removing FL_FROZEN from intermission so people can run around during the mapvote
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@ -299,6 +299,15 @@ static struct SrcdsPatch
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},
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*/
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// 16: should allow people to run around freely after game end, by overwriting pPlayer->AddFlag( FL_FROZEN ); line 3337 in cs_gamerules.cpp
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//this change is desired for the new mapvoting feature so that people can still freely move at the end of the map while the vote is running.
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{
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"_ZN12CCSGameRules16GoToIntermissionEv",
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(unsigned char *)"\x89\x04\x24\xE8\x6C\xA5\xFC\xFF",
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"xxxxxxxx",
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(unsigned char *)"\x90\x90\x90\x90\x90\x90\x90\x90",
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"cstrike/bin/server_srv.so"
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},
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};
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class CBaseEntity;
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