Commit Graph

50 Commits

Author SHA1 Message Date
3168c52234 also nop the boolean to true 2024-09-22 10:46:04 +01:00
e2e350973c removing FL_FROZEN from intermission so people can run around during the mapvote 2024-09-22 09:14:29 +01:00
zaCade
2cc7803f40 Fix Formatting C: 2024-05-23 13:11:22 +02:00
jenz
aaad26e257 commented out the fix for stringtable having too much custom map content. added ladder gravity fix by NOPing out ladder modifying grav 2024-05-22 23:24:20 +02:00
Your Name
7dcd40b834 replaced patch for mitigating crash caused by too many maps 2023-12-18 21:25:48 +01:00
Your Name
47bab9cb54 added skipping map files packing to prevent crash that happens after playing too many custom maps 2023-12-16 17:40:37 +01:00
xen
1074db2711 add vprof nodes to entity creation detours 2023-03-03 18:46:27 +02:00
xen
caec6f46fe make ambient_generic use edicts again
gotta have those stacking sounds
2022-11-04 18:12:58 +02:00
xen
c5f7f90a90 another patch for viewcontrol so it doesn't break in one unlikely case
the player handle is null-checked anyway
2022-10-25 04:48:51 +02:00
xen
783312ed75 make some more entities non-edicts 2022-07-14 11:21:36 +02:00
xen
9d0dcb4f04 actually fix the viewcontrol patch 2022-06-15 19:19:36 +02:00
hubdom
1ce327b24c add new function call scanning/patching feature + multiple signature patching 2021-07-04 00:02:34 +02:00
hubdom
de2b36c569 untested and unfinished 2021-07-03 17:11:48 +02:00
dfddfbd454 maybe? 2021-07-03 01:21:50 +01:00
8564c6e069 fixed patch 1 and 2, disabled everything after 3 because I havent checked yet 2021-07-03 01:09:11 +01:00
hubdom
e71ac09ae7 actually pick a unqiue signature... 2021-06-03 11:59:00 +02:00
hubdom
b523c933ee fix server lagging resulting from too many ConMsgs due to packet spam ("Invalid split packet length %i\n") 2021-06-03 00:44:32 +02:00
hubdom
deca47cb54 fix server lagging as a result from too many ConMsgs due to packet spam 2021-06-02 23:10:57 +02:00
xen
d9da094430 Add the ability to set absolute velocity 2020-08-28 18:17:58 +02:00
xen
0036f44d4f Support for arbitrary max clients 2020-08-28 18:17:24 +02:00
hubdom
0d548fb60f dont reset cash to 16000 when buying an item 2020-08-03 14:00:28 +02:00
xen
2d8d962400 Add support for custom filter entities
Starting with filter_activator_context
2020-08-03 13:42:07 +02:00
hubdom
bdb8b4e845 make ragdolls/ghosts ignore bullets/stabs 2020-08-03 13:40:17 +02:00
BotoX
303132ef42 CSSFixes: remove some stuff into new extension PhysHooks 2019-12-20 11:18:44 +01:00
BotoX
911b4a65e1 Use bitfields instead of char arrays, make natives more useful for blocking TriggerMoved and SolidMoved. 2019-11-17 18:28:39 +01:00
BotoX
77d80146fc hide fakeclients in userinfo stringtable 2019-11-03 22:18:17 +01:00
BotoX
0d641695df Add team as negative index (-2, -3) to PhysboxToClientMap 2019-10-17 12:04:25 +02:00
BotoX
6d9fa7443c fix point_viewcontrol 2019-10-15 18:54:35 +02:00
BotoX
e836dad434 possibly fix weird crash? 2019-10-12 18:19:29 +02:00
BotoX
061b8143fe fix 2019-10-10 15:33:52 +02:00
BotoX
13b3e36e4b PhysboxToClientMap 2019-10-08 18:32:25 +02:00
BotoX
94c4240638 FilterTriggerTouchPlayers 2019-10-07 23:59:59 +02:00
BotoX
c13be80196 FilterClientEntityMap 2019-10-05 16:20:56 +02:00
BotoX
296b2423bd Add FilterSolidMoved 2019-10-04 11:17:47 +02:00
BotoX
65503c3de5 Add BlockSolidMoved 2019-10-03 18:10:47 +02:00
BotoX
a150d46b8e Add FilterTriggerMoved native.
Add OnPrePlayerThinkFunctions and OnPostPlayerThinkFunctions forward.
2019-10-02 15:08:47 +02:00
BotoX
fabdfd5eb6 cleanup 2019-09-25 21:09:18 +02:00
BotoX
8d60f6eb64 fix mistake 2017-09-26 15:06:41 +02:00
BotoX
c0609ccf72 minor code change 2017-09-25 22:47:39 +02:00
BotoX
faa8b15f0c Add OnBroadcastSound forward. 2017-08-04 09:36:33 +02:00
BotoX
b8a5207414 Add: Shoot&Knife through teammates
Fix entity simulation order to be random for more .. randomness
2017-07-05 23:10:12 +02:00
BotoX
f00a06f7e3 Filter teammates in bullet penetration filter
Refactor variable names
2017-01-30 18:59:50 +01:00
BotoX
060f646038 Dhooks2+SourceHooks was at fault. 2016-12-19 08:26:58 +01:00
BotoX
a44b5174ca Only change info_player_terrorist to info_player_counterterrorist.
Try stupid malloc thing because fucking dlclose doesn't unload the library?!?!?!?!?!?!??
2016-12-19 03:31:42 +01:00
BotoX
cc012e8ef7 All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints.
Only TerminateRound(GameCommencing) when both teams were empty.
Fix crash on addoutput angle
2016-12-18 02:08:25 +01:00
BotoX
7f56360ee9 Add forwards for Physics_RunThinkFunctions 2016-12-16 23:45:05 +01:00
BotoX
04b749e985 Make trigger_multiple run full physics code after every wait cycle to work around engine limitation. 2016-12-04 14:08:20 +01:00
BotoX
fb39ae0f3c Do not spawn edicts for spawnpoints (info_player_*)
Filter players from +use Trace to prevent button stacking
2016-08-18 06:41:58 +02:00
BotoX
5119344c7d fix warning on some compilers 2016-07-11 15:39:05 +02:00
BotoX
dbff71cc89 initial commit 2016-05-12 16:10:42 +02:00