Files
sourcemod/core
BotoXandKyle Sanderson cc6059a4b7 engine: Implement message buffering. (#1071)
* Avoid losing console messages.
Buffers up to 16k bytes of SVC_Print if buffer would overflow, then sends chunks every frame.
Sends up to 2048 bytes per frame and does not split messages.

* UNTESTED! Switch to ke::LinkedList<ke::AString> for PrintfBuffer.
Switch from OnGameFrame to FramAction.
Fix compiling on Episode1 by essentially disabling the feature.

* UNTESTED! Cleanup on disconnect, passthrough for >= 2048 msgs

* try reference for CPlayer.

* fix

* remove m_PrintfStop

* remove m_PrintfStop

* ensure empty queue when netchan drops

* flip to serials.

* serials

* style

* Update PlayerManager.cpp

* lift consts to header.

* remove local const references

* ep1 static const

* flip to queue - fix serial on resched.

* Update PlayerManager.h

* Update PlayerManager.cpp

* Update PlayerManager.h

* am-deque.h

Co-authored-by: Kyle Sanderson <[email protected]>
2020-02-27 16:21:31 -08:00
..
2014-08-13 14:24:35 -07:00
2018-05-31 21:23:59 -07:00
2019-05-30 18:27:14 -07:00
2018-08-13 23:03:48 +01:00
2018-08-13 23:03:48 +01:00