Fix 'GiveNamedItem' in the game left4dead2. (#1590)
* Fix 'GiveNamedItem' in the game left4dead2. The method 'CCSPlayer::GiveNamedItem(char const*, int, CBaseEntity*)' does not work in game left4dead2, any given weapon and object immediately falls to the ground, besides, the code is missing a parameter to call this method (even with the added parameter does not give a weapon to hands). Another method 'CTerrorPlayer::GiveNamedItem(char const*, int, bool, CBaseEntity*)' works great, besides it makes it possible to give out all the items that exist in the game. * Add x64 support Add x64 support * Changed argument type to bool. Changed argument type to bool.
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@ -229,6 +229,38 @@ static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
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return gamehelpers->EntityToBCompatRef(pEntity);
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}
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#elif SOURCE_ENGINE == SE_LEFT4DEAD2
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// CBaseEntity *CTerrorPlayer::GiveNamedItem( const char *pchName, int iSubType, bool bForce, CBaseEntity *pUnk)
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static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
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{
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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ValvePassInfo pass[5];
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InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[3], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[4], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[4], pass, 4, &pCall)) {
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return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
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} else if (!pCall) {
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return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialize");
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}
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}
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CBaseEntity *pEntity = NULL;
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START_CALL();
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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DECODE_VALVE_PARAM(2, vparams, 0);
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DECODE_VALVE_PARAM(3, vparams, 1);
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*(bool *)(vptr + sizeof(void *) + sizeof(void *) + sizeof(int)) = false;
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*(void **)(vptr + sizeof(void *) + sizeof(void *) + sizeof(int) + sizeof(bool)) = NULL;
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FINISH_CALL_SIMPLE(&pEntity);
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return gamehelpers->EntityToBCompatRef(pEntity);
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}
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#else
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// CBaseEntity *GiveNamedItem( const char *szName, int iSubType = 0 )
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static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
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@ -117,14 +117,15 @@
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}
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"left4dead2"
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{
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{
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"Offsets"
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{
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/* CTerrorPlayer::GiveNamedItem(char const*, int, bool, CBaseEntity*) */
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"GiveNamedItem"
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{
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"windows" "508"
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"linux" "509"
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"mac" "509"
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"windows" "431"
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"linux" "432"
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"mac" "432"
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}
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"RemovePlayerItem"
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{
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