removed fakeclients movement again so now its only the four autismbots again
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7e6147df40
commit
6b2abc9643
@ -25,8 +25,6 @@ int server_ports[2] = {27015, 27035}; //server ports: ze, ze2
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float client_old_coords[MAXPLAYERS + 1][3];
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float targetfriend_prev_coords[MAXPLAYERS + 1][3];
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int fakes_state[MAXPLAYERS + 1];
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bool fakes_hit_ground[MAXPLAYERS + 1];
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int has_to_jump_bots[MAXPLAYERS + 1];
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float coords_run_cmd[MAXPLAYERS + 1][3];
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bool chat_cooldown = false;
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@ -41,8 +39,6 @@ Handle g_hTimer_bot_connect = null;
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//cmdrun handle for gamedata txt
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Handle g_hGetRunCmdPre;
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int g_iVelocity = -1;
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//is botplayer
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bool is_bot_player[MAXPLAYERS + 1];
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int specific_bot_player[MAXPLAYERS + 1];
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@ -58,7 +54,6 @@ public Plugin myinfo =
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public void OnPluginStart()
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{
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g_iVelocity = FindSendPropInfo("CBasePlayer", "m_vecVelocity[0]");
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for (int i = 1; i <= MaxClients; i++)
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if (IsValidClient(i))
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{
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@ -92,7 +87,7 @@ public void OnPluginStart()
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for (int i = 1; i <= MaxClients; i++)
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{
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if (IsValidClient(i) && (is_bot_player[i] || IsFakeClient(i)))
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if (IsValidClient(i) && is_bot_player[i])
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{
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if (g_hGetRunCmdPre != INVALID_HANDLE)
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DHookEntity(g_hGetRunCmdPre, false, i);
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@ -120,7 +115,7 @@ public MRESReturn OnGetRunCmdPre(int entity, Handle hReturn)
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return MRES_Ignored;
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//check here if fell off edge, if did change some boolean around tell it to OnPlayerRunCmd when still on ground there
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if (IsValidClient(entity) && IsPlayerAlive(entity) && !(GetEntityFlags(entity) & FL_ONGROUND) && !has_to_jump_bots[entity]
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&& (is_bot_player[entity] || IsFakeClient(entity)))
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&& is_bot_player[entity] )
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{
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has_to_jump_bots[entity] = 1;
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}
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@ -148,7 +143,7 @@ public void get_new_angles(int client, int target, float angles[3])
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public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2])
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{
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//we use info we just got from OnPlayerRunCmdPre to determine if to jump
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if (!IsValidClient(client) || !IsPlayerAlive(client) || !(is_bot_player[client] || IsFakeClient(client))) return Plugin_Continue;
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if (!IsValidClient(client) || !IsPlayerAlive(client) || !is_bot_player[client]) return Plugin_Continue;
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//2023 october: the new place to set angles for the client instead of using face_call, through this is teleporting avoided which can trigger trigger_multiples
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if (!bot_follow_tp[client])
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@ -244,14 +239,14 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
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GetEntPropVector(client, Prop_Send, "m_vecOrigin", coords_run_cmd[client]);
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return Plugin_Continue;
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}
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if (GetEntProp(client, Prop_Data, "m_nWaterLevel") != 0 && !IsFakeClient(client))
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if (GetEntProp(client, Prop_Data, "m_nWaterLevel") != 0)
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{
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has_to_jump_bots[client] = 2;
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return Plugin_Continue;
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}
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//make sure fell of an edge instead of actually jumping. update: i suppose buttons & IN_JUMP probably wont detected for fakes correctly.
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if (buttons & IN_JUMP && has_to_jump_bots[client] == 1 && !IsFakeClient(client))
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//make sure fell of an edge instead of actually jumping.
