Another oops-fix for SDK 2013 mods.
Thanks @Ne3tCode
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@ -1967,7 +1967,8 @@ void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
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|| SOURCE_ENGINE == SE_BMS \
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|| SOURCE_ENGINE == SE_INSURGENCY
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m_pIClient = engine->GetIServer()->GetClient(m_iIndex - 1);
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#elif SOURCE_ENGINE == SE_SDK2013
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#else
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#if SOURCE_ENGINE == SE_SDK2013
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// Source SDK 2013 mods that ship on Steam can be using older engine binaries
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static IVEngineServer *engine22 = (IVEngineServer *)(g_SMAPI->GetEngineFactory()("VEngineServer022", nullptr));
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if (engine22)
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@ -1975,7 +1976,7 @@ void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
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m_pIClient = engine22->GetIServer()->GetClient(m_iIndex - 1);
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}
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else
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#else
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#endif
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{
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INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
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if (pNetChan)
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