Asher Baker
b8c5303b05
Always use our cached name value ( #1544 )
...
In #545 we started automatically fixing up invalid UTF8 characters
caused by truncated names from Steam, but since the dawn of time CPlayer
has preferred directly returning the engine's name pointer if we have
once available, so our corrected name is almost never used.
Lightly tested in CS:GO and TF2 with no ill effects. Fixes #1315
2021-08-02 11:58:05 +01:00
Asher Baker
6a4364d404
Update credits ( #1367 )
2020-10-16 21:41:21 +01:00
David Anderson
979e410efc
Update AMTL, replace ke::Deque with std::deque.
2020-05-30 12:44:02 -07:00
David Anderson
b725196a26
Replace AString with std::string.
2020-05-20 17:57:18 -07:00
Asher Baker
6465bd83a4
Update for latest Blade Symphony SDK
2020-03-11 22:36:25 +00:00
Kyle Sanderson
22eeb2f3a5
DarkM: build-fix for engine msg caching ( #1195 )
...
* DarkM: build-fix for engine msg caching
* style + promote ptr casting to uintptr_t.
* sync type to uintptr_t in pm.h
* return of the uint32_t
* update header.
* oh, right, unsigned int...
2020-03-03 07:13:03 -08:00
BotoX
cc6059a4b7
engine: Implement message buffering. ( #1071 )
...
* Avoid losing console messages.
Buffers up to 16k bytes of SVC_Print if buffer would overflow, then sends chunks every frame.
Sends up to 2048 bytes per frame and does not split messages.
* UNTESTED! Switch to ke::LinkedList<ke::AString> for PrintfBuffer.
Switch from OnGameFrame to FramAction.
Fix compiling on Episode1 by essentially disabling the feature.
* UNTESTED! Cleanup on disconnect, passthrough for >= 2048 msgs
* try reference for CPlayer.
* fix
* remove m_PrintfStop
* remove m_PrintfStop
* ensure empty queue when netchan drops
* flip to serials.
* serials
* style
* Update PlayerManager.cpp
* lift consts to header.
* remove local const references
* ep1 static const
* flip to queue - fix serial on resched.
* Update PlayerManager.h
* Update PlayerManager.cpp
* Update PlayerManager.h
* am-deque.h
Co-authored-by: Kyle Sanderson <kyle.leet@gmail.com>
2020-02-27 16:21:31 -08:00
bottiger1
9d978f5581
Correct GetSteamAccountID validation parameter ( #1158 ).
...
Correctly forward the validated parameter within CPlayer::GetSteamAccountID.
2020-01-14 14:43:07 -08:00
Headline
00b7ac5a39
Add bounds check for userid reset on disconnect ( #1108 )
2019-10-30 17:17:53 -07:00
Kyle Sanderson
255b9323cc
Flip sm_debug_connect to "1" ( #860 )
2018-07-27 22:02:31 -07:00
Michael Flaherty
5611ec54a2
Migrate extensions to common AMTL string funcs ( #785 )
2018-03-25 13:00:53 -07:00
Michael Flaherty
956f264b85
Replace ke::SafeSprintf with ke::SafeStrcpy ( #784 )
2018-03-19 20:12:51 +00:00
Scott Ehlert
ce1a4dcac0
64-bit support for CSGO on Linux and macOS ( #705 )
2017-12-20 01:56:23 -06:00
Nicholas Hastings
95afe72307
Separate out DOI build. ( #718 )
2017-11-03 15:45:16 -04:00
Nicholas Hastings
fd87cb6b23
Clear cached IClient ptr on disconnect ( Fixes #637 ).
2017-07-08 08:25:23 -04:00
Nicholas Hastings
7f71f43c2e
Another oops-fix for SDK 2013 mods.
...
Thanks @Ne3tCode
2017-06-24 08:49:36 -04:00
Nicholas Hastings
16d7e39b57
Oops. Fix non-bot IClient lookups for older SDK 2013 mods.
2017-06-23 14:43:39 -04:00
Nicholas Hastings
e762c2ee56
Add support for IClient lookups on SDK 2013 mods with new enough engine.
2017-06-23 14:43:39 -04:00
Nicholas Hastings
c31eaa01a3
Cache player IClient pointer on connect.
2017-06-23 14:43:39 -04:00
Nicholas Hastings
338fdb37f6
Switch to C++11 class initializers for CPlayer.
2017-06-23 14:43:39 -04:00
Nicholas Hastings
9924a28acf
Fix AllowClLanguageVar setting being ignored in CS:GO.
2017-03-05 17:08:25 -05:00
Nicholas Hastings
ad3588d0aa
Use newer MM:S api for Ep1/Original engine. ( #548 )
...
