commented out the fix for stringtable having too much custom map content. added ladder gravity fix by NOPing out ladder modifying grav
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@ -258,11 +258,22 @@ static struct SrcdsPatch
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(unsigned char *)"\xEB\x23\x89\xD0\x25\x00\x00\x00\x00\xC1\xE0\x04",
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"cstrike/bin/server_srv.so"
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},
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// 14: CGameMovement::LadderMove NOP out player->SetGravity( 0 );
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{
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"_ZN13CGameMovement10LadderMoveEv",
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(unsigned char *)"\xC7\x80\x78\x02\x00\x00\x00\x00\x00\x00",
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"xxxxxxx???",
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(unsigned char *)"\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90",
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"cstrike/bin/server_srv.so"
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},
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// 14: I CUtlLinkedList<T,S,ML,I,M>::AllocInternal( bool multilist )
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// 15: I CUtlLinkedList<T,S,ML,I,M>::AllocInternal( bool multilist )
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//skip CUtlLinkedList overflow! (exhausted memory allocator) and CUtlLinkedList overflow! (exhausted index range)
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//this avoids crashing when loading over 64k strings into stringpool. Custom assets in maps lead towards the limit. jenz- December 2023
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{
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// \x90 prevent green,
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// \xEB prevent red
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/*
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{
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"_ZN14CUtlLinkedListI16CUtlKeyValuePairI19CUtlConstStringBaseIcE7empty_tEtLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS4_tEtEE13AllocInternalEb",
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(unsigned char *)"\x74\x0C",
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"xx",
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@ -270,9 +281,12 @@ static struct SrcdsPatch
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"bin/dedicated_srv.so"
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},
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{
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"_ZN12CZipPackFile7PrepareExx",
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(unsigned char *)"\x0F\x85\x32\x03\x00\x00",
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"_ZN14CUtlLinkedListI16CUtlKeyValuePairI19CUtlConstStringBaseIcE7empty_tEtLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS4_tEtEE13AllocInternalEb",
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(unsigned char *)"\x0F\x87\x7A\xFF\xFF\xFF",
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"xxxxxx",
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(unsigned char *)"\xEB\x85\x32\x03\x00\x00" ,
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(unsigned char *)"\xEB\x87\x7A\xFF\xFF\xFF",
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"bin/dedicated_srv.so"
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},
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@ -283,6 +297,8 @@ static struct SrcdsPatch
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(unsigned char *)"\x90\x90\x90\x90\x90\x90",
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"bin/dedicated_srv.so"
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},
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*/
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};
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class CBaseEntity;
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