Add GameData methodmap (#766)

This commit is contained in:
peace-maker 2018-10-12 05:27:56 +02:00 committed by Michael Flaherty
parent ccfd2ffe38
commit 1b795a70b0
4 changed files with 91 additions and 51 deletions

View File

@ -67,7 +67,10 @@ static cell_t smn_LoadGameConfigFile(IPluginContext *pCtx, const cell_t *params)
return pCtx->ThrowNativeError("Unable to open %s: %s", filename, error);
}
return handlesys->CreateHandle(g_GameConfigsType, gc, pCtx->GetIdentity(), g_pCoreIdent, NULL);
Handle_t hndl = handlesys->CreateHandle(g_GameConfigsType, gc, pCtx->GetIdentity(), g_pCoreIdent, NULL);
if (hndl == BAD_HANDLE)
g_GameConfigs.CloseGameConfigFile(gc);
return hndl;
}
static cell_t smn_GameConfGetOffset(IPluginContext *pCtx, const cell_t *params)
@ -167,5 +170,11 @@ REGISTER_NATIVES(gameconfignatives)
{"GameConfGetOffset", smn_GameConfGetOffset},
{"GameConfGetKeyValue", smn_GameConfGetKeyValue},
{"GameConfGetAddress", smn_GameConfGetAddress},
// Transitional syntax support.
{"GameData.GameData", smn_LoadGameConfigFile},
{"GameData.GetOffset", smn_GameConfGetOffset},
{"GameData.GetKeyValue", smn_GameConfGetKeyValue},
{"GameData.GetAddress", smn_GameConfGetAddress},
{NULL, NULL}
};

View File

@ -181,60 +181,60 @@ void HookEvents()
public void OnMapStart()
{
Handle gameConfig = LoadGameConfigFile("funcommands.games");
GameData gameConfig = new GameData("funcommands.games");
if (gameConfig == null)
{
SetFailState("Unable to load game config funcommands.games");
return;
}
if (GameConfGetKeyValue(gameConfig, "SoundBlip", g_BlipSound, sizeof(g_BlipSound)) && g_BlipSound[0])
if (gameConfig.GetKeyValue("SoundBlip", g_BlipSound, sizeof(g_BlipSound)) && g_BlipSound[0])
{
PrecacheSound(g_BlipSound, true);
}
if (GameConfGetKeyValue(gameConfig, "SoundBeep", g_BeepSound, sizeof(g_BeepSound)) && g_BeepSound[0])
if (gameConfig.GetKeyValue("SoundBeep", g_BeepSound, sizeof(g_BeepSound)) && g_BeepSound[0])
{
PrecacheSound(g_BeepSound, true);
}
if (GameConfGetKeyValue(gameConfig, "SoundFinal", g_FinalSound, sizeof(g_FinalSound)) && g_FinalSound[0])
if (gameConfig.GetKeyValue("SoundFinal", g_FinalSound, sizeof(g_FinalSound)) && g_FinalSound[0])
{
PrecacheSound(g_FinalSound, true);
}
if (GameConfGetKeyValue(gameConfig, "SoundBoom", g_BoomSound, sizeof(g_BoomSound)) && g_BoomSound[0])
if (gameConfig.GetKeyValue("SoundBoom", g_BoomSound, sizeof(g_BoomSound)) && g_BoomSound[0])
{
PrecacheSound(g_BoomSound, true);
}
if (GameConfGetKeyValue(gameConfig, "SoundFreeze", g_FreezeSound, sizeof(g_FreezeSound)) && g_FreezeSound[0])
if (gameConfig.GetKeyValue("SoundFreeze", g_FreezeSound, sizeof(g_FreezeSound)) && g_FreezeSound[0])
{
PrecacheSound(g_FreezeSound, true);
}
char buffer[PLATFORM_MAX_PATH];
if (GameConfGetKeyValue(gameConfig, "SpriteBeam", buffer, sizeof(buffer)) && buffer[0])
if (gameConfig.GetKeyValue("SpriteBeam", buffer, sizeof(buffer)) && buffer[0])
{
g_BeamSprite = PrecacheModel(buffer);
}
if (GameConfGetKeyValue(gameConfig, "SpriteBeam2", buffer, sizeof(buffer)) && buffer[0])
if (gameConfig.GetKeyValue("SpriteBeam2", buffer, sizeof(buffer)) && buffer[0])
{
g_BeamSprite2 = PrecacheModel(buffer);
}
if (GameConfGetKeyValue(gameConfig, "SpriteExplosion", buffer, sizeof(buffer)) && buffer[0])
if (gameConfig.GetKeyValue("SpriteExplosion", buffer, sizeof(buffer)) && buffer[0])
{
g_ExplosionSprite = PrecacheModel(buffer);
}
if (GameConfGetKeyValue(gameConfig, "SpriteGlow", buffer, sizeof(buffer)) && buffer[0])
if (gameConfig.GetKeyValue("SpriteGlow", buffer, sizeof(buffer)) && buffer[0])
{
g_GlowSprite = PrecacheModel(buffer);
}
if (GameConfGetKeyValue(gameConfig, "SpriteHalo", buffer, sizeof(buffer)) && buffer[0])
if (gameConfig.GetKeyValue("SpriteHalo", buffer, sizeof(buffer)) && buffer[0])
{
g_HaloSprite = PrecacheModel(buffer);
}

