Update BM:S gamedata.

This commit is contained in:
Nick Hastings 2018-05-06 12:17:47 -04:00
parent a69d18ae1c
commit c993712438
3 changed files with 360 additions and 343 deletions

View File

@ -99,7 +99,6 @@
"engine" "csgo"
"engine" "sdk2013"
"engine" "contagion"
"engine" "bms"
}
"Offsets"
@ -115,6 +114,24 @@
}
}
"#default"
{
"#supported"
{
"engine" "bms"
}
"Offsets"
{
"GetDataDescMap"
{
"windows" "12"
"linux" "13"
"mac" "13"
}
}
}
/* The Ship is completely different */
"ship"
{

View File

@ -1,142 +1,142 @@
"Games"
{
"#default"
{
"Offsets"
{
"Blocked"
{
"windows" "109"
"linux" "110"
"mac" "110"
}
"EndTouch"
{
"windows" "107"
"linux" "108"
"mac" "108"
}
"FireBullets"
{
"windows" "120"
"linux" "121"
"mac" "121"
}
"OnTakeDamage"
{
"windows" "66"
"linux" "67"
"mac" "67"
}
"OnTakeDamage_Alive"
{
"windows" "290"
"linux" "291"
"mac" "291"
}
"PreThink"
{
"windows" "352"
"linux" "353"
"mac" "353"
}
"PostThink"
{
"windows" "353"
"linux" "354"
"mac" "354"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
"windows" "105"
"linux" "106"
"mac" "106"
}
"Think"
{
"windows" "48"
"linux" "49"
"mac" "49"
}
"Touch"
{
"windows" "106"
"linux" "107"
"mac" "107"
}
"TraceAttack"
{
"windows" "64"
"linux" "65"
"mac" "65"
}
"VPhysicsUpdate"
{
"windows" "166"
"linux" "167"
"mac" "167"
}
"Weapon_CanSwitchTo"
{
"windows" "284"
"linux" "285"
"mac" "285"
}
"Weapon_CanUse"
{
"windows" "278"
"linux" "279"
"mac" "279"
}
"Weapon_Drop"
{
"windows" "281"
"linux" "282"
"mac" "282"
}
"Weapon_Equip"
{
"windows" "279"
"linux" "280"
"mac" "280"
}
"Weapon_Switch"
{
"windows" "282"
"linux" "283"
"mac" "283"
}
}
}
"#default"
{
"Offsets"
{
"EntityListeners"
{
"windows" "131108"
"linux" "131108"
"mac" "131108"
}
}
}
}
"Games"
{
"#default"
{
"Offsets"
{
"Blocked"
{
"windows" "110"
"linux" "111"
"mac" "111"
}
"EndTouch"
{
"windows" "108"
"linux" "109"
"mac" "109"
}
"FireBullets"
{
"windows" "121"
"linux" "122"
"mac" "122"
}
"OnTakeDamage"
{
"windows" "67"
"linux" "68"
"mac" "68"
}
"OnTakeDamage_Alive"
{
"windows" "291"
"linux" "292"
"mac" "292"
}
"PreThink"
{
"windows" "353"
"linux" "354"
"mac" "354"
}
"PostThink"
{
"windows" "354"
"linux" "355"
"mac" "355"
}
"SetTransmit"
{
"windows" "21"
"linux" "22"
"mac" "22"
}
"ShouldCollide"
{
"windows" "17"
"linux" "18"
"mac" "18"
}
"Spawn"
{
"windows" "23"
"linux" "24"
"mac" "24"
}
"StartTouch"
{
"windows" "106"
"linux" "107"
"mac" "107"
}
"Think"
{
"windows" "49"
"linux" "50"
"mac" "50"
}
"Touch"
{
"windows" "107"
"linux" "108"
"mac" "108"
}
"TraceAttack"
{
"windows" "65"
"linux" "66"
"mac" "66"
}
"VPhysicsUpdate"
{
"windows" "167"
"linux" "168"
"mac" "168"
}
"Weapon_CanSwitchTo"
{
"windows" "285"
"linux" "286"
"mac" "286"
}
"Weapon_CanUse"
{
"windows" "279"
"linux" "280"
"mac" "280"
}
"Weapon_Drop"
{
"windows" "282"
"linux" "283"
"mac" "283"
}
"Weapon_Equip"
{
"windows" "280"
"linux" "281"
"mac" "281"
}
"Weapon_Switch"
{
"windows" "283"
"linux" "284"
"mac" "284"
}
}
}
"#default"
{
"Offsets"
{
"EntityListeners"
{
"windows" "131108"
"linux" "131108"
"mac" "131108"
}
}
}
}