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if (buttons & IN_JUMP && has_to_jump_bots[client] == 1)
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{
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has_to_jump_bots[client] = 2;
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return Plugin_Continue;
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@ -273,93 +268,14 @@ public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3
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//teleport back on ground so can jump
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TeleportEntity(client, coords_run_cmd[client], NULL_VECTOR, NULL_VECTOR);
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buttons |= IN_JUMP; //jump
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if (IsFakeClient(client) && fakes_hit_ground[client]) //fakes not affected by buttons
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{
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float fVelocity[3];
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GetEntDataVector(client, g_iVelocity, fVelocity);
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fVelocity[2] = 300.0;
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TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, fVelocity); //jump
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fakes_hit_ground[client] = false;
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}
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has_to_jump_bots[client] = 2;
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}
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if (GetEntityFlags(client) & FL_ONGROUND)
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{
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GetEntPropVector(client, Prop_Send, "m_vecOrigin", coords_run_cmd[client]);
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has_to_jump_bots[client] = 0;
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fakes_hit_ground[client] = true;
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}
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//fake clients movement input processed here
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if (IsFakeClient(client))
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{
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int weapon_knife = GetPlayerWeaponSlot(client, 2);
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int weapon_p90 = GetPlayerWeaponSlot(client, 0);
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int weapon_elite = GetPlayerWeaponSlot(client, 1);
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//check what weapon the client is currently using and set it to -1 so it wont constantly set it again
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char weaponc[128];
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GetClientWeapon(client, weaponc, sizeof(weaponc));
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if (StrEqual(weaponc, "weapon_knife"))
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{
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weapon_knife = -1;
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}
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else if (StrEqual(weaponc, "weapon_p90"))
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{
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weapon_p90 = -1;
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}
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else if (StrEqual(weaponc, "weapon_elite"))
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{
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weapon_elite = -1;
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}
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if (fakes_state[client] == 5 || fakes_state[client] == 7)
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{
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if (weapon_knife != -1)
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EquipPlayerWeapon(client, weapon_knife);
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}
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else if (fakes_state[client] >= 3)
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{
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if (weapon_knife != -1)
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EquipPlayerWeapon(client, weapon_knife);
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vel[0] = 400.0;
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vel[1] += 0.0;
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vel[2] += 0.0;
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}
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else if (fakes_state[client] == 0)
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{
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if (weapon_p90 != -1)
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EquipPlayerWeapon(client, weapon_p90);
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}
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else if (fakes_state[client] == 1)
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{
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if (weapon_elite != -1)
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EquipPlayerWeapon(client, weapon_elite);
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vel[0] = 400.0;
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vel[1] += 0.0;
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vel[2] += 0.0;
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}
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else if (fakes_state[client] == 2)
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{
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if (weapon_elite != -1)
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EquipPlayerWeapon(client, weapon_elite);
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}
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int random = GetRandomInt(0, 1);
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if (!random)
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{
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vel[0] += 0.0;
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vel[1] += 400.0; //move right?
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vel[2] += 0.0;
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}
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else
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{
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vel[0] += 0.0;
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vel[1] -= 400.0; //move left?
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vel[2] += 0.0;
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}
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}
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return Plugin_Continue;
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}
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@ -380,7 +296,7 @@ public void Event_RoundEnd(Handle event, const char[] name, bool dontBroadcast)
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{
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if (IsValidClient(i))
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{
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if (is_bot_player[i] || IsFakeClient(i))
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if (is_bot_player[i])
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{
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has_to_jump_bots[i] = 3;
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}
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@ -394,7 +310,7 @@ public void Event_RoundStart(Handle event, const char[] name, bool dontBroadcast
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{
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if (IsValidClient(i))
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{
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if (is_bot_player[i] || IsFakeClient(i))
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if (is_bot_player[i])
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{
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target_friend[i] = -1;
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target_enemy[i] = -1;
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@ -651,7 +567,7 @@ public Action recursive_pressing(Handle timer, any data)
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{
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found_enemy = true;
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}
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if (!(is_bot_player[client] || IsFakeClient(client)) && GetClientTeam(client) > 1)
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if (!is_bot_player[client] && GetClientTeam(client) > 1)
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{
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valid_ct_counter++;
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if (valid_ct_counter >= 3) //autismbots first join when there are three active players.