* Use newer MM:S api for Ep1/Original engine.
* Remove doubled FILENAME_1_6_EP1 define.
2017-01-11 21:25:00 -05:00
Kyle Sanderson
371e9f2f93
Check multiple engine sources for updated AuthIDs. ( #552 )
...
* Check multiple engine sources for updated AuthIDs.
* References are not defined.
2016-10-14 12:44:00 -07:00
Kyle Sanderson
20b7592fcd
GetPlayerNetworkIDString isn't alone anymore, we have friends. ( #551 )
...
* GetPlayerNetworkIDString isn't alone anymore, we have friends.
Completely speculative CS:GO fix, 50/50, 60/40.
* Preserve existing cycle-saving techniques.
* Style.
2016-10-13 22:14:51 -07:00
Nicholas Hastings
d5ff829952
Speculative fix for CS:GO GetClientAuthId issue...
2016-10-13 21:21:58 -04:00
Nicholas Hastings
999f37800c
Strip invalid UTF-8 char from end of player names. ( #545 )
2016-10-02 18:34:27 -04:00
Nicholas Hastings
20c9815619
Add support for sending gameevent to specific client. ( #505 )
2016-05-12 22:15:23 -04:00
Nicholas Hastings
40f2512317
Remove support for Source 1 Dota 2. ( #496 )
2016-04-26 23:18:47 -04:00
Nicholas Hastings
90ca9d7a47
Fix SourceTV bot detection on Source SDK 2013 mods and BM:S.
...
See bug 5529.
2016-01-25 18:52:58 -05:00
David Anderson
fd961f4712
Remove code to handle SourceHook versions 3 and lower.
2015-09-09 19:00:18 -07:00
David Anderson
b048dc7b10
Move ConCommand hooks into GameHooks and switch callbacks to ICommandArgs.
2015-09-09 18:40:04 -07:00
David Anderson
fa93426f6a
Remove blanket includes from sm_stringutil.
2015-09-09 15:18:24 -07:00
David Anderson
13a783d441
Remove UTIL_Format() and UTIL_FormatArgs().
2015-09-09 15:18:17 -07:00
David Anderson
e08697ad54
Remove strncopy().
2015-09-09 14:57:47 -07:00
David Anderson
4e275eea97
Split intercom.h into separate headers and reduce shared header inclusion.
2015-08-31 10:00:49 -07:00
David Anderson
5d55ff23bd
Move OnQueryCvarValueFinished into the global hook manager.
2015-08-31 09:22:08 -07:00
Nicholas Hastings
4db1280c59
Add comment to note that pStk actually gets deleted.
2015-07-12 19:18:27 -04:00
Nicholas Hastings
5893737321
Fix handle leak.
2015-07-12 17:38:50 -04:00
Nicholas Hastings
c85cc5cbf7
Add support for listening to, blocking, changing, and faking ClientCommandKeyValues.
2015-07-12 13:14:46 -04:00
Kyle Sanderson
0f9b9d0a24
Call OnClientDisconnect(_Post) if the client is already connected.
2015-06-11 20:14:25 -07:00
Nicholas Hastings
75a93314a2
Rename PlayerManager::m_FirstPass to m_bServerActivated for clarity.
2015-05-11 20:42:26 -04:00
Nicholas Hastings
91b2ab8be1
Fixed some badness with the player initialization moving.
2015-05-11 20:29:00 -04:00
Nicholas Hastings
8fc689c89a
Populate MaxClients before OnPluginStart is called.
2015-05-11 19:31:22 -04:00
Ryan Stecker
ff27484527
Prevent null auth string comparisons.
2015-01-19 07:48:45 -05:00
Nicholas Hastings
abb8d8447f
Move bot auth to after connect to fix old too-early-authid bug now causing crash (r=VoiDeD).
2014-12-19 18:27:18 -05:00
Nicholas Hastings
67fcd9e2c6
Populate auth ids (if available) when initializing CPlayer instance.
2014-12-14 14:56:19 -05:00
Nicholas Hastings
d51a57cc34
In UpdatePlayerAuth, don't update SteamIDs if AuthID hasn't changed.
2014-12-13 19:40:22 -05:00
Nicholas Hastings
de12f64c14
Convert CPlayer::m_AuthID to ke::AString.
2014-12-13 19:39:44 -05:00
Nicholas Hastings
db434acd27
Fix typo in CPlayer::GetSteam3Id doing length check on wrong var.
2014-11-16 10:07:08 -05:00
Nicholas Hastings
e72ff963f5
Fix regression in auth causing crash on L4D and newer (r=VoiDeD).
2014-09-12 12:02:45 -07:00