Commit Graph

  • 3168c52234 also nop the boolean to true master jenz 2024-09-22 10:46:04 +0100
  • e2e350973c removing FL_FROZEN from intermission so people can run around during the mapvote jenz 2024-09-22 09:14:29 +0100
  • 2cc7803f40 Fix Formatting C: zaCade 2024-05-23 13:11:22 +0200
  • aaad26e257 commented out the fix for stringtable having too much custom map content. added ladder gravity fix by NOPing out ladder modifying grav jenz 2024-05-22 23:24:20 +0200
  • 7dcd40b834 replaced patch for mitigating crash caused by too many maps Your Name 2023-12-18 21:25:48 +0100
  • 47bab9cb54 added skipping map files packing to prevent crash that happens after playing too many custom maps Your Name 2023-12-16 17:40:37 +0100
  • 1074db2711 add vprof nodes to entity creation detours xen 2023-03-03 18:46:27 +0200
  • caec6f46fe make ambient_generic use edicts again xen 2022-11-04 18:12:58 +0200
  • c5f7f90a90 another patch for viewcontrol so it doesn't break in one unlikely case xen 2022-10-25 04:48:51 +0200
  • 783312ed75 make some more entities non-edicts xen 2022-07-14 11:21:36 +0200
  • 9d0dcb4f04 actually fix the viewcontrol patch xen 2022-06-15 19:19:36 +0200
  • fa8b3435d7 Merge branch 'master' into no-force-ct no-force-ct Pan32 2021-07-04 01:03:49 +0100
  • 342fe2865b Merge branch 'master' into no-force-ct Pan32 2021-07-04 00:55:59 +0100
  • 1ce327b24c add new function call scanning/patching feature + multiple signature patching hubdom 2021-07-04 00:02:34 +0200
  • de2b36c569 untested and unfinished hubdom 2021-07-03 17:11:48 +0200
  • dfddfbd454 maybe? Pan32 2021-07-03 01:21:50 +0100
  • 8564c6e069 fixed patch 1 and 2, disabled everything after 3 because I havent checked yet Pan32 2021-07-03 01:09:11 +0100
  • e71ac09ae7 actually pick a unqiue signature... hubdom 2021-06-03 11:59:00 +0200
  • b523c933ee fix server lagging resulting from too many ConMsgs due to packet spam ("Invalid split packet length %i\n") hubdom 2021-06-03 00:44:32 +0200
  • deca47cb54 fix server lagging as a result from too many ConMsgs due to packet spam hubdom 2021-06-02 23:10:57 +0200
  • 542db7c8f6 woops Pan32 2020-08-29 10:35:36 +0100
  • 81f488ec25 Merge https://git.unloze.com/UNLOZE/sm-ext-CSSFixes into no-force-ct Pan32 2020-08-29 10:33:37 +0100
  • d9da094430 Add the ability to set absolute velocity xen 2020-08-28 18:17:58 +0200
  • 0036f44d4f Support for arbitrary max clients xen 2020-08-28 18:17:24 +0200
  • c2eefb1294 Revert "dont reset cash to 16000 when buying an item" Pan32 2020-08-07 20:56:26 +0100
  • 21a0811282 Disable all patches that force spawning as CT xen 2020-08-03 14:38:35 +0200
  • 0d548fb60f dont reset cash to 16000 when buying an item hubdom 2020-08-03 14:00:28 +0200
  • 2d8d962400 Add support for custom filter entities xen 2020-08-03 13:42:07 +0200
  • bdb8b4e845 make ragdolls/ghosts ignore bullets/stabs hubdom 2020-08-03 13:40:17 +0200
  • 303132ef42 CSSFixes: remove some stuff into new extension PhysHooks origin/master origin/HEAD BotoX 2019-12-18 11:55:42 +0100
  • 911b4a65e1 Use bitfields instead of char arrays, make natives more useful for blocking TriggerMoved and SolidMoved. BotoX 2019-11-17 18:28:39 +0100
  • 77d80146fc hide fakeclients in userinfo stringtable BotoX 2019-11-03 22:18:17 +0100
  • 0d641695df Add team as negative index (-2, -3) to PhysboxToClientMap BotoX 2019-10-17 11:53:08 +0200
  • 6d9fa7443c fix point_viewcontrol BotoX 2019-10-15 18:54:35 +0200
  • e836dad434 possibly fix weird crash? BotoX 2019-10-12 18:19:29 +0200
  • 061b8143fe fix BotoX 2019-10-10 15:33:52 +0200
  • 13b3e36e4b PhysboxToClientMap BotoX 2019-10-08 18:08:24 +0200
  • 94c4240638 FilterTriggerTouchPlayers BotoX 2019-10-07 23:59:59 +0200
  • c13be80196 FilterClientEntityMap BotoX 2019-10-05 15:16:35 +0200
  • 296b2423bd Add FilterSolidMoved BotoX 2019-10-04 11:17:47 +0200
  • 65503c3de5 Add BlockSolidMoved BotoX 2019-10-03 17:29:36 +0200
  • a150d46b8e Add FilterTriggerMoved native. Add OnPrePlayerThinkFunctions and OnPostPlayerThinkFunctions forward. BotoX 2019-10-01 18:49:38 +0200
  • 82f0946ebe Revert "1.9-dev" BotoX 2019-09-25 21:09:32 +0200
  • fabdfd5eb6 cleanup BotoX 2019-09-25 21:05:37 +0200
  • f46bc0ff90 1.9-dev BotoX 2018-08-08 19:47:33 +0200
  • f0981de4ae fix build on latest sourcemod BotoX 2018-02-11 18:50:26 +0100
  • 8d60f6eb64 fix mistake BotoX 2017-09-26 15:06:41 +0200
  • c0609ccf72 minor code change BotoX 2017-09-25 22:47:39 +0200
  • faa8b15f0c Add OnBroadcastSound forward. BotoX 2017-08-04 09:28:58 +0200
  • b8a5207414 Add: Shoot&Knife through teammates Fix entity simulation order to be random for more .. randomness BotoX 2017-07-05 23:10:12 +0200
  • f00a06f7e3 Filter teammates in bullet penetration filter Refactor variable names BotoX 2017-01-30 18:59:50 +0100
  • 060f646038 Dhooks2+SourceHooks was at fault. BotoX 2016-12-19 08:26:58 +0100
  • a44b5174ca Only change info_player_terrorist to info_player_counterterrorist. Try stupid malloc thing because fucking dlclose doesn't unload the library?!?!?!?!?!?!?? BotoX 2016-12-19 03:31:42 +0100
  • cc012e8ef7 All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints. Only TerminateRound(GameCommencing) when both teams were empty. Fix crash on addoutput angle BotoX 2016-12-18 02:08:25 +0100
  • 7f56360ee9 Add forwards for Physics_RunThinkFunctions BotoX 2016-12-16 23:45:05 +0100
  • 04b749e985 Make trigger_multiple run full physics code after every wait cycle to work around engine limitation. BotoX 2016-12-04 14:08:20 +0100
  • fb39ae0f3c Do not spawn edicts for spawnpoints (info_player_*) Filter players from +use Trace to prevent button stacking BotoX 2016-08-18 06:41:58 +0200
  • 5119344c7d fix warning on some compilers BotoX 2016-07-11 15:39:05 +0200
  • dbff71cc89 initial commit BotoX 2016-05-12 16:10:42 +0200