Ruben Gonzalez
3d461ecea1
Add support for CreateIitemEntityByName for CS:GO
2017-09-08 08:37:28 -04:00
Ruben Gonzalez
a341a0e85c
Use implemented function to get weapon name.
2017-09-03 19:31:23 -04:00
Ruben Gonzalez
d8f0484327
Make IsValidWeaponID check weapon info on CS:S
2017-09-03 19:30:35 -04:00
Ruben Gonzalez
453e9da7c5
Intial CS:Go changes and slight changes for CS:S WeaponID related function.
2017-09-03 09:19:12 -04:00
Ruben Gonzalez
0e7a3b0173
Use keyvalue to get weapon price, change void * to appropriate class names.
2017-08-28 10:17:12 -04:00
Ruben Gonzalez
22033c21f2
Fix CS_GetWeaponPrice returning incorrect weapon prices.
2017-08-25 10:26:28 -04:00
Ruben Gonzalez
5f9d571e12
Fix trying to use signature function for WeaponIDToAlias on linux.
2017-08-21 15:00:22 -04:00
Ruben Gonzalez
f7d3e44b19
Fix CS:S build
2017-08-21 10:48:54 -04:00
Ruben Gonzalez
a01e9e510c
Fix using Q_strcpy instead of Q_strncpy
2017-08-21 10:35:58 -04:00
Ruben Gonzalez
3eb297bee1
Fix cstrike extension natives/forwards due to update
2017-08-21 10:28:59 -04:00
Ruben Gonzalez
cbb5c6d740
Fix Handle buy call
2017-08-18 15:24:17 -04:00
Ruben Gonzalez
955a29a4aa
Fix HandleCommand_Buy_Internal param order.
2017-08-18 15:06:20 -04:00
Asher Baker
902cae595b
Include function name in cstrike ext error messages
2017-08-18 13:00:50 +01:00
Nicholas Hastings
29d1187434
Cache created entities by reference instead of index in SDKHooks ( #634 )
...
Fixes #663 .
2017-07-06 13:33:34 -04:00
Ruben Gonzalez
2f0272f864
Use the same weapon drop function in CS:GO as in CS:S
2017-06-12 08:39:27 -04:00
peace-maker
1351df4260
Add OnPlayerRunCmdPost forward ( #591 )
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* Add OnPlayerRunCmdPost forward
Allow plugins to catch the values that are actually used by the game
after some eventual changes by other plugins.
* Add |const| qualifier to arrays in OnPlayerRunCmdPost forward
2017-05-09 15:16:05 +01:00
peace-maker
0961e5dde3
Fix crash when accessing gamerules during mapchange ( #593 )
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If the gamerules proxy entity doesn't exist, don't try to generate the
reference for it.
2017-03-11 08:54:38 -08:00
Ruben Gonzalez
89c4be525b
Ignore replay and sourcetv in @spec targeting. ( #595 )
2017-03-11 16:12:43 +00:00
Benoist3012
08238a8036
Add FireEntityOutput native. ( #587 )
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* AcceptEntityOutput native
* define fix
* MSVC fix and renamed native
* Added requested changes.
* tab/space fix
2017-02-15 19:29:43 -05:00
Nicholas Hastings
04055c411e
Fix startup crash on CS:GO caused by PR #514
2017-02-06 08:25:51 -05:00
WildCard65
90b3df1181
Add 2 CSGO gamerules netprops to CSGO blocklist if FollowCSGOServerGuidelines is enabled. ( #514 )
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* Add m_bIsValveDS and m_bIsQuestEligible
* Fix compile
2017-02-04 08:18:58 -05:00
WildCard65
fd399b9b4b
Fix memory leak in Regex extension. ( #572 )
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* Fix memory leak in Regex extension.
"x" is never deleted when compile fails.
* Handle handle allocation failures.
Handle allocation failures also result in memory leaks.
* Fix typo.
2017-01-11 21:25:46 -05:00
Nicholas Hastings
ad3588d0aa
Use newer MM:S api for Ep1/Original engine. ( #548 )
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* Use newer MM:S api for Ep1/Original engine.
* Remove doubled FILENAME_1_6_EP1 define.
2017-01-11 21:25:00 -05:00
Nicholas Hastings
47d22a3051
Allow CStrike ext to load on CS:GO "mods".
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They theoretically cannot have any binary changes since there is no
real SDK, so it should be compatible.
2016-12-25 08:31:39 -05:00
Nicholas Hastings
70d81430f8
Add support for more SQLite database open options. ( #565 )
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* Add support for in-memory SQLite databases.
* Add support for opening SQLite databases via file URI.
