Speculative fix for CS:GO GetClientAuthId issue...
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@ -2035,7 +2035,7 @@ void CPlayer::UpdateAuthIds()
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}
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else
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{
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#if SOURCE_ENGINE < SE_ORANGEBOX
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#if SOURCE_ENGINE < SE_ORANGEBOX || SOURCE_ENGINE == SE_CSGO
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const char * pAuth = GetAuthString();
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/* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */
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if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_')
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