killing the source engine lock files more agressivey
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f43e56e5ec
commit
ba06b94845
@ -28,13 +28,14 @@ def writeCfgInput(Input_user):
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with open(looptestPath, 'w') as f:
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f.write(Input_user)
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#print("wrote to file: ", Input_user)
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if "connect to" in Input_user:
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if "connect " in Input_user:
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time.sleep(1.0)
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open(looptestPath, 'w').close() #clearing file.
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elif "wait" in Input_user:
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time.sleep(0.1)
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time.sleep(0.35)
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else:
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time.sleep(0.5)
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open(looptestPath, 'w').close() #clearing file.
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open(looptestPath, 'w').close() #clearing file.
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def clean_up_files():
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#deleting POSIX shared memory objects, as long as one process has them open they exist. THis is to prevent /dev/shm from being full
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@ -148,15 +149,7 @@ def bot_connect(data):
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writeCfgInput(str1)
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time.sleep(1)
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while True:
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still_downloading_map = False
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for f in glob.glob(f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download/maps/*.bz2"):
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print('found f in bot_connect, so downloadig map?: ', f)
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still_downloading_map = True
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break
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if not still_downloading_map:
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break
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time.sleep(10)
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handle_bz2_map_files()
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t = Timer(30, attempt_bot_connect)
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t.start()
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@ -177,14 +170,7 @@ def attempt_bot_connect():
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call_bot_connect = True
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print('finished timer callback')
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if __name__ == '__main__':
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atexit.register(exit_handler)
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local_port = data_ports['udp_port']
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external_port_messages = data_ports['chat_external_port']
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buffer_size = 4096 #potentially not large enough?
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clean_up_files()
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delete_lock_file()
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def handle_bz2_map_files():
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#if downloading maps we give it 10 seconds delay to see if the size changed, if not its probably safe to delete the .bz2 file as no download in progress
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bz2_maps = {}
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while True:
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@ -203,6 +189,16 @@ if __name__ == '__main__':
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break
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time.sleep(10)
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if __name__ == '__main__':
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atexit.register(exit_handler)
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local_port = data_ports['udp_port']
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external_port_messages = data_ports['chat_external_port']
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buffer_size = 4096 #potentially not large enough?
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clean_up_files()
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delete_lock_file()
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handle_bz2_map_files()
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maps_folder_size = subprocess.Popen(["du", "-sh", f"/home/{whoami}/.steam/debian-installation/steamapps/common/Counter-Strike Source/cstrike/download/maps"], stdout=subprocess.PIPE).communicate()[0].decode().split("\t")[0]
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#deleting when maps folder larger than 150GB
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if maps_folder_size.endswith("G"):
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@ -221,12 +217,9 @@ if __name__ == '__main__':
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sock.settimeout(5.0)
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messager_name = ""
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t = Timer(10, delete_lock_file)
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t.start()
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#limit the cpu allowed to be used by the game instance.
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t = Timer(11, cpulimit_pid_of_game)
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t.start()
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#limit the cpu allowed to be used by the game instance.
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time.sleep(11)
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cpulimit_pid_of_game()
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try:
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while True:
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@ -242,6 +235,7 @@ if __name__ == '__main__':
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#print('data: ', data)
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if not data:
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continue
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delete_lock_file()
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#print("ip: ", ip, " port: ", port)
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if ip == data_ports['discord_bot_ip'] and port == external_port_messages:
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if messager_name in data:
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@ -296,4 +290,4 @@ if __name__ == '__main__':
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strInput += "+duck; wait 50; -duck; wait 5; "
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writeCfgInput(strInput)
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finally:
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sock.close(
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sock.close()
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