Use new GetIServer call and updated IServerTools calls on Blade Symphony.
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@ -183,6 +183,7 @@ void CHalfLife2::InitLogicalEntData()
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|| SOURCE_ENGINE == SE_CSS \
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|| SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS \
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|| SOURCE_ENGINE == SE_BLADE \
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|| SOURCE_ENGINE == SE_NUCLEARDAWN
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if (g_SMAPI->GetServerFactory(false)("VSERVERTOOLS003", nullptr))
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@ -2066,7 +2066,8 @@ void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
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|| SOURCE_ENGINE == SE_HL2DM \
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|| SOURCE_ENGINE == SE_BMS \
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|| SOURCE_ENGINE == SE_INSURGENCY \
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|| SOURCE_ENGINE == SE_DOI
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|| SOURCE_ENGINE == SE_DOI \
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|| SOURCE_ENGINE == SE_BLADE
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m_pIClient = engine->GetIServer()->GetClient(m_iIndex - 1);
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#else
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#if SOURCE_ENGINE == SE_SDK2013
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@ -291,6 +291,7 @@ void TempEntityManager::Initialize()
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|| SOURCE_ENGINE == SE_CSS \
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|| SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS \
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|| SOURCE_ENGINE == SE_BLADE \
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|| SOURCE_ENGINE == SE_NUCLEARDAWN
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if (g_SMAPI->GetServerFactory(false)("VSERVERTOOLS003", nullptr))
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@ -229,11 +229,12 @@ void GetIServer()
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|| SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS \
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|| SOURCE_ENGINE == SE_DOI \
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|| SOURCE_ENGINE == SE_BLADE \
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|| SOURCE_ENGINE == SE_INSURGENCY
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#if SOURCE_ENGINE != SE_INSURGENCY && SOURCE_ENGINE != SE_DOI
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#if SOURCE_ENGINE == SE_SDK2013
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if (g_SMAPI->GetEngineFactory(false)("VEngineServer022", nullptr))
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#endif // !SE_INSURGENCY
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#endif // SE_SDK2013
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{
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iserver = engine->GetIServer();
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return;
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@ -617,6 +617,7 @@ CEntityFactoryDictionary *GetEntityFactoryDictionary()
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|| SOURCE_ENGINE == SE_HL2DM \
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|| SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS \
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|| SOURCE_ENGINE == SE_BLADE \
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|| SOURCE_ENGINE == SE_NUCLEARDAWN
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dict = (CEntityFactoryDictionary *) servertools->GetEntityFactoryDictionary();
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#else
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@ -910,6 +910,7 @@ static cell_t FindEntityByClassname(IPluginContext *pContext, const cell_t *para
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|| SOURCE_ENGINE == SE_CSS \
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|| SOURCE_ENGINE == SE_BMS \
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|| SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BLADE \
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|| SOURCE_ENGINE == SE_NUCLEARDAWN
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static bool bHasServerTools3 = !!g_SMAPI->GetServerFactory(false)("VSERVERTOOLS003", nullptr);
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@ -33,11 +33,6 @@
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{
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"Offsets"
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{
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/* Offset into CBaseTempEntity constructor */
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"s_pTempEntities"
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{
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"windows" "19"
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}
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"GetTEName"
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{
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"windows" "4"
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@ -60,125 +55,6 @@
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"mac64" "0"
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}
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}
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"Signatures"
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{
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"CBaseTempEntity"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x08\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x2A\x8B"
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}
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"s_pTempEntities"
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{
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"library" "server"
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"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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}
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}
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}
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/* CGlobalEntityList */
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"#default"
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{
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"Signatures"
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{
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/* Functions in CGlobalEntityList */
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"FindEntityByClassname"
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{
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"library" "server"
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"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x83\xF8\xFF\x75\x2A\xB8\xFF\x1F\x00\x00\x8D\x04\x40\x8B\x74\xC6\x2A\xEB"
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"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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"mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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}
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}
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}
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/* General GameRules */
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"#default"
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{
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"Offsets"
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{
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/* Offset into CreateGameRulesObject */
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"g_pGameRules"
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{
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"windows" "2"
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}
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}
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"Signatures"
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{
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/* This signature sometimes has multiple matches, but this
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* does not matter as g_pGameRules is involved in all of them.
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* The same g_pGameRules offset applies to each match.
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*
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* Sometimes this block of bytes is at the beginning of the static
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* CreateGameRulesObject function and sometimes it is in the middle
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* of an entirely different function. This depends on the game.
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*/
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"CreateGameRulesObject"
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{
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
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}
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"g_pGameRules"
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{
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"library" "server"
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"linux" "@g_pGameRules"
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"mac" "@g_pGameRules"
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}
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}
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}
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/* IServer interface pointer */
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"#default"
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{
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"Keys"
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{
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/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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*
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* The engine binary is not actually scanned in order to look for
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* this. SourceHook is used to used to determine the address of the
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* function and this signature is used to verify that it contains
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* the expected code. A pointer to sv (IServer interface) is used
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* here.
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*/
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"CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x2A\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75"
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}
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"Offsets"
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{
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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"windows" "8"
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}
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}
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"Signatures"
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{
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/* CBaseServer object for IServer interface */
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"sv"
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{
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"library" "engine"
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"linux" "@sv"
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"mac" "@sv"
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}
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}
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}
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/* EntityFactoryDictionary function */
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"#default"
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{
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"Signatures"
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{
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"EntityFactory"
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{
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"library" "server"
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"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
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"linux" "@_Z23EntityFactoryDictionaryv"
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"mac" "@_Z23EntityFactoryDictionaryv"
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}
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}
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}
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/* CBaseEntityOutput::FireOutput */
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