Add getter for Event.BroadcastDisabled (#946)

In a pre-hook, the hook param is not reliable if multiple plugins have hooked the same event.
This commit is contained in:
OkyHp
2019-01-03 19:42:42 +00:00
committed by Asher Baker
parent 821251b176
commit b88e0d7875
2 changed files with 20 additions and 1 deletions
+17
View File
@@ -438,6 +438,22 @@ static cell_t sm_SetEventBroadcast(IPluginContext *pContext, const cell_t *param
return 1;
}
static cell_t sm_GetEventBroadcast(IPluginContext *pContext, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError err;
EventInfo *pInfo;
HandleSecurity sec(pContext->GetIdentity(), g_pCoreIdent);
if ((err=handlesys->ReadHandle(hndl, g_EventManager.GetHandleType(), &sec, (void **)&pInfo))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
}
return pInfo->bDontBroadcast;
}
REGISTER_NATIVES(gameEventNatives)
{
{"HookEvent", sm_HookEvent},
@@ -471,6 +487,7 @@ REGISTER_NATIVES(gameEventNatives)
{"Event.SetFloat", sm_SetEventFloat},
{"Event.SetString", sm_SetEventString},
{"Event.BroadcastDisabled.set", sm_SetEventBroadcast},
{"Event.BroadcastDisabled.get", sm_GetEventBroadcast},
{NULL, NULL}
};