View File

@ -1,200 +1,200 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* General Temp Entities */
"#default"
{
"Offsets"
{
"GetTEName"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"GetTENext"
{
"windows" "8"
"linux" "8"
"mac" "8"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
"mac" "0"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x8B\x5D\x20\x8B\xC1\x8B\x4D\x1C\x56\x57\x8B"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
"windows" "18"
"linux" "58"
"mac" "58"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "17"
"linux" "57"
"mac" "57"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* Linux: mov byte ptr [esi+98h], 0
* Win: mov byte ptr [esi+0A4h], 0
*/
"InfoChanged"
{
"windows" "140"
"linux" "140"
"mac" "140"
}
}
}
"#default"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "421"
"linux" "422"
"mac" "422"
}
"RemovePlayerItem"
{
"windows" "288"
"linux" "289"
"mac" "289"
}
"Weapon_GetSlot"
{
"windows" "286"
"linux" "287"
"mac" "287"
}
"Ignite"
{
"windows" "225"
"linux" "226"
"mac" "226"
}
"Extinguish"
{
"windows" "229"
"linux" "230"
"mac" "230"
}
"Teleport"
{
"windows" "116"
"linux" "117"
"mac" "117"
}
"CommitSuicide"
{
"windows" "461"
"linux" "461"
"mac" "461"
}
"GetVelocity"
{
"windows" "149"
"linux" "150"
"mac" "150"
}
"EyeAngles"
{
"windows" "139"
"linux" "140"
"mac" "140"
}
"SetEntityModel"
{
"windows" "24"
"linux" "25"
"mac" "25"
}
"AcceptInput"
{
"windows" "37"
"linux" "38"
"mac" "38"
}
"WeaponEquip"
{
"windows" "279"
"linux" "280"
"mac" "280"
}
"Activate"
{
"windows" "34"
"linux" "35"
"mac" "35"
}
"PlayerRunCmd"
{
"windows" "440"
"linux" "441"
"mac" "441"
}
"GiveAmmo"
{
"windows" "270"
"linux" "271"
"mac" "271"
}
}
"Keys"
{
"GameRulesProxy" "CBM_MP_GameRulesProxy"
"GameRulesDataTable" "blackmesa_mp_gamerules_data"
}
}
}
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* General Temp Entities */
"#default"
{
"Offsets"
{
"GetTEName"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"GetTENext"
{
"windows" "8"
"linux" "8"
"mac" "8"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
"mac" "0"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x8B\x5D\x20\x8B\xC1\x8B\x4D\x1C\x56\x57\x8B"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
"windows" "18"
"linux" "58"
"mac" "58"
}
/**
* CBaseClient::SetName(char const*);
* Linux offset straight from VTable dump.
* Has string "(%d)%-0.*s"
*/
"SetClientName"
{
"windows" "17"
"linux" "57"
"mac" "57"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* Linux: mov byte ptr [esi+98h], 0
* Win: mov byte ptr [esi+0A4h], 0
*/
"InfoChanged"
{
"windows" "140"
"linux" "140"
"mac" "140"
}
}
}
"#default"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "423"
"linux" "424"
"mac" "424"
}
"RemovePlayerItem"
{
"windows" "289"
"linux" "290"
"mac" "290"
}
"Weapon_GetSlot"
{
"windows" "287"
"linux" "288"
"mac" "288"
}
"Ignite"
{
"windows" "226"
"linux" "227"
"mac" "227"
}
"Extinguish"
{
"windows" "230"
"linux" "231"
"mac" "231"
}
"Teleport"
{
"windows" "117"
"linux" "118"
"mac" "118"
}
"CommitSuicide"
{
"windows" "463"
"linux" "463"
"mac" "463"
}
"GetVelocity"
{
"windows" "150"
"linux" "151"
"mac" "151"
}
"EyeAngles"
{
"windows" "140"
"linux" "141"
"mac" "141"
}
"SetEntityModel"
{
"windows" "25"
"linux" "26"
"mac" "26"
}
"AcceptInput"
{
"windows" "38"
"linux" "39"
"mac" "39"
}
"WeaponEquip"
{
"windows" "280"
"linux" "281"
"mac" "281"
}
"Activate"
{
"windows" "35"
"linux" "36"
"mac" "36"
}
"PlayerRunCmd"
{
"windows" "442"
"linux" "443"
"mac" "443"
}
"GiveAmmo"
{
"windows" "271"
"linux" "272"
"mac" "272"
}
}
"Keys"
{
"GameRulesProxy" "CBM_MP_GameRulesProxy"
"GameRulesDataTable" "blackmesa_mp_gamerules_data"
}
}
}