Commit Graph

381 Commits

Author SHA1 Message Date
dysphie
678ad74bf4 Add sdktools gamerules support for NMRiH (#1784) 2022-06-24 10:00:02 -04:00
Nick Hastings
0dcfdf3d7e Update TF2 gamedata. 2022-06-21 21:48:25 -04:00
Nick Hastings
50eca8e60c Update Reactive Drop gamedata (closes #1771) 2022-05-30 20:28:55 -04:00
Vauff
e28bf30b7d
Update WriteBaselines signature for CS:GO update (#1766) 2022-05-09 21:08:11 -07:00
Alienmario
441259e36a
Add recent gamedata for BMS, HL2DM (#1756) 2022-04-21 21:49:19 +00:00
XeroX
ff558b32e5
ZPS Update offsets for 3.2.4 (#1746)
* Update offsets for ZPS 3.2

Zombie Panic! Source Version 3.2 released and these are the updated offsets.

* Update offsets for 3.2

ZPS 3.2 has been release and these are the updated offsets / signatures.

* ZPS: Add missing offsets.

Adds support for OnTakeDamage_Alive, GetMaxHealth, Blocked, Reload and GroundEntChanged.
I wasn't aware these were missing entirely or I would have pushed them with the previous PR.

* ZPS Add missing offsets.

Adds support for GivePlayerAmmo.
Wasn't aware these were missing the first place.

* Fix ForcePlayerSuicide not properly working in ZPS

ZPS requires the second bool parameter to be true otherwise it won't do anything for players in the lobby or delayed for players on either team 2 or team 3.

* Fixed breaking code for other mods.

Added bForce which is set to true for zps.

* Update offsets for ZPS 3.2.4

Updates the offset
2022-04-16 14:07:46 +00:00
XeroX
6b588fff61
ZPS: Add missing offsets (#1719)
* Update offsets for ZPS 3.2

Zombie Panic! Source Version 3.2 released and these are the updated offsets.

* Update offsets for 3.2

ZPS 3.2 has been release and these are the updated offsets / signatures.

* ZPS: Add missing offsets.

Adds support for OnTakeDamage_Alive, GetMaxHealth, Blocked, Reload and GroundEntChanged.
I wasn't aware these were missing entirely or I would have pushed them with the previous PR.

* ZPS Add missing offsets.

Adds support for GivePlayerAmmo.
Wasn't aware these were missing the first place.

* Fix ForcePlayerSuicide not properly working in ZPS

ZPS requires the second bool parameter to be true otherwise it won't do anything for players in the lobby or delayed for players on either team 2 or team 3.

* Fixed breaking code for other mods.

Added bForce which is set to true for zps.
2022-04-16 14:07:16 +00:00
XeroX
8579e873ca
ZPS: Update Offsets & Signatures for 3.2 (#1717)
* Update offsets for ZPS 3.2

Zombie Panic! Source Version 3.2 released and these are the updated offsets.

* Update offsets for 3.2

ZPS 3.2 has been release and these are the updated offsets / signatures.
2022-02-19 14:33:15 +00:00
XeroX
5479084039
ZPS: Add LookupEntityAttachment and GetEntityAttachment Gamedata (#1706)
* Add LookupAttachment and GetAttachment

Offset and Signature for Zombie Panic! Source.

* Fix Gamerules not being available

This fixes the issue that would throw an error when trying to use SDKCall with type SDKCall_GameRules.

* Add SetOwnerEntity offset

Add SetOwnerEntity offset
2022-02-08 17:56:31 -08:00
dysphie
1ce828b6c8
Add NMRiH support for new collision and attachment natives (#1702)
- Add "GetAttachment" offset
- Add "SetOwnerEntity" offset
- Add "LookupAttachment" signature
2022-01-26 19:51:37 +01:00
Mikusch
afc9310704
Add LookupEntityAttachment & GetEntityAttachment natives (#1653)
Using the virtual `CBaseAnimating::GetAttachment(int, matrix3x4_t &)` was a deliberate choice because virtual offsets are generally easier to maintain than signatures. The `matrix3x4_t` is converted to world position and world angles internally.
Some of the other overloads are also inlined on a few games, making this the best choice.

Since this call can only be used on classes inheriting `CBaseAnimating`, we check if the `DT_BaseAnimating` SendTable exists on the entity, throwing a native error if it doesn't.
This safeguard could be greatly improved with a call to `CBaseEntity::GetBaseAnimating`, but would require more gamedata (maybe something to consider for the future?)
2022-01-03 13:13:54 +00:00
Stanislav Polshyn
161084e6f8
gamedata: Add SetEntityOwner L4D1 offset (#1649) 2021-11-22 16:46:07 -08:00
Benoist
b38c9824fe
sdktools: Add EntityCollisionRulesChanged & SetEntityOwner natives (#1620)
* Add EntityCollisionRulesChanged & SetEntityOwner natives

* fix win build, and unpushed changes

* Fixed bad world loop

* Requested changes + csgo offsets

* small copy paste mistake

* Strip the debug log lines

* Tiny clean up in comments

* line

* <dvander> try again

* sdktools: add default Param for owner.

Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
Co-authored-by: Kyle Sanderson <kyle.leet@gmail.com>
2021-11-21 23:03:35 -08:00
Mikusch
e3569edb65 Update Team Fortress 2 gamedata
Shift virtual offsets up by 3
2021-11-15 20:43:51 -05:00
Nick Hastings
3db7116620 Update Contagion SDKTools gamedata. 2021-11-15 20:31:54 -05:00
dysphie
83672a6ce0
Fix "ForcePlayerSuicide" linux offset in NMRiH (#1627) 2021-11-12 09:19:41 +01:00
dysphie
8991b557ab
Update gamedata for NMRiH 1.12 (#1623)
* Fix NMRiH's sdktools gamedata

* Fix NMRiH's sdkhooks gamedata

* Fix GroundEntChanged linux offset
2021-11-01 01:42:45 +00:00
Nick Hastings
9f101ce67f Add missing WriteBaselines signatures for Blade Symphony. 2021-10-12 20:56:51 -04:00
Nick Hastings
9e083ec668 Use new GetIServer call and updated IServerTools calls on Blade Symphony. 2021-10-12 20:56:51 -04:00
Nick Hastings
9323d1094f Blade Symphony gamedata updates, round 1. 2021-10-12 20:56:51 -04:00
dysphie
baf686c6c4
Fix NMRiH's 'GivePlayerAmmo' offset on Windows (#1593) 2021-10-06 20:20:04 +00:00
A1m`
59840685a4
Fix 'GiveNamedItem' in the game left4dead2. (#1590)
* Fix 'GiveNamedItem' in the game left4dead2.

The method 'CCSPlayer::GiveNamedItem(char const*, int, CBaseEntity*)' does not work in game left4dead2, any given weapon and object immediately falls to the ground, besides, the code is missing a parameter to call this method (even with the added parameter does not give a weapon to hands). Another method 'CTerrorPlayer::GiveNamedItem(char const*, int, bool, CBaseEntity*)' works great, besides it makes it possible to give out all the items that exist in the game.

* Add x64 support

Add x64 support

* Changed argument type to bool.

Changed argument type to bool.
2021-10-02 14:45:18 +00:00
GAMMACASE
d84fd76070
Update gamedata after latest CSGO update (22/09/21) (#1583) 2021-09-22 09:37:22 +01:00
Stanislav Polshyn
c38d45b9e7
gamedata: SetCollisionGroup signatures for L4D (#1514) 2021-06-29 01:13:56 -07:00
Adam Short
a9d3cf4574
sdktools: Add SetCollisionGroup native (#1461) (#1507)
* Add SetCollisionGroup native

* Add newline to end of file

* Fix gamedata locations

* Remove extra spaces

* Fix gamedata formatting

* Add Windows signature for CS:GO

* Fix native doc comment

* Revert formatting change

* Change references of client -> entity

* Moved CallWrapper into method

* typofix

Co-authored-by: Kyle Sanderson <kyle.leet@gmail.com>
2021-06-24 15:04:10 -07:00
Mikusch
1eae765dc3
Update Team Fortress 2 gamedata (#1509) 2021-06-22 19:19:06 +01:00
Mr. Silence
104b6b878a
[ZPS] Gamedata update for sdktools/sdkhooks (#1369)
* Gamedata update for ZPS 3.1

Signed-off-by: Mr.Silence <Silenci0@users.noreply.github.com>

* Offset updates for ZPS 3.1

Signed-off-by: Mr.Silence <Silenci0@users.noreply.github.com>

* Updated offsets and signatures.

Signed-off-by: Mr.Silence <Silenci0@users.noreply.github.com>
2020-10-20 03:58:35 +00:00
Michael Busby
2c94ab3b1c
Update L4D2 Gamedata for 2.2.0.0 (#1351) 2020-09-24 18:52:24 +01:00
peace-maker
510bd261f8
core: Add Insurgency support for amd64 Windows (#1295)
* Add basic Insurgency support on Windows x64

This allows SourceMod to load on x64 Insurgency. There are still a lot of variable truncation warnings that have to be dealt with.

* Fix 32bit builds

* Compile MySQL extension as well

The hack for __iob_func being removed from the core runtime, but required by the old mysql we're building against can be simplified a lot due to the `_ReturnAddress` intrinsic available since MSVC 2015.

