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12a379b51d
well for some reason is the external fetch library failing now, so replaced with whatever fetch node itself has, also changed shell script for starting signaling server to clean it up previous session and finally bothered moving tokens over to .env file
9ed37c2bcf
reworking for a third or fourth time the special map case to work for mako race mode. special zones got special names. when not special stage on special map do normal zones work. when special stage on special map are the normal zones disabled
dd44cb5e49
making the simulate movement plugin obsolete and moving all the connection management related content into a separate plugin so that its isolated from other functionality
6255e871d3
now adding cvar to exclude fakeclients, afks and autism bots from being mother zombie, also cvar for how long people must be afk before they cant be mother zombie. also critically a cvar that says fakeclients, autismbots and afks can actually be mother zombie if less than this cvar amount of players are connected. with 3 real players its not good if they constantly are mother zombie, hence at a low player count we still allow afks, fakes and autismbots to be. this update was done by claude AI
54a921c1a5
1000 should be completely fine, but increasing to 2000. Also fixed that cleararray only happens on mapstart and not every time the function is called again to fetch more results from impact api