2016-12-04 11:23:08 -05:00
peace-maker
151834a948
Fix case of not calling OnMapTimeLeftChanged in CS:GO ( #563 )
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Round end reasons in CS:GO are +1 from the ones in CS:S. The
CSRoundEnd_GameStart reason for when the OnMapTimeLeftChanged forward
should be called should be one higher than in CS:S.
2016-12-01 17:09:48 -08:00
Nicholas Hastings
152a86f6f4
Fix CS:GO OnGetWeaponPrice forward on Linux.
2016-11-29 11:05:39 -05:00
Nicholas Hastings
c4487b74ee
Semi-tested fix for CS:GO GetWeaponPrice on Linux.
2016-11-29 10:42:05 -05:00
peace-maker
47eb7d60e5
Fix use-after-free crash in SQLite extension ( #481 )
...
When the server crashed and the process got terminated, the SqDriver
instance was killed first (e.g. by atexit). SqDatabase tries to access
SqDriver in its destructor.
This patch tells SqDatabase to not use anything from SqDriver anymore
after SqDriver got destroyed.
Next to that, the clientprefs extension relied on the IDatabase pointer
being valid to get the driver pointer. Cache the pointer, so the dbi
system still knows the IDBThreadOperation belonged to the now gone
driver, even after the database object is gone.
2016-10-03 16:31:17 +01:00
Asher Baker
47dd2870d9
Merge pull request #476 from alliedmodders/query-format
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Implement an auto-escaping Format native for SQL query construction
2016-10-03 16:20:01 +01:00
Nicholas Hastings
94383d995d
Fix building of MySQL DBI extension on VS 2015+.
2016-08-18 14:20:37 -04:00
Nicholas Hastings
cb7eeef014
Remove TFHoliday_SpyVsEngyWar - no longer exists.
2016-07-08 15:44:49 -04:00
peace-maker
f425236bac
Increase topmenu display buffer size ( #520 )
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The buffer for menu options was 64 chars. That limit can easily be
reached by some utf8 string which would get truncated. Double the buffer
size to 128 chars.
2016-06-20 16:03:54 +01:00
Nicholas Hastings
f12924458f
Merge branch 'vs2015'
2016-06-11 12:14:12 -04:00
Nicholas Hastings
0f96a28cca
Use VSERVERTOOLS003 in Nuclear Dawn if server has it available.
2016-06-08 12:32:20 -04:00
Nicholas Hastings
e3d7a047bd
Fixed varint sendprops being treated improperly in CS:GO.
2016-06-05 11:03:18 -04:00
Nicholas Hastings
31928e6282
Fix late/incorrect calls to TR_GetEntityIndex potentially causing crash. ( #513 )
2016-05-21 14:44:00 -04:00
Nicholas Hastings
5edc46c994
Don't enable FileExists hook (SendFile forward) on TF2 servers with Replay. ( #512 )
...
It will crash. See PR #493 for details.
2016-05-19 19:11:28 -04:00
Kyle Sanderson
57c6e09fcf
Merge pull request #493 from alliedmodders/tfreplaycrash
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Only hook IBaseFileSystem::FileExists if we're also hooking INetChannel
2016-05-19 15:23:05 -07:00
Nicholas Hastings
40f2512317
Remove support for Source 1 Dota 2. ( #496 )
2016-04-26 23:18:47 -04:00
Nicholas Hastings
416abd81a1
Add support for compiling with VS2015.
2016-03-30 08:56:27 -04:00
akowald
283bdad552
Makes sending the change the default behavior with the GameRules_Set* natives.
2016-03-25 00:43:39 -04:00
Kyle Sanderson
8924a9744e
Only hook IBaseFileSystem::FileExists if we're also hooking INetChannel::SendFile or INetChannel::ProcessPacket.
...
This works around a TF Replay SourceHook crash that Johns was seeing when using 1.8.
SourceHook is not thread-safe at the time of this writing.
2016-03-20 14:07:08 -07:00
Nicholas Hastings
b65de29c92
Add initial version of safety checks for CS:GO to attempt to avoid user GSLT bans.
2016-03-02 15:25:01 -05:00
Ruben Gonzalez
803c6b0a82
Update TerminateRound detour comment's
2016-02-18 11:15:39 -05:00
Asher Baker
7c3bcc9c25
Add missing buffer size check to SQLite QuoteString impl
2016-02-15 14:19:11 +00:00
akowald
7fbc9869bd
Fix for crashes related to the GameRules_Set* natives.
2016-02-03 16:20:31 -05:00
Kristian Klausen
4cba1925fd
Allow plugins to suppress entity outputs (fix 5515).
