This produces consistently better results, especially for games such as L4D(2).
2018-10-11 15:20:10 +01:00
Asher Baker a659896f8a Revert "Use natural sorting for map lists (Fixes #892)"
This reverts commit a4e169aa8f.
2018-10-11 00:04:46 +01:00