updating the include and added forward that gives player time for a server
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@ -12,3 +12,12 @@ native int GetAveragePlayerTimeOnServer();
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* @returns the players rtv amount boost
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*/
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native int GetPlayerWorthRTV_boost_(int client);
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/**
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* returns a players hours for a specific server
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*
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* @int the actual client
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* @int Game time hours that the client has on the server.
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*/
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forward void GetPlayerHoursServer(int client, int hours);
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@ -17,6 +17,8 @@ int g_iPlayerAFKTime;
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int g_iPlayerCount_excludeSpec;
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int g_iPlayerRTVCapacity;
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static Handle g_hForwardPlayerHours;
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public Plugin myinfo =
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{
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name = "UNLOZE_player_time",
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@ -121,6 +123,10 @@ public APLRes AskPluginLoad2(Handle myself, bool late, char [] error, int err_ma
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{
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CreateNative("GetAveragePlayerTimeOnServer", Native_GetAveragePlayerActiveTimeServer);
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CreateNative("GetPlayerWorthRTV_boost_", Native_GetPlayerWorthRTV_boost);
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//return g_iPlayerTimeServer[client];
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g_hForwardPlayerHours = CreateGlobalForward("GetPlayerHoursServer", ET_Ignore, Param_Cell, Param_Cell);
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return APLRes_Success;
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}
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@ -203,6 +209,7 @@ public void OnPluginEnd()
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{
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delete g_hTimer_avg_hour_count;
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}
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CloseHandle(g_hForwardPlayerHours);
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}
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public void SQL_OnDatabaseConnect(Database db, const char[] error, any data)
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@ -277,7 +284,7 @@ public void select_client_time_server(int client)
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}
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char sQuery[512];
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Format(sQuery, sizeof(sQuery), "select sum(%s) as %s_total from unloze_playtimestats.player_time pt where pt.steam_id = '%s' GROUP BY steam_id order by %s_total desc", sServer, sServer, g_csSID[client], sServer);
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g_hDatabase.Query(SQL_OnQueryCompletedTimeServer, sQuery, GetClientSerial(client));
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g_hDatabase.Query(SQL_OnQueryCompletedTimeServer, sQuery, GetClientSerial(client), DBPrio_High);
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}
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public void SQL_OnQueryCompletedTimeServer(Database db, DBResultSet results, const char[] error, int iSerial)
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@ -309,6 +316,11 @@ public void SQL_OnQueryCompletedTimeServer(Database db, DBResultSet results, con
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iHours_Server = 5000;
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}
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g_iPlayerTimeServer[client] = iHours_Server;
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Call_StartForward(g_hForwardPlayerHours);
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Call_PushCell(client);
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Call_PushCell(g_iPlayerTimeServer[client]);
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Call_Finish();
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}
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public void OnClientDisconnect(int client)
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