2015-12-30 17:51:57 +01:00
Nicholas Hastings
7fbcb81916
Merge pull request #456 from alliedmodders/canbeautobalanced
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Add support for hooking CanBeAutobalanced to SDKHooks.
2015-12-29 15:56:24 -05:00
Kyle Sanderson
2812f227b7
Change SDKHooks CanBeAutoBalanced to only MRES_SUPERCEDE if the return changes.
2015-12-29 12:44:03 -08:00
Nicholas Hastings
23f9a1a524
Typo fix fix.
2015-12-22 16:18:53 -05:00
Nicholas Hastings
26b056d2c4
Typo fix.
2015-12-22 09:58:57 -05:00
Nicholas Hastings
bd9fd43b76
Fix for Black Mesa's different GiveNamedItem prototype.
2015-12-22 09:55:15 -05:00
Nicholas Hastings
184ad9083c
Fix for varint gamerules sendprops being treated improperly in Black Mesa.
2015-12-22 09:54:55 -05:00
Nicholas Hastings
c5a81d7c6f
Adjust for hl2sdk-bms updates.
2015-12-22 09:53:05 -05:00
Nicholas Hastings
818e1e4e18
Add support for hooking CanBeAutobalanced to SDKHooks.
2015-11-26 10:35:00 -05:00
Fyren
cf4f500eda
And use it in sdktools, too.
2015-11-18 01:37:15 +00:00
Fyren
fec2fa3bf0
Update SP and use BlamePluginError in sdkhooks.
2015-11-18 01:24:31 +00:00
Nicholas Hastings
a4d06e1077
Update CTakeDamageInfoHack in SDK Hooks for semi-recent game/SDK updates.
2015-11-11 13:12:04 -05:00
David Anderson
e2b399b8d3
Update to the latest AMTL - Rename Ref to RefPtr.
2015-11-08 13:14:57 -08:00
Kyle Sanderson
72edc74e8b
Use present netchannel instead of cached netchannel in CHookManager::SendFile.
2015-11-07 12:51:13 -08:00
Asher Baker
0387c45995
Fix Mac build.
2015-11-04 16:28:45 +00:00
Asher Baker
2ea3d9023b
Fix libcurl build on Clang 3.5.
2015-11-04 15:21:13 +00:00
Ross Bemrose
f4adf33b4e
Renumber holidays
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Add CommunityUpdate holiday
2015-10-07 09:40:06 -04:00
David Anderson
c66d14605a
Merge pull request #397 from alliedmodders/rm-old-mms
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Remove code that handles long-dead Metamod:Source versions.
2015-09-18 14:38:52 -07:00
Ruben Gonzalez
6268abe2c3
Untab #ifdef's
2015-09-16 19:21:58 -04:00
Ruben Gonzalez
c86a6abdc5
Add shim for TerminateRound for CS:GO
2015-09-16 19:03:40 -04:00
thordin
3a59baab2c
Added IsFree() edict check to FindEntityByNetClass.
2015-09-13 13:49:31 -07:00
Kyle Sanderson
274e7bd329
Add FileTransfer Hooks to SDKTools (r=Drifter).
2015-09-12 13:01:33 -07:00
David Anderson
df672dd8ce
Remove the ability to compile against Metamod:Source versions lower than 1.8.
2015-09-09 18:54:43 -07:00
David Anderson
bcfef75c5d
Update regex and datapack includes to not use binding syntax.
2015-08-12 11:52:57 -07:00
Nicholas Hastings
c32683225f
Merge pull request #357 from alliedmodders/dumps-datestamps
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Dumps datestamps
2015-07-03 19:33:02 -04:00
Nicholas Hastings
8fb97a6152
Add date to sm_dump_netprops_xml output.
2015-07-03 10:39:44 -04:00
Nicholas Hastings
801da2db37
Fix MSVC compile.
2015-07-03 10:38:15 -04:00
Nicholas Hastings
3ab4e4f24e
Update sm_dump_netprops to include date of dump, similar to datamaps and classes dump commands.
2015-07-02 17:21:40 -04:00
Nicholas Hastings
1336d9cf5e
Update date format on sm_dump_classes and sm_dump_datamaps to use the less ambiguous Y/m/d...
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Instead of d/m/Y.
2015-07-02 17:21:03 -04:00
Peace-Maker
c6a7e86762
Lock database before setting character set
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SQL_SetCharset wasn't thread safe and could race with other threaded
queries causing a crash.
2015-06-29 20:44:45 +02:00
Nicholas Hastings
3291e3a38f
Fix crash on Black Mesa when an entity is deleted and SDK Hooks is loaded.
