further updates, added back shitty exit if game gets stuck

This commit is contained in:
jenz 2025-06-09 14:18:30 +02:00
parent 6b7b78f9f5
commit b0feb898e3
3 changed files with 44 additions and 41 deletions

View File

@ -89,3 +89,4 @@ limiting cpu can throttle the download speed as well. if bots cant connect and a
pip3 install watchdog

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@ -15,6 +15,8 @@ import time
import glob
restart_time = datetime.datetime.now() + datetime.timedelta(hours=3)
block_connection = False
the_undesired_crash_counter = 0 #hate this monkey solution
whoami = subprocess.getoutput(["whoami"])
with open(f'/home/{whoami}/ze_runner/config.json') as jsonfile:
@ -30,7 +32,8 @@ def writeCfgInput(Input_user):
with open(looptestPath, 'w') as f:
f.write(Input_user)
#print("wrote to file: ", Input_user)
if "connect " in Input_user:
if "connect" in Input_user or "retry;" in Input_user:
#give extra time for disconnect, retry and connect commands
time.sleep(1.0)
else:
time.sleep(0.35)
@ -64,14 +67,16 @@ def clean_up_files():
cur_file_size = stdout.decode().split("autismbots")[1].strip().split(" ")[0]
if file_size == cur_file_size:
#delete the bz2 file if its not progressing downloading
subprocess.Popen(["rm", f], stdout=subprocess.DEVNULL).communicate()[0]
#print("deleting file: ", f)
subprocess.Popen(["rm", "-rf", f], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()
break
file_size = cur_file_size
#clean up the game cache as it otherwise just keeps growing in gigabyte size
subprocess.Popen(["rm", "-rf", f"/home/{whoami}/.steam/steam/steamapps/common/Counter-Strike Source/cstrike/cache"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()
def exit_handler():
print('reached exithandler')
writeCfgInput('')
#securing the looptest.cfg wont be stuck accidently with commands
kill_owned_process("pidof cstrike_linux64")
kill_owned_process("pidof xterm")
@ -171,46 +176,49 @@ def cpulimit_pid_of_game():
# ' > /dev/null' redirects stdout to /dev/null
# '2>&1' redirects stderr to the same place as stdout
pid = return_user_owned_pid("pidof cstrike_linux64")
cmd = f"cpulimit --pid={pid} --limit=35 --background > /dev/null 2>&1"
cmd = f"cpulimit --pid={pid} --limit=25 --background > /dev/null 2>&1"
#cmd = f"cpulimit --pid={pid} --limit=55 --background > /dev/null 2>&1"
subprocess.Popen([cmd], shell=True, stdout=subprocess.PIPE).communicate()[0]
def my_file_created_function(event_path):
#print(f"New file created: {event_path}")
if event_path.startswith("/tmp/source_engine") and event_path.endswith(".lock"):
subprocess.Popen([f"rm -f {event_path}"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
return
if not event_path.lower().endswith(".bsp.bz2") or event_path.lower().startswith("/tmp/"): #dont do anything with /tmp/ files except the .lock file
subprocess.Popen([f"rm -rf {event_path}"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()
return
if not event_path.lower().endswith(".bsp.bz2"):
return
global block_connection
block_connection = True
overwrite_file_access() #set chmod once for the bsp bz2 file.
file_size = None
while True:
stdout, stderr = subprocess.Popen(["ls", "-l", event_path], stdout=subprocess.PIPE, stderr=subprocess.PIPE).communicate()
#print('stdout: ', stdout)
#print('stderr: ', stderr)
if stderr:
print('finished downloading the bz2 file')
#print('stderr: ', stderr)
print(f'finished the bz2 file {event_path}')
break
#print('stdout: ', stdout)
user = stdout.decode().split("autismbots")[0]
if whoami not in user:
print("disconnected from server until other user finished downloading bz2 file")
if whoami in user: #we are the user that owns the file on disk
