Add GameData methodmap (#766)
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ccfd2ffe38
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1b795a70b0
@ -67,7 +67,10 @@ static cell_t smn_LoadGameConfigFile(IPluginContext *pCtx, const cell_t *params)
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return pCtx->ThrowNativeError("Unable to open %s: %s", filename, error);
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}
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return handlesys->CreateHandle(g_GameConfigsType, gc, pCtx->GetIdentity(), g_pCoreIdent, NULL);
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Handle_t hndl = handlesys->CreateHandle(g_GameConfigsType, gc, pCtx->GetIdentity(), g_pCoreIdent, NULL);
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if (hndl == BAD_HANDLE)
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g_GameConfigs.CloseGameConfigFile(gc);
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return hndl;
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}
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static cell_t smn_GameConfGetOffset(IPluginContext *pCtx, const cell_t *params)
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@ -167,5 +170,11 @@ REGISTER_NATIVES(gameconfignatives)
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{"GameConfGetOffset", smn_GameConfGetOffset},
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{"GameConfGetKeyValue", smn_GameConfGetKeyValue},
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{"GameConfGetAddress", smn_GameConfGetAddress},
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// Transitional syntax support.
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{"GameData.GameData", smn_LoadGameConfigFile},
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{"GameData.GetOffset", smn_GameConfGetOffset},
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{"GameData.GetKeyValue", smn_GameConfGetKeyValue},
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{"GameData.GetAddress", smn_GameConfGetAddress},
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{NULL, NULL}
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};
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@ -181,60 +181,60 @@ void HookEvents()
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public void OnMapStart()
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{
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Handle gameConfig = LoadGameConfigFile("funcommands.games");
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GameData gameConfig = new GameData("funcommands.games");
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if (gameConfig == null)
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{
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SetFailState("Unable to load game config funcommands.games");
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return;
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}
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if (GameConfGetKeyValue(gameConfig, "SoundBlip", g_BlipSound, sizeof(g_BlipSound)) && g_BlipSound[0])
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if (gameConfig.GetKeyValue("SoundBlip", g_BlipSound, sizeof(g_BlipSound)) && g_BlipSound[0])
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{
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PrecacheSound(g_BlipSound, true);
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}
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if (GameConfGetKeyValue(gameConfig, "SoundBeep", g_BeepSound, sizeof(g_BeepSound)) && g_BeepSound[0])
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if (gameConfig.GetKeyValue("SoundBeep", g_BeepSound, sizeof(g_BeepSound)) && g_BeepSound[0])
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{
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PrecacheSound(g_BeepSound, true);
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}
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if (GameConfGetKeyValue(gameConfig, "SoundFinal", g_FinalSound, sizeof(g_FinalSound)) && g_FinalSound[0])
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if (gameConfig.GetKeyValue("SoundFinal", g_FinalSound, sizeof(g_FinalSound)) && g_FinalSound[0])
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{
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PrecacheSound(g_FinalSound, true);
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}
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if (GameConfGetKeyValue(gameConfig, "SoundBoom", g_BoomSound, sizeof(g_BoomSound)) && g_BoomSound[0])
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if (gameConfig.GetKeyValue("SoundBoom", g_BoomSound, sizeof(g_BoomSound)) && g_BoomSound[0])
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{
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PrecacheSound(g_BoomSound, true);
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}
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if (GameConfGetKeyValue(gameConfig, "SoundFreeze", g_FreezeSound, sizeof(g_FreezeSound)) && g_FreezeSound[0])
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if (gameConfig.GetKeyValue("SoundFreeze", g_FreezeSound, sizeof(g_FreezeSound)) && g_FreezeSound[0])
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{
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PrecacheSound(g_FreezeSound, true);
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}
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char buffer[PLATFORM_MAX_PATH];
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if (GameConfGetKeyValue(gameConfig, "SpriteBeam", buffer, sizeof(buffer)) && buffer[0])
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if (gameConfig.GetKeyValue("SpriteBeam", buffer, sizeof(buffer)) && buffer[0])
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{
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g_BeamSprite = PrecacheModel(buffer);
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}
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if (GameConfGetKeyValue(gameConfig, "SpriteBeam2", buffer, sizeof(buffer)) && buffer[0])
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if (gameConfig.GetKeyValue("SpriteBeam2", buffer, sizeof(buffer)) && buffer[0])
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{
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g_BeamSprite2 = PrecacheModel(buffer);
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}
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if (GameConfGetKeyValue(gameConfig, "SpriteExplosion", buffer, sizeof(buffer)) && buffer[0])
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if (gameConfig.GetKeyValue("SpriteExplosion", buffer, sizeof(buffer)) && buffer[0])
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{
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g_ExplosionSprite = PrecacheModel(buffer);
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}
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if (GameConfGetKeyValue(gameConfig, "SpriteGlow", buffer, sizeof(buffer)) && buffer[0])
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if (gameConfig.GetKeyValue("SpriteGlow", buffer, sizeof(buffer)) && buffer[0])
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{
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g_GlowSprite = PrecacheModel(buffer);
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}
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if (GameConfGetKeyValue(gameConfig, "SpriteHalo", buffer, sizeof(buffer)) && buffer[0])
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if (gameConfig.GetKeyValue("SpriteHalo", buffer, sizeof(buffer)) && buffer[0])
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{
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g_HaloSprite = PrecacheModel(buffer);
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}
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@ -206,9 +206,9 @@ stock MoveType GetEntityMoveType(int entity)
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if (!gotconfig)
