Add the ability to set absolute velocity

This commit is contained in:
xen 2020-08-28 18:17:58 +02:00
parent 0036f44d4f
commit d9da094430

View File

@ -76,6 +76,38 @@ bool UTIL_ContainsDataTable(SendTable *pTable, const char *name)
return false;
}
void UTIL_StringToVector( float *pVector, const char *pString )
{
char *pstr, *pfront, tempString[128];
int j;
Q_strncpy( tempString, pString, sizeof(tempString) );
pstr = pfront = tempString;
for ( j = 0; j < 3; j++ ) // lifted from pr_edict.c
{
pVector[j] = atof( pfront );
// skip any leading whitespace
while ( *pstr && *pstr <= ' ' )
pstr++;
// skip to next whitespace
while ( *pstr && *pstr > ' ' )
pstr++;
if (!*pstr)
break;
pstr++;
pfront = pstr;
}
for ( j++; j < 3; j++ )
{
pVector[j] = 0;
}
}
class CTraceFilterSimple : public CTraceFilter
{
public:
@ -324,10 +356,13 @@ DETOUR_DECL_STATIC2(DETOUR_CreateEntityByName, CBaseEntity*, const char*, classN
DETOUR_DECL_MEMBER2(DETOUR_KeyValue, bool, const char *, szKeyName, const char *, szValue)
{
CBaseEntity *pEntity = (CBaseEntity *)this;
// Fix crash bug in engine
if(strcasecmp(szKeyName, "angle") == 0)
{
szKeyName = "angles";
}
else if(strcasecmp(szKeyName, "classname") == 0 &&
strcasecmp(szValue, "info_player_terrorist") == 0)
{
@ -336,13 +371,31 @@ DETOUR_DECL_MEMBER2(DETOUR_KeyValue, bool, const char *, szKeyName, const char *
}
else if(strcasecmp(szKeyName, "teamnum") == 0 || strcasecmp(szKeyName, "teamnum") == 0 )
{
CBaseEntity *pEntity = (CBaseEntity *)this;
const char *pClassname = gamehelpers->GetEntityClassname(pEntity);
// All buyzones should be CT buyzones
if(pClassname && strcasecmp(pClassname, "func_buyzone") == 0)
szValue = "3";
}
else if(strcasecmp(szKeyName, "absvelocity") == 0)
{
static int m_AbsVelocity_offset = 0;
if (!m_AbsVelocity_offset)
{
datamap_t *pDataMap = gamehelpers->GetDataMap(pEntity);
sm_datatable_info_t info;
gamehelpers->FindDataMapInfo(pDataMap, "m_vecAbsVelocity", &info);
m_AbsVelocity_offset = info.actual_offset;
}
float tmp[3];
UTIL_StringToVector(tmp, szValue);
Vector *vecAbsVelocity = (Vector*)((uint8_t*)pEntity + m_AbsVelocity_offset);
vecAbsVelocity->Init(tmp[0], tmp[1], tmp[2]);
}
return DETOUR_MEMBER_CALL(DETOUR_KeyValue)(szKeyName, szValue);
}