Commit Graph

50 Commits

Author SHA1 Message Date
jenz
aaad26e257 commented out the fix for stringtable having too much custom map content. added ladder gravity fix by NOPing out ladder modifying grav 2024-05-22 23:24:20 +02:00
Your Name
7dcd40b834 replaced patch for mitigating crash caused by too many maps 2023-12-18 21:25:48 +01:00
Your Name
47bab9cb54 added skipping map files packing to prevent crash that happens after playing too many custom maps 2023-12-16 17:40:37 +01:00
xen
1074db2711 add vprof nodes to entity creation detours 2023-03-03 18:46:27 +02:00
xen
caec6f46fe make ambient_generic use edicts again
gotta have those stacking sounds
2022-11-04 18:12:58 +02:00
xen
c5f7f90a90 another patch for viewcontrol so it doesn't break in one unlikely case
the player handle is null-checked anyway
2022-10-25 04:48:51 +02:00
xen
783312ed75 make some more entities non-edicts 2022-07-14 11:21:36 +02:00
xen
9d0dcb4f04 actually fix the viewcontrol patch 2022-06-15 19:19:36 +02:00
hubdom
1ce327b24c add new function call scanning/patching feature + multiple signature patching 2021-07-04 00:02:34 +02:00
hubdom
de2b36c569 untested and unfinished 2021-07-03 17:11:48 +02:00
dfddfbd454 maybe? 2021-07-03 01:21:50 +01:00
8564c6e069 fixed patch 1 and 2, disabled everything after 3 because I havent checked yet 2021-07-03 01:09:11 +01:00
hubdom
e71ac09ae7 actually pick a unqiue signature... 2021-06-03 11:59:00 +02:00
hubdom
b523c933ee fix server lagging resulting from too many ConMsgs due to packet spam ("Invalid split packet length %i\n") 2021-06-03 00:44:32 +02:00
hubdom
deca47cb54 fix server lagging as a result from too many ConMsgs due to packet spam 2021-06-02 23:10:57 +02:00
xen
d9da094430 Add the ability to set absolute velocity 2020-08-28 18:17:58 +02:00
xen
0036f44d4f Support for arbitrary max clients 2020-08-28 18:17:24 +02:00
hubdom
0d548fb60f dont reset cash to 16000 when buying an item 2020-08-03 14:00:28 +02:00
xen
2d8d962400 Add support for custom filter entities
Starting with filter_activator_context
2020-08-03 13:42:07 +02:00
hubdom
bdb8b4e845 make ragdolls/ghosts ignore bullets/stabs 2020-08-03 13:40:17 +02:00
BotoX
303132ef42 CSSFixes: remove some stuff into new extension PhysHooks 2019-12-20 11:18:44 +01:00
BotoX
911b4a65e1 Use bitfields instead of char arrays, make natives more useful for blocking TriggerMoved and SolidMoved. 2019-11-17 18:28:39 +01:00
BotoX
77d80146fc hide fakeclients in userinfo stringtable 2019-11-03 22:18:17 +01:00
BotoX
0d641695df Add team as negative index (-2, -3) to PhysboxToClientMap 2019-10-17 12:04:25 +02:00
BotoX
6d9fa7443c fix point_viewcontrol 2019-10-15 18:54:35 +02:00
BotoX
e836dad434 possibly fix weird crash? 2019-10-12 18:19:29 +02:00
BotoX
061b8143fe fix 2019-10-10 15:33:52 +02:00
BotoX
13b3e36e4b PhysboxToClientMap 2019-10-08 18:32:25 +02:00
BotoX
94c4240638 FilterTriggerTouchPlayers 2019-10-07 23:59:59 +02:00
BotoX
c13be80196 FilterClientEntityMap 2019-10-05 16:20:56 +02:00
BotoX
296b2423bd Add FilterSolidMoved 2019-10-04 11:17:47 +02:00
BotoX
65503c3de5 Add BlockSolidMoved 2019-10-03 18:10:47 +02:00
BotoX
a150d46b8e Add FilterTriggerMoved native.
Add OnPrePlayerThinkFunctions and OnPostPlayerThinkFunctions forward.
2019-10-02 15:08:47 +02:00
BotoX
82f0946ebe Revert "1.9-dev"
This reverts commit f46bc0ff90.
2019-09-25 21:09:32 +02:00
BotoX
fabdfd5eb6 cleanup 2019-09-25 21:09:18 +02:00
BotoX
f46bc0ff90 1.9-dev 2018-08-08 19:47:33 +02:00
BotoX
f0981de4ae fix build on latest sourcemod 2018-08-08 01:48:50 +02:00
BotoX
8d60f6eb64 fix mistake 2017-09-26 15:06:41 +02:00
BotoX
c0609ccf72 minor code change 2017-09-25 22:47:39 +02:00
BotoX
faa8b15f0c Add OnBroadcastSound forward. 2017-08-04 09:36:33 +02:00
BotoX
b8a5207414 Add: Shoot&Knife through teammates
Fix entity simulation order to be random for more .. randomness
2017-07-05 23:10:12 +02:00
BotoX
f00a06f7e3 Filter teammates in bullet penetration filter
Refactor variable names
2017-01-30 18:59:50 +01:00
BotoX
060f646038 Dhooks2+SourceHooks was at fault. 2016-12-19 08:26:58 +01:00
BotoX
a44b5174ca Only change info_player_terrorist to info_player_counterterrorist.
Try stupid malloc thing because fucking dlclose doesn't unload the library?!?!?!?!?!?!??
2016-12-19 03:31:42 +01:00
BotoX
cc012e8ef7 All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints.
Only TerminateRound(GameCommencing) when both teams were empty.
Fix crash on addoutput angle
2016-12-18 02:08:25 +01:00
BotoX
7f56360ee9 Add forwards for Physics_RunThinkFunctions 2016-12-16 23:45:05 +01:00
BotoX
04b749e985 Make trigger_multiple run full physics code after every wait cycle to work around engine limitation. 2016-12-04 14:08:20 +01:00
BotoX
fb39ae0f3c Do not spawn edicts for spawnpoints (info_player_*)
Filter players from +use Trace to prevent button stacking
2016-08-18 06:41:58 +02:00
BotoX
5119344c7d fix warning on some compilers 2016-07-11 15:39:05 +02:00
BotoX
dbff71cc89 initial commit 2016-05-12 16:10:42 +02:00