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{
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Handle gc = LoadGameConfigFile("core.games");
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bool exists = GameConfGetKeyValue(gc, "m_MoveType", datamap, sizeof(datamap));
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CloseHandle(gc);
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GameData gc = new GameData("core.games");
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bool exists = gc.GetKeyValue("m_MoveType", datamap, sizeof(datamap));
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delete gc;
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if (!exists)
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{
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@ -235,9 +235,9 @@ stock void SetEntityMoveType(int entity, MoveType mt)
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if (!gotconfig)
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{
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Handle gc = LoadGameConfigFile("core.games");
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bool exists = GameConfGetKeyValue(gc, "m_MoveType", datamap, sizeof(datamap));
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CloseHandle(gc);
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GameData gc = new GameData("core.games");
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bool exists = gc.GetKeyValue("m_MoveType", datamap, sizeof(datamap));
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delete gc;
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if (!exists)
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{
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@ -264,9 +264,9 @@ stock RenderMode GetEntityRenderMode(int entity)
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if (!gotconfig)
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{
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Handle gc = LoadGameConfigFile("core.games");
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bool exists = GameConfGetKeyValue(gc, "m_nRenderMode", prop, sizeof(prop));
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CloseHandle(gc);
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GameData gc = new GameData("core.games");
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bool exists = gc.GetKeyValue("m_nRenderMode", prop, sizeof(prop));
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delete gc;
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if (!exists)
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{
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@ -293,9 +293,9 @@ stock void SetEntityRenderMode(int entity, RenderMode mode)
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if (!gotconfig)
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{
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Handle gc = LoadGameConfigFile("core.games");
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bool exists = GameConfGetKeyValue(gc, "m_nRenderMode", prop, sizeof(prop));
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CloseHandle(gc);
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GameData gc = new GameData("core.games");
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bool exists = gc.GetKeyValue("m_nRenderMode", prop, sizeof(prop));
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delete gc;
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if (!exists)
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{
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@ -322,9 +322,9 @@ stock RenderFx GetEntityRenderFx(int entity)
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if (!gotconfig)
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{
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Handle gc = LoadGameConfigFile("core.games");
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bool exists = GameConfGetKeyValue(gc, "m_nRenderFX", prop, sizeof(prop));
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CloseHandle(gc);
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GameData gc = new GameData("core.games");
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bool exists = gc.GetKeyValue("m_nRenderFX", prop, sizeof(prop));
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delete gc;
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if (!exists)
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{
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@ -351,9 +351,9 @@ stock void SetEntityRenderFx(int entity, RenderFx fx)
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if (!gotconfig)
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{
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Handle gc = LoadGameConfigFile("core.games");
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bool exists = GameConfGetKeyValue(gc, "m_nRenderFX", prop, sizeof(prop));
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CloseHandle(gc);
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GameData gc = new GameData("core.games");
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bool exists = gc.GetKeyValue("m_nRenderFX", prop, sizeof(prop));
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delete gc;
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if (!exists)
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{
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@ -383,9 +383,9 @@ stock void GetEntityRenderColor(int entity, int &r, int &g, int &b, int &a)
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if (!gotconfig)
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{
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Handle gc = LoadGameConfigFile("core.games");
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bool exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop));
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CloseHandle(gc);
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GameData gc = new GameData("core.games");
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bool exists = gc.GetKeyValue("m_clrRender", prop, sizeof(prop));
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delete gc;
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if (!exists)
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{
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@ -425,9 +425,9 @@ stock void SetEntityRenderColor(int entity, int r=255, int g=255, int b=255, int
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if (!gotconfig)
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{
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Handle gc = LoadGameConfigFile("core.games");
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bool exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop));
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CloseHandle(gc);
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GameData gc = new GameData("core.games");
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bool exists = gc.GetKeyValue("m_clrRender", prop, sizeof(prop));
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delete gc;
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if (!exists)
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{
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@ -464,9 +464,9 @@ stock float GetEntityGravity(int entity)
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if (!gotconfig)
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{
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Handle gc = LoadGameConfigFile("core.games");
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bool exists = GameConfGetKeyValue(gc, "m_flGravity", datamap, sizeof(datamap));
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CloseHandle(gc);
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GameData gc = new GameData("core.games");
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bool exists = gc.GetKeyValue("m_flGravity", datamap, sizeof(datamap));
