further additions to improve connecting i guess
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@ -14,7 +14,6 @@ import datetime
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import time
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import glob
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call_bot_connect = True
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restart_time = datetime.datetime.now() + datetime.timedelta(hours=5)
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whoami = subprocess.getoutput(["whoami"])
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@ -49,14 +48,30 @@ def clean_up_files():
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#due to steam child processes.
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#even with steam turned offline might there be chromium web browsers left over from steam who still hold processes open.
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#only kind of potential issues from this is steam cloud being out of sync, which is really fucking irrelevant.
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subprocess.Popen(["rm -rf /tmp/steam*"], shell=True, stdout=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /tmp/dbus*"], shell=True, stdout=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /tmp/pressure*"], shell=True, stdout=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /tmp/tigervnc*"], shell=True, stdout=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /tmp/dumps*"], shell=True, stdout=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /dev/shm/u100*"], shell=True, stdout=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /tmp/steam*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /tmp/dbus*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /tmp/pressure*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /tmp/tigervnc*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /tmp/dumps*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /dev/shm/u100*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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#users should only have permissions to delete their own files probably
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#check if any bz2 files left over.
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for f in glob.glob(f"/home/{whoami}/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/download/**/*.bz2", recursive=True):
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file_size = None
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while True:
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time.sleep(10)
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stdout, stderr = subprocess.Popen(["ls", "-l", f], stdout=subprocess.PIPE, stderr=subprocess.PIPE).communicate()
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if stderr: break #finished downloading, bz2 file is removed.
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if stdout:
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cur_file_size = stdout.decode().split("autismbots")[1].strip().split(" ")[0]
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if file_size == cur_file_size:
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#delete the bz2 file if its not progressing downloading
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subprocess.Popen(["rm", f], stdout=subprocess.DEVNULL).communicate()[0]
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break
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file_size = cur_file_size
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def exit_handler():
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print('reached exithandler')
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writeCfgInput('')
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@ -167,9 +182,6 @@ def delete_lock_file():
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subprocess.Popen(["rm -f /tmp/source_engine*.lock"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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def my_file_created_function(event_path):
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global call_bot_connect
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call_bot_connect = False
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#print(f"New file created: {event_path}")
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if not event_path.lower().endswith(".bsp.bz2"):
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return
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@ -197,11 +209,10 @@ def my_file_created_function(event_path):
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if file_size == cur_file_size:
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print("Aborting connection. file download is stuck.")
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writeCfgInput("disconnect;")
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subprocess.Popen(["rm", event_path], stdout=subprocess.DEVNULL).communicate()[0]
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break
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file_size = cur_file_size
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call_bot_connect = True
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class NewFileHandler(FileSystemEventHandler):
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def on_created(self, event):
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my_file_created_function(event.src_path)
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@ -287,7 +298,6 @@ if __name__ == '__main__':
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elif "autismo connected to ze" == data:
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print('Bot connected to ze!')
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cpulimit_pid_of_game()
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call_bot_connect = True
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is_bot_connected_to_ze2 = False
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overwrite_file_access()
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elif "not connected to ze2" == data:
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@ -295,7 +305,6 @@ if __name__ == '__main__':
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elif "autismo connected to ze2" == data:
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print('Bot connected to ze2!')
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cpulimit_pid_of_game()
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call_bot_connect = True
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is_bot_connected_to_ze2 = True
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overwrite_file_access()
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elif "connect to ze" == data or ("connect to ze2" == data and not is_bot_connected_to_ze2):
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@ -306,13 +315,10 @@ if __name__ == '__main__':
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print('exiting after running the game for several hours.')
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sys.exit(1)
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else:
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if call_bot_connect:
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#stop cpu limitting, its bottlenecking the connection to the server.
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kill_owned_process("pidof cpulimit")
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print('data: ', data)
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call_bot_connect = False
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bot_connect(data)
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#stop cpu limitting, its bottlenecking the connection to the server.
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kill_owned_process("pidof cpulimit")
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#print('data: ', data)
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bot_connect(data)
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elif "clientmessage:" in data:
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messager_name = data.split("clientmessage:", 1)[1].split(f" {data_ports['magic_secret']}")[0]
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databyte_send_message = messager_name + data.split(f"{data_ports['magic_secret']}")[1]
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@ -103,7 +103,7 @@ public void OnPluginStart()
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connect_socket();
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chat_cooldown = false;
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g_hTimer_bot_connect = CreateTimer(15.0, bot_check_connect, _, TIMER_REPEAT);
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g_hTimer_bot_connect = CreateTimer(30.0, bot_check_connect, _, TIMER_REPEAT);
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g_hTimer_pressing = CreateTimer(0.30, recursive_pressing, _, TIMER_REPEAT);
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}
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@ -554,8 +554,6 @@ public Action bot_check_connect(Handle timer, any data)
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return Plugin_Continue;
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}
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public Action recursive_pressing(Handle timer, any data)
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{
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bool found_valid_ct = false;
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