aef9da9cb9
changing the system description to probably be better
jenz2026-03-13 19:49:18 +01:00
091c0fb73a
added help to identify emotes by name
jenz2026-03-13 19:33:56 +01:00
abffb94069
expanded the prompt further for image generation prompt
jenz2026-03-13 18:39:51 +01:00
1de56f00e1
initial commit of the fucking retarded AI tree
jenz2026-03-13 15:36:10 +01:00
d283aa5d78
fix pings by moving them out of embed
jenz2026-03-11 14:10:10 +01:00
d59019dd23
restarting every 24 hours
jenz2026-03-03 20:52:20 +01:00
072b1e31f6
NOW is also including the hour, minute and second count instead of only the date, hence more precise than curdate for this case
jenz2026-03-01 21:03:19 +01:00
e2c9920616
remade the static 5000 number into a cvar quickly
jenz2026-03-01 15:54:33 +01:00
3765d1b008
extra explanation for handling file
jenz2026-02-26 18:04:21 +01:00
5e494cf979
initial commit of direct message monitoring
jenz2026-02-26 11:18:16 +01:00
fa3405d51b
adding embed and map pictures to map notifications
jenz2026-02-25 17:05:27 +01:00
8a5b46565f
claude AI generated code to auto insert users on the unloze stoat server who joined the stoat instance but did not join the unloze server
jenz2026-02-25 15:39:01 +01:00
fcf3490693
reworked map notifications so a new map with its infos is forwarded through flask over nginx and that main loops to respond every 5 seconds
jenz2026-02-22 23:45:00 +01:00
a7bde0361a
probably easier to find again instead of the nginx conf being lost
jenz2026-02-22 21:39:54 +01:00
109a6d9d47
advertising stoat and protecting zms from being killed before the model is applied
jenz2026-02-22 20:52:53 +01:00
35aaa9ee87
updated README with old version of scrapy that uses epoll reactor as default
jenz2026-02-22 20:16:14 +01:00
dd57bc4bc9
fixing missing parameters, message f-string and elif condition for days reward
jenz2026-02-22 19:58:04 +01:00
ca893b66c9
not backing up hl2 synergy as i dont know whats custom
jenz2026-02-01 12:01:54 +01:00
1e1241cf05
reintroducing the 5k hour limit but placing it only in the function for calculating the average hour this time around. this is to prevent the average hour count from being skewed by players with a too high playercount. 5000 should be considered good enough hopefully
jenz2026-01-28 19:30:42 +01:00
87c94a0f17
well that was a tiny change to make the scraping working again lol
jenz2026-01-28 19:04:00 +01:00
c1a164b67c
added support for minutes for the forward
jenz2026-01-27 16:01:04 +01:00
f62cc2bb40
redid some comments but most importantly removed IsClientInGame check as it would not get through the condition
jenz2026-01-26 23:32:01 +01:00
2609a4534f
did not want to overwrite these two again
jenz2026-01-14 00:21:26 +01:00
b955d26153
fixed client not connected
jenz2026-01-14 00:19:43 +01:00
6b2abc9643
removed fakeclients movement again so now its only the four autismbots again
jenz2026-01-08 16:28:07 +01:00
7e6147df40
removed the 5k hour capacity and added timer to call forward every 10 minutes
jenz2026-01-08 11:24:23 +01:00
42d36db13c
fixed that cvar is updated correctly
jenz2026-01-06 21:32:07 +01:00
3dcd527b71
Patch .filepart uploads not being handled.
zaCade2026-01-02 15:41:31 +01:00
1237ae8f28
keeping autismbots in spec until 3 valid players are present
jenz2025-12-12 12:46:09 +01:00
220c0f7215
the global dir variable was removed by xenforo
jenz2025-11-23 16:44:37 +01:00
d3fe6ec4dc
initial release of fastdl-rotator. in case of missing map the client gets a different fastdl url
jenz2025-11-21 23:37:10 +01:00
c960e3fc15
added support for fakesclient movement losely based on what the autism bots do. crouching does not work atm however
jenz2025-11-12 20:36:37 +01:00
f549e8b5e2
changed command for ffmpeg
jenz2025-10-30 19:36:40 +01:00
2bd67261d1
removing cookie approach again for proxy
jenz2025-10-15 01:26:10 +02:00
a14a543aee
further adjustments to updating the voice extension for audio quality
jenz2025-10-13 23:37:32 +02:00
bcaba4ce49
added to a later forward for muting
jenz2025-08-19 00:56:57 +02:00
2d5afcf67c
updated it to blocking nosteam bhop and auto muting nosteamers as well
jenz2025-08-19 00:40:57 +02:00
eae6109b87
if a player picks a zombie boss then the kill will count now. also added a capacity allowing some players to play as zombies instead of humans voluntarily
jenz2025-07-14 20:31:01 +02:00
415b263a04
just some self reminder note
jenz2025-07-11 13:55:03 +02:00
b605f8e1b8
just a bit more dynamic
jenz2025-07-03 20:42:04 +02:00
7ac4b2fcce
added shell files for r2 syncing, copying stuff from docker to normal and updadating botox shell script to include gmod_zs
jenz2025-07-03 20:33:39 +02:00
9e0dc43ec9
updating the include and added forward that gives player time for a server
jenz2025-06-09 20:32:08 +02:00
b0feb898e3
further updates, added back shitty exit if game gets stuck
jenz2025-06-09 14:18:30 +02:00
6b7b78f9f5
re-arranging when to connect to ze2
jenz2025-06-06 22:53:57 +02:00
f5d8b6d584
added further handling for lock file, added some extra crash condition, doing less retrying
jenz2025-06-06 21:31:23 +02:00
5e587b1536
further adjustsments
jenz2025-06-06 12:14:38 +02:00
aa9785da5a
handling cpu limiting differently, maybe fine
jenz2025-06-05 23:46:59 +02:00
d988a4ffcb
further additions to improve connecting i guess
jenz2025-06-04 21:09:45 +02:00
de458c3c37
first changes so far to handling how autism bots connect and their resource ussage
jenz2025-06-04 17:44:16 +02:00
ba06b94845
killing the source engine lock files more agressivey
jenz2025-04-29 18:02:39 +02:00
f43e56e5ec
added extra instruction for readme
jenz2025-04-12 15:58:52 +02:00
44cd674f49
further file cleanup added
jenz2025-04-11 19:15:52 +02:00
a2eb7ade88
removed unused files related to x2go, switched from x2go to tigervnc (GLX 1.3 issue?), had to give up on headless textmode, instead now limiting cpu usage simply since it cant be headless any longer.
jenz2025-04-11 01:27:38 +02:00