* Avoid losing console messages.
Buffers up to 16k bytes of SVC_Print if buffer would overflow, then sends chunks every frame.
Sends up to 2048 bytes per frame and does not split messages.
* UNTESTED! Switch to ke::LinkedList<ke::AString> for PrintfBuffer.
Switch from OnGameFrame to FramAction.
Fix compiling on Episode1 by essentially disabling the feature.
* UNTESTED! Cleanup on disconnect, passthrough for >= 2048 msgs
* try reference for CPlayer.
* fix
* remove m_PrintfStop
* remove m_PrintfStop
* ensure empty queue when netchan drops
* flip to serials.
* serials
* style
* Update PlayerManager.cpp
* lift consts to header.
* remove local const references
* ep1 static const
* flip to queue - fix serial on resched.
* Update PlayerManager.h
* Update PlayerManager.cpp
* Update PlayerManager.h
* am-deque.h
Co-authored-by: Kyle Sanderson <[email protected]>