finally solving STEAM_ID_STOP_IGNORING_RETVALS

This commit is contained in:
jenz 2026-02-12 00:04:19 +01:00
parent a0fdbf4244
commit b3763c4f96

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@ -46,7 +46,8 @@ public void Event_RoundEnd(Handle event, const char[] name, bool dontBroadcast)
GetCurrentMap(current_map, sizeof(current_map));
for (int i = 1; i <= MaxClients; i++)
{
if (IsValidClient(i) && !IsFakeClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == CS_TEAM_CT)
//finally stopping STEAM_ID_STOP_IGNORING_RETVALS
if (IsValidClient(i) && !IsFakeClient(i) && IsPlayerAlive(i) && GetClientTeam(i) == CS_TEAM_CT && IsClientAuthorized(i))
{
write_reward_entry(i, current_map);
}