d80aa8b59c
added NOP for FindOrAddFileName
jenz2026-08-06 23:37:22 +01:00
d0d4aaa912
fix for client crash Too many indices for index buffer tell a programmer. as caused by grenades, c4 and env_explosion putting too many decals on vertices
jenz2026-07-27 14:12:50 +01:00
35c61b0112
I'm never using the pull request feature from gitea ever fucking again
Pan322025-02-24 00:21:46 +00:00
aaad26e257
commented out the fix for stringtable having too much custom map content. added ladder gravity fix by NOPing out ladder modifying grav
jenz2024-05-22 23:24:20 +02:00
7dcd40b834
replaced patch for mitigating crash caused by too many maps
Your Name2023-12-18 21:25:48 +01:00
47bab9cb54
added skipping map files packing to prevent crash that happens after playing too many custom maps
Your Name2023-12-16 17:40:37 +01:00
060f646038
Dhooks2+SourceHooks was at fault.
BotoX2016-12-19 08:26:58 +01:00
a44b5174ca
Only change info_player_terrorist to info_player_counterterrorist. Try stupid malloc thing because fucking dlclose doesn't unload the library?!?!?!?!?!?!??
BotoX2016-12-19 03:31:42 +01:00
cc012e8ef7
All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints. Only TerminateRound(GameCommencing) when both teams were empty. Fix crash on addoutput angle
BotoX2016-12-18 02:08:25 +01:00
7f56360ee9
Add forwards for Physics_RunThinkFunctions
BotoX2016-12-16 23:45:05 +01:00
04b749e985
Make trigger_multiple run full physics code after every wait cycle to work around engine limitation.
BotoX2016-12-04 14:08:20 +01:00
fb39ae0f3c
Do not spawn edicts for spawnpoints (info_player_*) Filter players from +use Trace to prevent button stacking
BotoX2016-08-18 06:41:58 +02:00
5119344c7d
fix warning on some compilers
BotoX2016-07-11 15:39:05 +02:00