2015-05-31 23:21:43 -04:00
Nicholas Hastings
dac3d1c988
Remove leftover debug code.
2015-05-06 22:01:39 -04:00
Nicholas Hastings
64f9aedebc
Add basic support for Black Mesa.
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(Basically a copy of SDK 2013's support, but against BMS SDK).
2015-05-06 21:12:13 -04:00
Yed
5694a759ce
Add IsFree check to FindEntityByNetClass in SDKTools (PR #330 ).
2015-05-04 18:13:11 -07:00
Nicholas Hastings
2432540d6e
Merge branch 'set-client-name'
2015-04-17 04:50:13 -07:00
Nicholas Hastings
16eeaf625f
Enable the "name %s" command blocking on CS:GO as well.
2015-04-17 06:51:48 -04:00
Kyle Sanderson
88c4618230
Merge pull request #320 from KyleSanderson/dust
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Remove Project Files from older outdated build systems.
2015-04-02 10:34:57 -07:00
Kyle Sanderson
7341bd184e
Remove Project Files from older outdated build systems.
2015-04-01 19:54:34 -07:00
Nicholas Hastings
7268987461
Merge pull request #301 from alliedmodders/get-team-entity
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Add GetTeamEntity native to SDKTools.
2015-04-01 22:30:18 -04:00
Nicholas Hastings
ea7d5ad8f1
Merge pull request #314 from alliedmodders/tfconds-reducks
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Pass a handle instead of entptr to ProcessCondChange for stability.
2015-04-01 22:29:55 -04:00
Nicholas Hastings
91302da050
Merge pull request #313 from alliedmodders/set-client-name
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Add SetClientName native.
2015-04-01 22:29:44 -04:00
Ruben Gonzalez
35e4374e2e
Fix not being able to block CS_OnCSWeaponDrop and clarify include file.
2015-03-27 19:54:42 -04:00
Nicholas Hastings
885117fb66
Add hack-fix for CS:S reverting name changes done with SetClientName.
2015-03-22 18:29:11 -04:00
Nicholas Hastings
7d795b523e
Add SetClientName native.
2015-03-22 12:15:08 -07:00
Nicholas Hastings
38817bdd2c
Pass a handle instead of entptr to ProcessCondChange for stability.
2015-03-22 06:53:51 -07:00
Ruben Gonzalez
f06a3605d2
Fix typo
2015-03-13 16:52:20 -04:00
Ruben Gonzalez
f523d6a74d
Update function signature comments.
2015-03-13 16:19:57 -04:00
Ruben Gonzalez
ff8cbf97c4
FIx some TF2 natives not having the correct vstk size.
2015-03-12 18:28:17 -04:00
Ruben Gonzalez
a947dfa9d5
Update TF2's MakeBleed native for the latest update.
2015-03-12 17:54:47 -04:00
Nicholas Hastings
ae8efdddcb
Add GetTeamEntity native to SDKTools.
2015-03-10 07:27:43 -07:00
David Anderson
eaea3c927d
Update upstream AMTL as a submodule.
2015-03-08 00:24:03 -08:00
David Anderson
715a51d01f
Merge pull request #285 from alliedmodders/frames
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Implement a new stack and error handling model for the SourcePawn VM.
2015-03-04 23:45:59 -08:00
David Anderson
a1afa23bc4
Implement a new stack and error handling model for the SourcePawn VM.
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This has three major changes to SourcePawn. First, the API now supports the concept of "exceptions". The exception state is a global property of an instance of the SourcePawn VM. Exceptions can be caught or suppressed. Many places in SourceMod have been updated to check exceptions instead of errors.
The new API obsoletes major parts of the embedder API - all but one method of invoking functions is obsoleted, and the debug interface has been scrapped. Extensions using the native API will not be affected, however, ThrowNativeError has been deprecated in favor of ReportError.
Second, the SourcePawn concept of a "stack" has been unified at the API level. A stack frame iterator now iterates over all SourcePawn invocations, rather than the topmost plugin. This makes error handling more consistent and removes another dependency on context-per-plugin.
Finally, the implementation of stack frames has been changed dramatically. Rather than maintain a complicated and expensive return pointer stack, we now rely on the implicit one provided by the CPU. The stack frame iterator now walks the JIT stack directly. This removes many unnecessary bookkeeping instructions from the generated code, in particular making the CALL instruction 40% faster.
These changes required some fair surgery to the JIT. Its error paths are now slightly more complicated, as they have to throw an exception rather than return an error code. In addition, any path that can throw an exception is now responsible for creating an "exit frame", which exists to tell the stack frame iterator about transitions from the JIT to the VM.
2015-03-04 23:45:30 -08:00