cur_file_size = stdout.decode().split("autismbots")[1].strip().split(" ")[0]
if file_size == cur_file_size:
#print('cur_file_size: ', cur_file_size, ' stdout decode: ', stdout.decode())
print(f"Deleting {event_path} due to being stuck on download.")
subprocess.Popen(["rm", "-rf", event_path], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()
continue
file_size = cur_file_size
else:
writeCfgInput("disconnect;")
time.sleep(5)
continue
#in case the bz2 download is not progressing just delete the file and disconnect.
cur_file_size = stdout.decode().split("autismbots")[1].strip().split(" ")[0]
print('cur_file_size: ', cur_file_size, ' stdout decode: ', stdout.decode())
if file_size == cur_file_size:
print("Aborting connection. file download is stuck.")
subprocess.Popen(["rm", event_path], stdout=subprocess.DEVNULL).communicate()[0]
time.sleep(2)
writeCfgInput("disconnect;")
break
file_size = cur_file_size
time.sleep(10)
overwrite_file_access() #set chmod for the actual bsp file
global the_undesired_crash_counter
the_undesired_crash_counter = 0
block_connection = False
class NewFileHandler(FileSystemEventHandler):
def on_created(self, event):
my_file_created_function(event.src_path)
@ -251,7 +259,7 @@ if __name__ == '__main__':
maps_folder_size = float(maps_folder_size[:-1])
if maps_folder_size > 40.0:
for f in glob.glob(f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download/maps/*"):
subprocess.Popen(["rm", f], stdout=subprocess.PIPE).communicate()[0]
subprocess.Popen(["rm", "-rf", f], stdout=subprocess.PIPE).communicate()
restart_sdl_and_steam()
is_bot_connected_to_ze2 = False
@ -307,23 +315,25 @@ if __name__ == '__main__':
elif "autismo connected to ze" == data:
print('Bot connected to ze!')
is_bot_connected_to_ze2 = False
overwrite_file_access()
the_undesired_crash_counter = 0
elif "not connected to ze2" == data:
is_bot_connected_to_ze2 = False
elif "autismo connected to ze2" == data:
print('Bot connected to ze2!')
the_undesired_crash_counter = 0
is_bot_connected_to_ze2 = True
overwrite_file_access()
elif "connect to ze" == data or ("connect to ze2" == data and not is_bot_connected_to_ze2):
if datetime.datetime.now() >= restart_time or return_user_owned_pid("pidof cstrike_linux64") is None: #the game died
if datetime.datetime.now() >= restart_time or return_user_owned_pid("pidof cstrike_linux64") is None or the_undesired_crash_counter >= 5:
#it already finished downloading the contnet, it just cant connect. probably stuck. shitty solution welp
kill_owned_process("pidof cstrike_linux64")
sock.close()
close_observer(observer)
close_observer(observer1)
print('exiting after running the game for several hours.')
print('exiting after running the game for several hours or game being stuck on map change.')
sys.exit(1)
else:
print('data: ', data)
elif not block_connection: #need this check to prevent connection spam during content downloading.
print('data: ', data, ' the_undesired_crash_counter: ', the_undesired_crash_counter)
the_undesired_crash_counter += 1
bot_connect(data)
elif "clientmessage:" in data:
messager_name = data.split("clientmessage:", 1)[1].split(f" {data_ports['magic_secret']}")[0]

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@ -537,14 +537,6 @@ public Action bot_check_connect(Handle timer, any data)
if (!bot4_connected)
send_socket_msg(msg, strlen(msg), ports[3]);
}
else
{
Format(msg, sizeof(msg), "connect to ze2");
send_socket_msg(msg, strlen(msg), ports[0]);
send_socket_msg(msg, strlen(msg), ports[1]);
send_socket_msg(msg, strlen(msg), ports[2]);
send_socket_msg(msg, strlen(msg), ports[3]);
}
}
else
{