added further handling for lock file, added some extra crash condition, doing less retrying
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parent
5e587b1536
commit
f5d8b6d584
@ -14,7 +14,7 @@ import datetime
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import time
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import glob
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restart_time = datetime.datetime.now() + datetime.timedelta(hours=5)
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restart_time = datetime.datetime.now() + datetime.timedelta(hours=3)
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whoami = subprocess.getoutput(["whoami"])
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with open(f'/home/{whoami}/ze_runner/config.json') as jsonfile:
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@ -32,12 +32,9 @@ def writeCfgInput(Input_user):
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#print("wrote to file: ", Input_user)
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if "connect " in Input_user:
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time.sleep(1.0)
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open(looptestPath, 'w').close() #clearing file.
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elif "wait" in Input_user:
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time.sleep(0.35)
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else:
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time.sleep(0.5)
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open(looptestPath, 'w').close() #clearing file.
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time.sleep(0.35)
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open(looptestPath, 'w').close() #clearing file.
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def close_observer(observer):
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observer.stop()
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@ -47,13 +44,13 @@ def clean_up_files():
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#deleting POSIX shared memory objects, as long as one process has them open they exist. THis is to prevent /dev/shm from being full
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#due to steam child processes.
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#even with steam turned offline might there be chromium web browsers left over from steam who still hold processes open.
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#only kind of potential issues from this is steam cloud being out of sync, which is really fucking irrelevant.
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#only kind of potential issues from this is steam cloud being out of sync, which is really fucking irrelevant.
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subprocess.Popen(["rm -rf /tmp/steam*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /tmp/dbus*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /tmp/pressure*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /tmp/tigervnc*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /tmp/dumps*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /dev/shm/u100*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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subprocess.Popen(["rm -rf /dev/shm/u100*"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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#users should only have permissions to delete their own files probably
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#check if any bz2 files left over.
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@ -105,7 +102,7 @@ def bot_process_movement(input_line):
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strInput += "use weapon_p90; wait 2; -forward; wait 2;"
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elif state == 1:
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strInput += "wait 2; use weapon_elite; wait 3; +forward; wait 2;"
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elif state == 2:
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elif state == 2:
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strInput += "-forward; wait 2; use weapon_elite; wait 3;"
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elif state == 8:
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strInput += "use weapon_knife; wait 5; +forward; wait 2;"
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@ -152,8 +149,9 @@ def restart_sdl_and_steam():
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kill_owned_process("pidof xterm")
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subprocess.getoutput([f'vncserver -kill']) #only displays vncservers for the specific user.
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subprocess.getoutput([f'vncserver -list -cleanstale']) #cleans stale sessions by removing files from disk
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time.sleep(5)
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cmd = f'vncserver -localhost no -geometry 1x1 -depth 24'
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#cmd = f'vncserver -localhost no -geometry 800x800 -depth 24'
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#print(f'cmd: {cmd}')
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@ -176,13 +174,13 @@ def cpulimit_pid_of_game():
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cmd = f"cpulimit --pid={pid} --limit=35 --background > /dev/null 2>&1"
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subprocess.Popen([cmd], shell=True, stdout=subprocess.PIPE).communicate()[0]
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def delete_lock_file():
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#just delete the tmp source_engine .lock file here so multiple instances can run at same time.
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subprocess.Popen(["rm -f /tmp/source_engine*.lock"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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def my_file_created_function(event_path):
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#print(f"New file created: {event_path}")
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if not event_path.lower().endswith(".bsp.bz2"):
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if event_path.startswith("/tmp/source_engine") and event_path.endswith(".lock"):
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subprocess.Popen([f"rm -f {event_path}"], shell=True, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL).communicate()[0]
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return
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if not event_path.lower().endswith(".bsp.bz2") or event_path.lower().startswith("/tmp/"): #dont do anything with /tmp/ files except the .lock file
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return
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file_size = None
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@ -190,23 +188,25 @@ def my_file_created_function(event_path):
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stdout, stderr = subprocess.Popen(["ls", "-l", event_path], stdout=subprocess.PIPE, stderr=subprocess.PIPE).communicate()
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#print('stdout: ', stdout)
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#print('stderr: ', stderr)
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if stderr:
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print('finished downloading the bz2 file. Reconnecting client again.')