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@ -663,7 +579,7 @@ public Action recursive_pressing(Handle timer, any data)
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for (int client = 1; client <= MaxClients; client++)
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{
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if (!IsValidClient(client)) continue;
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if (!found_valid_ct && (is_bot_player[client]))
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if (!found_valid_ct && is_bot_player[client])
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{
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if (GetClientTeam(client) != 0)
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ChangeClientTeam(client, 0);
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@ -677,7 +593,7 @@ public Action recursive_pressing(Handle timer, any data)
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continue;
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}
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}
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if (is_bot_player[client] || IsFakeClient(client))
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if (is_bot_player[client])
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{
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if (IsPlayerAlive(client))
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{
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@ -831,10 +747,6 @@ public Action recursive_pressing(Handle timer, any data)
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{
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send_socket_msg(message, strlen(message), ports[3]);
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}
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if (IsFakeClient(client))
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{
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fakes_state[client] = state;
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}
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}
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}
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}
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@ -842,7 +754,7 @@ public Action recursive_pressing(Handle timer, any data)
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for (int client = 1; client <= MaxClients; client++)
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{
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if (!IsValidClient(client)) continue;
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if (!(is_bot_player[client] || IsFakeClient(client)) && GetClientTeam(client) == 3 && IsPlayerAlive(client))
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if (!is_bot_player[client] && GetClientTeam(client) == 3 && IsPlayerAlive(client))
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{
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found_valid_ct = true;
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break;
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@ -853,7 +765,7 @@ public Action recursive_pressing(Handle timer, any data)
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for (int client = 1; client <= MaxClients; client++)
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{
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if (!IsValidClient(client)) continue;
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if ((is_bot_player[client] || IsFakeClient(client)) && GetClientTeam(client) == 3)
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if (is_bot_player[client] && GetClientTeam(client) == 3)
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{
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ForcePlayerSuicide(client);
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}
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@ -913,10 +825,6 @@ public void trace_hulling_bot(int client)
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{
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send_socket_msg(message, strlen(message), ports[3]);
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}
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if (IsFakeClient(client))
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{
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FakeClientCommandEx(client, "+duck; wait 5; -duck;"); //crouch but probably not working for fakes.
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}
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return;
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}
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//something blocks floor crouch
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@ -952,13 +860,6 @@ public void trace_hulling_bot(int client)
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{
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send_socket_msg(message, strlen(message), ports[3]);
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}
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if (IsFakeClient(client) && (GetEntityFlags(client) & FL_ONGROUND))
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{
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float fVelocity[3];
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GetEntDataVector(client, g_iVelocity, fVelocity);
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fVelocity[2] = 300.0;
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TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, fVelocity); //jump
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}
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return;
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}
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else
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@ -1030,13 +931,6 @@ public void trace_hulling_bot(int client)
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{
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send_socket_msg(message, strlen(message), ports[3]);
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}
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if (IsFakeClient(client) && (GetEntityFlags(client) & FL_ONGROUND))
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{
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float fVelocity[3];
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GetEntDataVector(client, g_iVelocity, fVelocity);
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fVelocity[2] = 300.0;
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TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, fVelocity); //jump
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}
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return;
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}
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}
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@ -1127,7 +1021,7 @@ public int GetClosestClient_option1(bool finding_friend, int client, int enemy)
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dist_target = 8000000.0;
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}
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}
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if (is_bot_player[i] || IsFakeClient(i))
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if (is_bot_player[i])
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{
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//just making sure bots have lowest priority
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dist_target = 9000000.0;
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@ -1150,8 +1044,6 @@ public float get_power_distance(int target_player, float pos[3])
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public void OnClientPostAdminCheck(int client)
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{
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fakes_hit_ground[client] = false;
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fakes_state[client] = -1;
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is_bot_player[client] = false;
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specific_bot_player[client] = 0;
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is_autism_bot1(client);
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@ -1162,12 +1054,12 @@ public void OnClientPostAdminCheck(int client)
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{
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if (!IsValidClient(i)) continue;
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if ((is_bot_player[i] || IsFakeClient(client)) && i != client)
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if (is_bot_player[i] && i != client)
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{
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target_friend_afk_counter[i][client] = 0;
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}
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}
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if (is_bot_player[client] || IsFakeClient(client))
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if (is_bot_player[client])
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{
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if (g_hGetRunCmdPre != INVALID_HANDLE)
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DHookEntity(g_hGetRunCmdPre, false, client);
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@ -1243,8 +1135,6 @@ stock void connect_socket()
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public void OnClientDisconnect(int client)
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{
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fakes_hit_ground[client] = false;
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fakes_state[client] = -1;
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client_old_coords[client][0] = 0.0;
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client_old_coords[client][1] = 0.0;
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client_old_coords[client][2] = 0.0;
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@ -1259,7 +1149,7 @@ public void OnClientDisconnect(int client)
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has_to_jump_bots[client] = 0;
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for (int i = 1; i <= MaxClients; i++)
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{
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if (IsValidClient(i) && (is_bot_player[i] || IsFakeClient(client)) && i != client)
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if (IsValidClient(i) && is_bot_player[i] && i != client)
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{
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target_friend_afk_counter[i][client] = 0;
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}
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