Fix regression in auth causing crash on L4D and newer (r=VoiDeD).

This commit is contained in:
Nicholas Hastings 2014-09-11 23:26:27 -04:00
parent af273e8e66
commit e72ff963f5

View File

@ -2059,7 +2059,8 @@ void CPlayer::UpdateAuthIds()
}
EUniverse steam2universe = m_SteamId.GetEUniverse();
if (atoi(g_pGameConf->GetKeyValue("UseInvalidUniverseInSteam2IDs")) == 1)
const char *keyUseInvalidUniverse = g_pGameConf->GetKeyValue("UseInvalidUniverseInSteam2IDs");
if (keyUseInvalidUniverse && atoi(keyUseInvalidUniverse) == 1)
{
steam2universe = k_EUniverseInvalid;
}