* Don't include the offset we want to extract in the signature
2020-08-06 19:53:06 -07:00
Nick Hastings
2ebbf2774b Update Fortress Forever gamedata. 2020-06-25 12:49:31 -04:00
Loïc
d876f04baf
Update Function Offsets For PVKII 0.4.2.2 (#1227)
* Update Function Offsets For PVKII 0.4.2.2

-Updates offsets for Linux/Win/Mac
-Update func sig FireOutput for Linux/Win/Mac
2020-04-22 01:03:34 +00:00
Nick Hastings
1d98c3a782 Fix Linux SetClientName/SetUserConVar gamedata on Nuclear Dawn (Fixes #1225). 2020-04-08 17:47:49 -04:00
peace-maker
23efe26655
Update Contagion gamedata again (#1216)
Updates vtable offsets after Patch 2.1.2.2 again. #1171
2020-03-18 16:04:41 +00:00
rumblefrog
e941c1acea
Update Black Mesa gamedata (#1208) 2020-03-10 20:20:08 +00:00
Asher Baker
48c3a9f2fa
NMRiH gamedata update (#1204) 2020-03-05 18:37:09 +00:00
Juice
a3dd25f354
Update csgo InfoChanged offset (#1192) 2020-02-26 18:46:09 +00:00
komashchenko
4b0e73ca5a
WriteBaselines gamedata update (#1189) 2020-02-25 10:21:04 +00:00
peace-maker
c052eb3969
Update Contagion gamedata (#1169) 2020-02-06 22:11:05 -08:00
GAMMACASE
cfa4998ac1 WriteBaselines gamedata update after latest csgo update (#1153) 2020-01-07 21:36:16 +00:00
PerfectLaugh
bef8562de5 Fix CSGO Update crash (11/19/2019) (#1125)
* Fix CSGO Update crash (11/19/2019)

We know what happened when Valve do something big.
Not tested on Linux

* Fix RoundRespawn on Windows

* Fix TerminateRound on Linux x86

* Comment out Linux x64 part of TerminateRound

Better leave blank here.
2019-11-18 22:18:28 -05:00
Asher Baker
fcafd0784c
Workaround CS:GO Stringtable bug (#1046)
The cause of the infamous "Index error writing string table baseline"
error appears to be a timing issue between the engine's network message
processing, the stringtable encoding, and command processing when adding
stringtable entries in OnConfigsExecuted.

When the first client connects the map is re-loaded which causes a full
refresh, the game's stringtable entries are added at tick 65, the client
connection is registered at tick 66, and stringtable entries added in
OnConfigsExecuted are registered as being added in tick 67. The engine
later calls WriteBaselines with the client's signon tick, and neglects
to encode the SM added entries as it considers them from the future.

To avoid this, always pass INT_MAX as the current tick when encoding
the baseline, so all stringtable entries are included regardless of when
they were added. Tested on both Windows and Linux.
2019-07-19 09:13:34 +01:00
Nick Hastings
c196082988 Typo fix for CS:GO POSIX Extinguish gamedata. 2018-12-08 09:05:10 -05:00
Nick Hastings
0b35c84bf0 Update CS:GO SDKTools and SDKHooks offsets. 2018-12-06 19:23:32 -05:00
Michael Flaherty
a21c7564c1 [NMRiH] Gamedata update (Fixes #898) (#899) 2018-10-05 07:09:19 -04:00
Mr. Silence
aae7161273 Updated some offsets and all signatures for ZPS. (#839)
Signed-off-by: Mr.Silence <Silenci0@users.noreply.github.com>
2018-06-27 17:15:27 -04:00
Nick Hastings
6287774d69 Update SDKTools gamedata for IOSoccer (fixes #833). 2018-06-22 16:30:22 -04:00
Nick Hastings
c993712438 Update BM:S gamedata. 2018-05-06 12:17:47 -04:00
Nick Hastings
f6a64da672 Update Insurgency FireOutput gamedata. 2018-05-05 11:35:06 -04:00
Spirrwell
82f1c5a20b Update Function Offsets For PVKII (#808)
* Update Function Offsets For PVKII

-Updates offsets
-Removes "Reload" as no corresponding function actually exists

* Offset Fixes

-Re-add "Reload" as it's defined for CBaseCombatWeapon
-Fix Linux\Mac offsets for GroundEntChanged
2018-05-01 20:28:54 -04:00
Joël Troch
4fd68939d3 [ZPS] Update gamedata and engine migration (#782)
* Migrate ZPS from EP2 to SDK 2013 engine

* Update ZPS gamedata (for version 3.0.7-Hotfix3)
2018-03-19 19:19:01 -04:00