718 Commits
Author SHA1 Message Date
jenz a44176ceba skipping the event suggestions thread 2025-08-10 15:55:17 +02:00
jenz 61c173ccaa changed to set tickrate through dhooking host_changelevel 2025-08-10 10:19:42 +02:00
jenz 3a56e55c8a removed css content from cloudflare run. added new setup for OVH object storage for fastdl for css content 2025-08-06 00:30:00 +02:00
jenz 9bdaa4f383 just pushed 2025-07-27 02:38:30 +02:00
jenz f174a8a5b1 updated fastdl_sync with gmod stuff. used specific path structures that i was asked to use. 2025-07-26 15:36:27 +02:00
jenz 0045b37f29 updated the file to the current state 2025-07-20 18:55:37 +02:00
jenz e19d52a794 self reminder note 2025-07-19 14:28:31 +02:00
zaCade 38c4fb1670 Correct native use, PM_IsPlayerSteam errors on fake clients. 2025-07-18 11:53:03 +02:00
jenz eae6109b87 if a player picks a zombie boss then the kill will count now. also added a capacity allowing some players to play as zombies instead of humans voluntarily 2025-07-14 20:31:01 +02:00
jenz 415b263a04 just some self reminder note 2025-07-11 13:55:03 +02:00
jenz 3510f53177 added systemd services 2025-07-03 20:44:48 +02:00
jenz b605f8e1b8 just a bit more dynamic 2025-07-03 20:42:04 +02:00
jenz 7ac4b2fcce added shell files for r2 syncing, copying stuff from docker to normal and updadating botox shell script to include gmod_zs 2025-07-03 20:33:39 +02:00
jenz 9e0dc43ec9 updating the include and added forward that gives player time for a server 2025-06-09 20:32:08 +02:00
jenz b0feb898e3 further updates, added back shitty exit if game gets stuck 2025-06-09 14:18:30 +02:00
jenz 6b7b78f9f5 re-arranging when to connect to ze2 2025-06-06 22:53:57 +02:00
jenz f5d8b6d584 added further handling for lock file, added some extra crash condition, doing less retrying 2025-06-06 21:31:23 +02:00
jenz 5e587b1536 further adjustsments 2025-06-06 12:14:38 +02:00
jenz aa9785da5a handling cpu limiting differently, maybe fine 2025-06-05 23:46:59 +02:00
jenz d988a4ffcb further additions to improve connecting i guess 2025-06-04 21:09:45 +02:00
jenz de458c3c37 first changes so far to handling how autism bots connect and their resource ussage 2025-06-04 17:44:16 +02:00
jenz ba06b94845 killing the source engine lock files more agressivey 2025-04-29 18:02:39 +02:00
jenz f43e56e5ec added extra instruction for readme 2025-04-12 15:58:52 +02:00
jenz 44cd674f49 further file cleanup added 2025-04-11 19:15:52 +02:00
jenz a2eb7ade88 removed unused files related to x2go, switched from x2go to tigervnc (GLX 1.3 issue?), had to give up on headless textmode, instead now limiting cpu usage simply since it cant be headless any longer. 2025-04-11 01:27:38 +02:00
jenz 3de3e69510 should not be here 2025-03-02 23:22:27 +01:00
jenz 93590d16e2 changed the event reward 2025-03-02 22:54:06 +01:00
jenz 00a333db07 removed native, changed from float to int, added minimal default value 2025-02-23 13:16:32 +01:00
jenz 4a69445495 replaced connect extension for playermanager since it verifies now if players are nosteam 2025-02-22 13:56:01 +01:00
jenz 63b8f9560b forgot slash 2025-02-05 21:45:36 +01:00
jenz 2b48da894e removed most setups 2025-02-05 20:39:39 +01:00
jenz 6473e8e8af simple r2 bucket uploader script that runs every 10 minutes, takes the bz2 files that are younger than 30 minutes and uploads them to the r2 bucket 2025-02-05 20:36:10 +01:00
jenz aab17ece7a replaced the include for CprintToChat because it did not work longer 2025-01-11 17:14:11 +01:00
jenz b57d4982c4 in unloze zones fixing warnings and using onmapinit forward for initializing the global variable to be used by natives 2025-01-09 16:57:01 +01:00
jenz 79999ec8aa i had forgotten re-adding the file after removing the magic value 2025-01-07 15:17:13 +01:00
jenz d50914c54a added changes to the public store plugin with a readme 2025-01-03 14:24:01 +01:00
jenz 9524a6550a that was probably a mistake 2024-12-31 12:38:29 +01:00
jenz 105dafe3ce late 2024 update for the racetimer zones on all maps 2024-12-20 20:51:48 +01:00
jenz 13d3a4ee36 re-added shell script but with IP's replaced 2024-12-20 15:56:28 +01:00
jenz b713cd4931 removing the magic code value 2024-12-20 15:20:34 +01:00
jenz bd6bd20d51 removed port and IP (was not used since years anyways) 2024-12-20 14:16:44 +01:00
jenz 92908283e2 removed username and password 2024-12-20 02:08:43 +01:00
jenz a09e86b8a3 re-added file with secrets removed 2024-12-20 02:05:59 +01:00
jenz 021afeda9b readding json file with secrets removed 2024-12-20 02:03:43 +01:00
jenz d16cfb64e4 re-adding json file with secrets removed 2024-12-20 01:46:12 +01:00
jenz 4df2436866 re-adding php file but without secret 2024-12-20 01:42:41 +01:00
jenz 7fd559a387 hopefully just having the prop_dynamics killed and not respawned very early will suffice to prevent that stupid edict overflow 2024-12-01 21:39:02 +01:00
jenz 044ffb7847 hopefully this prevents occasionaly edicts going over limit related to mapchanges? 2024-11-27 16:12:11 +01:00
jenz d2a8f3a49d i probably never get this right 2024-11-27 12:00:45 +01:00
jenz cbb9cc5817 we had a guy without steam ID stored in here. caused the python part to crash 2024-11-14 20:37:12 +01:00