added skipping map files packing to prevent crash that happens after playing too many custom maps
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1074db2711
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47bab9cb54
@ -258,6 +258,15 @@ static struct SrcdsPatch
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(unsigned char *)"\xEB\x23\x89\xD0\x25\x00\x00\x00\x00\xC1\xE0\x04",
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"cstrike/bin/server_srv.so"
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},
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// 14: CZipPackFile::Prepare: Always jump into "Pack file uses unsupported compression method:"
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//this avoids crashes when loading maps because of unsigned short overflowing.
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{
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"_ZN12CZipPackFile7PrepareExx",
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(unsigned char *)"\x0F\x85\x32\x03\x00\x00",
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"xxxxxx",
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(unsigned char *)"\xEB\x85\x32\x03\x00\x00" ,
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"bin/dedicated_srv.so"
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},
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};
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class CBaseEntity;
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@ -848,7 +857,7 @@ bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late)
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if(found)
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break;
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snprintf(error, maxlength, "Could not find patch signature for symbol: %s", pPatch->pSignature);
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snprintf(error, maxlength, "Could not find patch signature for symbol: %s", pPatch->pSignature);
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SDK_OnUnload();
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return false;
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}
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@ -1027,4 +1036,4 @@ uintptr_t FindFunctionCall(uintptr_t BaseAddr, uintptr_t Function, size_t MaxSiz
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}
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return 0x00;
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}
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}
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