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writeCfgInput("retry;")
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break
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if stderr:
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print('finished downloading the bz2 file')
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break
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user = stdout.decode().split("autismbots")[0]
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if whoami not in user:
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print("disconnected from server until other user finished downloading bz2 file")
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writeCfgInput("disconnect;")
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time.sleep(5)
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continue
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#in case the bz2 download is not progressing just delete the file and disconnect.
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cur_file_size = stdout.decode().split("autismbots")[1].strip().split(" ")[0]
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print('cur_file_size: ', cur_file_size, ' stdout decode: ', stdout.decode())
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if file_size == cur_file_size:
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print("Aborting connection. file download is stuck.")
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writeCfgInput("disconnect;")
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subprocess.Popen(["rm", event_path], stdout=subprocess.DEVNULL).communicate()[0]
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time.sleep(2)
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writeCfgInput("disconnect;")
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break
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file_size = cur_file_size
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time.sleep(10)
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@ -215,6 +215,16 @@ class NewFileHandler(FileSystemEventHandler):
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def on_created(self, event):
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my_file_created_function(event.src_path)
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def handle_temp_files():
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#mostly its just downloading maps that we will be doing
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root_dir = f"/tmp"
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event_handler = NewFileHandler()
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observer = Observer()
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# Schedule the observer to watch the root directory and its subdirectories recursively
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observer.schedule(event_handler, root_dir, recursive=True)
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observer.start()
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return observer
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def handle_bz2_files():
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#mostly its just downloading maps that we will be doing
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root_dir = f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download"
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@ -232,12 +242,12 @@ if __name__ == '__main__':
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buffer_size = 4096 #potentially not large enough?
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clean_up_files()
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delete_lock_file()
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observer = handle_bz2_files()
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observer1 = handle_temp_files()
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maps_folder_size = subprocess.Popen(["du", "-sh", f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download/maps"], stdout=subprocess.PIPE).communicate()[0].decode().split("\t")[0]
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#deleting when maps folder larger than some GB
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if maps_folder_size.endswith("G"):
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if maps_folder_size.endswith("G"):
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maps_folder_size = float(maps_folder_size[:-1])
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if maps_folder_size > 40.0:
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for f in glob.glob(f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download/maps/*"):
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@ -279,13 +289,13 @@ if __name__ == '__main__':
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#print('data: ', data)
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if not data:
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continue
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delete_lock_file()
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#print("ip: ", ip, " port: ", port)
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if ip == data_ports['discord_bot_ip'] and port == external_port_messages:
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if messager_name in data:
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messager_name = ""
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response_msg = f"""say {messager_name} {data}"""
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print("remote UDP packet response_msg: ", response_msg)
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print("remote UDP packet response_msg: ", response_msg)
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writeCfgInput(response_msg)
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if ip != data_ports['ovh_ip']:
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continue
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@ -305,10 +315,11 @@ if __name__ == '__main__':
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is_bot_connected_to_ze2 = True
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overwrite_file_access()
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elif "connect to ze" == data or ("connect to ze2" == data and not is_bot_connected_to_ze2):
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if datetime.datetime.now() >= restart_time:
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if datetime.datetime.now() >= restart_time or return_user_owned_pid("pidof cstrike_linux64") is None: #the game died
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kill_owned_process("pidof cstrike_linux64")
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sock.close()
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close_observer(observer)
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close_observer(observer1)
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print('exiting after running the game for several hours.')
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sys.exit(1)
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else:
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@ -334,3 +345,4 @@ if __name__ == '__main__':
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finally:
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sock.close()
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close_observer(observer)
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close_observer(observer1)
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