Add getter for Event.BroadcastDisabled (#946)
In a pre-hook, the hook param is not reliable if multiple plugins have hooked the same event.
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@ -438,6 +438,22 @@ static cell_t sm_SetEventBroadcast(IPluginContext *pContext, const cell_t *param
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return 1;
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}
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static cell_t sm_GetEventBroadcast(IPluginContext *pContext, const cell_t *params)
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{
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Handle_t hndl = static_cast<Handle_t>(params[1]);
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HandleError err;
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EventInfo *pInfo;
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HandleSecurity sec(pContext->GetIdentity(), g_pCoreIdent);
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if ((err=handlesys->ReadHandle(hndl, g_EventManager.GetHandleType(), &sec, (void **)&pInfo))
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!= HandleError_None)
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{
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return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
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}
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return pInfo->bDontBroadcast;
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}
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REGISTER_NATIVES(gameEventNatives)
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{
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{"HookEvent", sm_HookEvent},
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@ -471,6 +487,7 @@ REGISTER_NATIVES(gameEventNatives)
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{"Event.SetFloat", sm_SetEventFloat},
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{"Event.SetString", sm_SetEventString},
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{"Event.BroadcastDisabled.set", sm_SetEventBroadcast},
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{"Event.BroadcastDisabled.get", sm_GetEventBroadcast},
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{NULL, NULL}
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};
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@ -56,6 +56,7 @@ typeset EventHook
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// this event has set the hook mode EventHookMode_PostNoCopy.
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// @param name String containing the name of the event.
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// @param dontBroadcast True if event was not broadcast to clients, false otherwise.
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// May not correspond to the real value. Use the property BroadcastDisabled.
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// @return Ignored for post hooks. Plugin_Handled will block event if hooked as pre.
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///
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function Action (Event event, const char[] name, bool dontBroadcast);
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@ -160,6 +161,7 @@ methodmap Event < Handle
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// or HookEventEx callbacks.
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property bool BroadcastDisabled {
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public native set(bool dontBroadcast);
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public native get();
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}
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}
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@ -337,4 +339,4 @@ native void GetEventName(Handle event, char[] name, int maxlength);
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* @param dontBroadcast True to disable broadcasting, false otherwise.
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* @error Invalid Handle.
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*/
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native void SetEventBroadcast(Handle event, bool dontBroadcast);
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native void SetEventBroadcast(Handle event, bool dontBroadcast);
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