View File

@ -206,9 +206,9 @@ stock MoveType GetEntityMoveType(int entity)
if (!gotconfig)
{
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_MoveType", datamap, sizeof(datamap));
CloseHandle(gc);
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_MoveType", datamap, sizeof(datamap));
delete gc;
if (!exists)
{
@ -235,9 +235,9 @@ stock void SetEntityMoveType(int entity, MoveType mt)
if (!gotconfig)
{
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_MoveType", datamap, sizeof(datamap));
CloseHandle(gc);
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_MoveType", datamap, sizeof(datamap));
delete gc;
if (!exists)
{
@ -264,9 +264,9 @@ stock RenderMode GetEntityRenderMode(int entity)
if (!gotconfig)
{
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_nRenderMode", prop, sizeof(prop));
CloseHandle(gc);
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_nRenderMode", prop, sizeof(prop));
delete gc;
if (!exists)
{
@ -293,9 +293,9 @@ stock void SetEntityRenderMode(int entity, RenderMode mode)
if (!gotconfig)
{
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_nRenderMode", prop, sizeof(prop));
CloseHandle(gc);
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_nRenderMode", prop, sizeof(prop));
delete gc;
if (!exists)
{
@ -322,9 +322,9 @@ stock RenderFx GetEntityRenderFx(int entity)
if (!gotconfig)
{
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_nRenderFX", prop, sizeof(prop));
CloseHandle(gc);
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_nRenderFX", prop, sizeof(prop));
delete gc;
if (!exists)
{
@ -351,9 +351,9 @@ stock void SetEntityRenderFx(int entity, RenderFx fx)
if (!gotconfig)
{
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_nRenderFX", prop, sizeof(prop));
CloseHandle(gc);
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_nRenderFX", prop, sizeof(prop));
delete gc;
if (!exists)
{
@ -383,9 +383,9 @@ stock void GetEntityRenderColor(int entity, int &r, int &g, int &b, int &a)
if (!gotconfig)
{
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop));
CloseHandle(gc);
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_clrRender", prop, sizeof(prop));
delete gc;
if (!exists)
{
@ -425,9 +425,9 @@ stock void SetEntityRenderColor(int entity, int r=255, int g=255, int b=255, int
if (!gotconfig)
{
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop));
CloseHandle(gc);
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_clrRender", prop, sizeof(prop));
delete gc;
if (!exists)
{
@ -464,9 +464,9 @@ stock float GetEntityGravity(int entity)
if (!gotconfig)
{
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_flGravity", datamap, sizeof(datamap));
CloseHandle(gc);
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_flGravity", datamap, sizeof(datamap));
delete gc;
if (!exists)
{
@ -493,9 +493,9 @@ stock void SetEntityGravity(int entity, float amount)
if (!gotconfig)
{
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_flGravity", datamap, sizeof(datamap));
CloseHandle(gc);
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_flGravity", datamap, sizeof(datamap));
delete gc;
if (!exists)
{
@ -522,9 +522,9 @@ stock void SetEntityHealth(int entity, int amount)
if (!gotconfig)
{
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_iHealth", prop, sizeof(prop));
CloseHandle(gc);
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_iHealth", prop, sizeof(prop));
delete gc;
if (!exists)
{
@ -578,9 +578,9 @@ stock int GetClientButtons(int client)
if (!gotconfig)
{
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_nButtons", datamap, sizeof(datamap));
CloseHandle(gc);
GameData gc = new GameData("core.games");
bool exists = gc.GetKeyValue("m_nButtons", datamap, sizeof(datamap));
delete gc;
if (!exists)
{

View File

@ -84,6 +84,37 @@ enum APLRes
APLRes_SilentFailure /**< Plugin shouldn't load but do so silently */
};
methodmap GameData < Handle
{
// Loads a game config file.
//
// @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
// and the extension should be omitted.
// @return A handle to the game config file or null on failure.
public native GameData(const char[] file);
// Returns an offset value.
//
// @param key Key to retrieve from the offset section.
// @return An offset, or -1 on failure.
public native int GetOffset(const char[] key);
// Gets the value of a key from the "Keys" section.
//
// @param key Key to retrieve from the Keys section.
// @param buffer Destination string buffer.
// @param maxlen Maximum length of output string buffer.
// @return True if key existed, false otherwise.
public native bool GetKeyValue(const char[] key, char[] buffer, int maxlen);
// Finds an address calculation in a GameConfig file,
// performs LoadFromAddress on it as appropriate, then returns the final address.
//
// @param name Name of the property to find.
// @return An address calculated on success, or 0 on failure.
public native Address GetAddress(const char[] name);
};
/**
* Called when the plugin is fully initialized and all known external references
* are resolved. This is only called once in the lifetime of the plugin, and is
@ -353,9 +384,9 @@ native void FormatTime(char[] buffer, int maxlength, const char[] format, int st
*
* @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
* and the extension should be omitted.
* @return A handle to the game config file or INVALID_HANDLE in failure.
* @return A handle to the game config file or INVALID_HANDLE on failure.
*/
native Handle LoadGameConfigFile(const char[] file);
native GameData LoadGameConfigFile(const char[] file);
/**
* Returns an offset value.
@ -381,7 +412,7 @@ native bool GameConfGetKeyValue(Handle gc, const char[] key, char[] buffer, int
* Finds an address calculation in a GameConfig file,
* performs LoadFromAddress on it as appropriate, then returns the final address.
*
* @param gameconf GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt.
* @param gameconf Game config handle.
* @param name Name of the property to find.
* @return An address calculated on success, or 0 on failure.
*/