DarkM: build-fix for engine msg caching (#1195)
* DarkM: build-fix for engine msg caching * style + promote ptr casting to uintptr_t. * sync type to uintptr_t in pm.h * return of the uint32_t * update header. * oh, right, unsigned int...
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@ -97,7 +97,7 @@ SH_DECL_HOOK2_void(IVEngineServer, ClientPrintf, SH_NOATTRIB, 0, edict_t *, cons
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static void PrintfBuffer_FrameAction(void *data)
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{
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g_Players.OnPrintfFrameAction(reinterpret_cast<unsigned int>(data));
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g_Players.OnPrintfFrameAction(static_cast<unsigned int>(reinterpret_cast<uintptr_t>(data)));
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}
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ConCommand *maxplayersCmd = NULL;
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@ -868,7 +868,7 @@ void PlayerManager::OnClientPrintf(edict_t *pEdict, const char *szMsg)
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RETURN_META(MRES_IGNORED);
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size_t nMsgLen = strlen(szMsg);
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#if SOURCE_ENGINE == SE_EPISODEONE
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#if SOURCE_ENGINE == SE_EPISODEONE || SOURCE_ENGINE == SE_DARKMESSIAH
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static const int nNumBitsWritten = 0;
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#else
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int nNumBitsWritten = pNetChan->GetNumBitsWritten(false); // SVC_Print uses unreliable netchan
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@ -913,7 +913,7 @@ void PlayerManager::OnPrintfFrameAction(unsigned int serial)
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while (!player.m_PrintfBuffer.empty())
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{
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#if SOURCE_ENGINE == SE_EPISODEONE
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#if SOURCE_ENGINE == SE_EPISODEONE || SOURCE_ENGINE == SE_DARKMESSIAH
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static const int nNumBitsWritten = 0;
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#else
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int nNumBitsWritten = pNetChan->GetNumBitsWritten(false); // SVC_Print uses unreliable netchan
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