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delete gc;
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if (!exists)
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{
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@ -493,9 +493,9 @@ stock void SetEntityGravity(int entity, float amount)
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if (!gotconfig)
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{
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Handle gc = LoadGameConfigFile("core.games");
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bool exists = GameConfGetKeyValue(gc, "m_flGravity", datamap, sizeof(datamap));
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CloseHandle(gc);
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GameData gc = new GameData("core.games");
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bool exists = gc.GetKeyValue("m_flGravity", datamap, sizeof(datamap));
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delete gc;
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if (!exists)
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{
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@ -522,9 +522,9 @@ stock void SetEntityHealth(int entity, int amount)
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if (!gotconfig)
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{
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Handle gc = LoadGameConfigFile("core.games");
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bool exists = GameConfGetKeyValue(gc, "m_iHealth", prop, sizeof(prop));
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CloseHandle(gc);
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GameData gc = new GameData("core.games");
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bool exists = gc.GetKeyValue("m_iHealth", prop, sizeof(prop));
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delete gc;
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if (!exists)
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{
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@ -578,9 +578,9 @@ stock int GetClientButtons(int client)
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if (!gotconfig)
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{
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Handle gc = LoadGameConfigFile("core.games");
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bool exists = GameConfGetKeyValue(gc, "m_nButtons", datamap, sizeof(datamap));
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CloseHandle(gc);
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GameData gc = new GameData("core.games");
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bool exists = gc.GetKeyValue("m_nButtons", datamap, sizeof(datamap));
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delete gc;
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if (!exists)
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{
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@ -84,6 +84,37 @@ enum APLRes
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APLRes_SilentFailure /**< Plugin shouldn't load but do so silently */
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};
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methodmap GameData < Handle
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{
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// Loads a game config file.
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//
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// @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
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// and the extension should be omitted.
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// @return A handle to the game config file or null on failure.
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public native GameData(const char[] file);
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// Returns an offset value.
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//
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// @param key Key to retrieve from the offset section.
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// @return An offset, or -1 on failure.
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public native int GetOffset(const char[] key);
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// Gets the value of a key from the "Keys" section.
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//
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// @param key Key to retrieve from the Keys section.
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// @param buffer Destination string buffer.
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// @param maxlen Maximum length of output string buffer.
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// @return True if key existed, false otherwise.
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public native bool GetKeyValue(const char[] key, char[] buffer, int maxlen);
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// Finds an address calculation in a GameConfig file,
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// performs LoadFromAddress on it as appropriate, then returns the final address.
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//
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// @param name Name of the property to find.
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// @return An address calculated on success, or 0 on failure.
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public native Address GetAddress(const char[] name);
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};
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/**
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* Called when the plugin is fully initialized and all known external references
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* are resolved. This is only called once in the lifetime of the plugin, and is
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@ -353,9 +384,9 @@ native void FormatTime(char[] buffer, int maxlength, const char[] format, int st
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*
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* @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
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* and the extension should be omitted.
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* @return A handle to the game config file or INVALID_HANDLE in failure.
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* @return A handle to the game config file or INVALID_HANDLE on failure.
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*/
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native Handle LoadGameConfigFile(const char[] file);
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native GameData LoadGameConfigFile(const char[] file);
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/**
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* Returns an offset value.
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@ -381,7 +412,7 @@ native bool GameConfGetKeyValue(Handle gc, const char[] key, char[] buffer, int
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* Finds an address calculation in a GameConfig file,
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* performs LoadFromAddress on it as appropriate, then returns the final address.
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*
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* @param gameconf GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt.
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* @param gameconf Game config handle.
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* @param name Name of the property to find.
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* @return An address calculated on success, or 0 on failure.
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*/
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