Rename PlayerManager::m_FirstPass to m_bServerActivated for clarity.

This commit is contained in:
Nicholas Hastings 2015-05-11 20:42:26 -04:00
parent 91b2ab8be1
commit 75a93314a2
2 changed files with 4 additions and 4 deletions

View File

@ -128,7 +128,7 @@ public:
PlayerManager::PlayerManager()
{
m_AuthQueue = NULL;
m_FirstPass = false;
m_bServerActivated = false;
m_maxClients = 0;
m_SourceTVUserId = -1;
@ -307,7 +307,7 @@ void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int cl
m_PlayersSinceActive = 0;
g_OnMapStarted = true;
m_FirstPass = true;
m_bServerActivated = true;
#if SOURCE_ENGINE == SE_DOTA
extsys->CallOnCoreMapStart(gpGlobals->pEdicts, gpGlobals->maxEntities, gpGlobals->maxClients);
@ -339,7 +339,7 @@ void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int cl
bool PlayerManager::IsServerActivated()
{
return m_FirstPass;
return m_bServerActivated;
}
bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)

View File

@ -253,7 +253,7 @@ private:
int m_maxClients;
int m_PlayerCount;
int m_PlayersSinceActive;
bool m_FirstPass;
bool m_bServerActivated;
unsigned int *m_AuthQueue;
String m_PassInfoVar;
bool m_QueryLang;