handling cpu limiting differently, maybe fine
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@ -35,11 +35,9 @@
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/home/gameservers/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/cfg/autoexec.cfg: <br/>
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alias loop "exec looptest.cfg; wait 5; loop;"; wait 5; loop; <br/>
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(textmode is no video output) <br/>
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exporting correct SDL_VIDEO_X11_VISUALID value is important before steam login for starting games correctly <br/>
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<br/> With the virtual desktop related to the VNC/x2go/nomachine client you can log into steam using the normal GUI -> <br/>
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once logged in steam can run actively for months without requiring restarts
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## bashrc for users
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in the users thats running a session edit the .bashrc file and add the follwing (remember SDL_VIDEO_X11_VISUALID deppends on glxinfo from xterm terminal):
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@ -52,7 +50,7 @@
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fi
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ovh: 0x205, 0x209
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0x205, 0x209
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#if running steam native libraries instead of runtime libraries one might require following apt install for making libpipewire work
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@ -90,3 +88,4 @@ limiting cpu can throttle the download speed as well. if bots cant connect and a
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#pip3 extra
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pip3 install watchdog
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@ -164,17 +164,16 @@ def bot_connect(data):
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#use whatever ip you want here to connect with
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str1 = ""
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if "connect to ze" == data:
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str1 = f"connect {data_ports['server_ip_port_ze']}"
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str1 = f"connect {data_ports['server_ip_port_ze']};"
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elif "connect to ze2" == data:
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str1 = f"connect {data_ports['server_ip_port_ze2']}; wait 15000;"
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str1 = f"connect {data_ports['server_ip_port_ze2']};" #wait 15000;
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writeCfgInput(str1)
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time.sleep(1)
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def cpulimit_pid_of_game():
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# ' > /dev/null' redirects stdout to /dev/null
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# '2>&1' redirects stderr to the same place as stdout
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pid = return_user_owned_pid("pidof cstrike_linux64")
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cmd = f"cpulimit --pid={pid} --limit=5 --background > /dev/null 2>&1"
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cmd = f"cpulimit --pid={pid} --limit=35 --background > /dev/null 2>&1"
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subprocess.Popen([cmd], shell=True, stdout=subprocess.PIPE).communicate()[0]
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def delete_lock_file():
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@ -188,10 +187,7 @@ def my_file_created_function(event_path):
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file_size = None
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while True:
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#repeatedly spamming to kill cpu limitting, its bottlenecking the download speed
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kill_owned_process("pidof cpulimit")
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time.sleep(10)
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stdout, stderr = subprocess.Popen(["ls", "-l", event_path], stdout=subprocess.PIPE, stderr=subprocess.PIPE).communicate()
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#print('stdout: ', stdout)
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#print('stderr: ', stderr)
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@ -206,6 +202,7 @@ def my_file_created_function(event_path):
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#in case the bz2 download is not progressing just delete the file and disconnect.
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cur_file_size = stdout.decode().split("autismbots")[1].strip().split(" ")[0]
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print('cur_file_size: ', cur_file_size, ' stdout decode: ', stdout.decode())
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if file_size == cur_file_size:
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print("Aborting connection. file download is stuck.")
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writeCfgInput("disconnect;")
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@ -265,6 +262,7 @@ if __name__ == '__main__':
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print("launching game...")
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fail_safe -= 1
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time.sleep(10)
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cpulimit_pid_of_game()
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try:
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while True:
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@ -297,14 +295,14 @@ if __name__ == '__main__':
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print('bot kicked server full: ', datetime.datetime.now().time())
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elif "autismo connected to ze" == data:
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print('Bot connected to ze!')
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cpulimit_pid_of_game()
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#cpulimit_pid_of_game()
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is_bot_connected_to_ze2 = False
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overwrite_file_access()
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elif "not connected to ze2" == data:
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is_bot_connected_to_ze2 = False
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elif "autismo connected to ze2" == data:
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print('Bot connected to ze2!')
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cpulimit_pid_of_game()
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#cpulimit_pid_of_game()
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is_bot_connected_to_ze2 = True
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overwrite_file_access()
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elif "connect to ze" == data or ("connect to ze2" == data and not is_bot_connected_to_ze2):
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@ -315,9 +313,7 @@ if __name__ == '__main__':
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print('exiting after running the game for several hours.')
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sys.exit(1)
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else:
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#stop cpu limitting, its bottlenecking the connection to the server.
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kill_owned_process("pidof cpulimit")
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#print('data: ', data)
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print('data: ', data)
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bot_connect(data)
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elif "clientmessage:" in data:
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messager_name = data.split("clientmessage:", 1)[1].split(f" {data_ports['magic_secret']}")[0]
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