Use keyvalue to get weapon price, change void * to appropriate class names.
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22033c21f2
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0e7a3b0173
@ -26,16 +26,17 @@ int weaponNameOffset = -1;
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#if SOURCE_ENGINE == SE_CSGO
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DETOUR_DECL_MEMBER3(DetourHandleBuy, int, int, iLoadoutSlot, void *, pWpnDataRef, bool, bRebuy)
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{
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int client = gamehelpers->EntityToBCompatRef(reinterpret_cast<CBaseEntity *>(this));
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CBaseEntity *pEntity = reinterpret_cast<CBaseEntity *>(this);
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int client = gamehelpers->EntityToBCompatRef(pEntity);
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CEconItemView *pView = GetEconItemView(this, iLoadoutSlot);
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CEconItemView *pView = GetEconItemView(pEntity, iLoadoutSlot);
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if (!pView)
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{
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return DETOUR_MEMBER_CALL(DetourHandleBuy)(iLoadoutSlot, pWpnDataRef, bRebuy);
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}
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void *pWpnData = GetCCSWeaponData(pView);
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CCSWeaponData *pWpnData = GetCCSWeaponData(pView);
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if (!pWpnData)
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{
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@ -34,7 +34,6 @@
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#include "forwards.h"
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#include "util_cstrike.h"
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#include <server_class.h>
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#include <iplayerinfo.h>
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int g_iPriceOffset = -1;
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@ -456,37 +455,21 @@ static cell_t CS_GetWeaponPrice(IPluginContext *pContext, const cell_t *params)
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return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
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}
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if (!IsValidWeaponID(params[2]))
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return pContext->ThrowNativeError("Invalid WeaponID passed for this game");
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static const char *pPriceKey = NULL;
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/*static int iLoadoutSlotOffset = -1;
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if (iLoadoutSlotOffset == -1)
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if (!pPriceKey)
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{
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if (!g_pGameConf->GetOffset("LoadoutSlotOffset", &iLoadoutSlotOffset) || iLoadoutSlotOffset == -1)
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pPriceKey = g_pGameConf->GetKeyValue("PriceKey");
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if (!pPriceKey)
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{
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iLoadoutSlotOffset = -1;
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return pContext->ThrowNativeError("Failed to get LoadoutSlotOffset offset.");
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}
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}*/
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if (g_iPriceOffset == -1)
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{
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if (!g_pGameConf->GetOffset("WeaponPrice", &g_iPriceOffset) || g_iPriceOffset == -1)
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{
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g_iPriceOffset = -1;
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return pContext->ThrowNativeError("Failed to get WeaponPrice offset");
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return pContext->ThrowNativeError("Failed to get PriceKey KeyValue.");
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}
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}
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int id = GetRealWeaponID(params[2]);
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if (!IsValidWeaponID(params[2]))
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return pContext->ThrowNativeError("Invalid WeaponID passed for this game");
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if (id == WEAPON_C4 || id == WEAPON_KNIFE || id == WEAPON_KNIFE_GG)
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return 0;
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else if (id == WEAPON_NIGHTVISION)
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return 1250;
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else if (id == WEAPON_DEFUSER)
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return 400;
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int id = GetRealWeaponID(params[2]);
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char classname[128];
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@ -495,16 +478,21 @@ static cell_t CS_GetWeaponPrice(IPluginContext *pContext, const cell_t *params)
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else
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Q_snprintf(classname, sizeof(classname), "item_%s", WeaponIDToAlias(params[2]));
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void *pDef = GetItemDefintionByName(classname);
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CEconItemDefinition *pDef = GetItemDefintionByName(classname);
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void *pWpnData = GetCCSWpnDataFromItemDef(pDef);
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if (!pWpnData)
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if (!pDef)
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{
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return pContext->ThrowNativeError("Failed to get CCSWeaponData for %s", classname);
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return pContext->ThrowNativeError("Failed to get CEconItemDefinition for %s", classname);
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}
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int price = *(int *)((intptr_t)pWpnData + g_iPriceOffset);
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KeyValues *pAttributes = pDef->m_pKv->FindKey("attributes", false);
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if (!pAttributes)
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{
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return pContext->ThrowNativeError("Failed to get item attributes keyvalue for %s", classname);
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}
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int price = pAttributes->GetInt(pPriceKey, 0);
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if (params[3] || weaponNameOffset == -1)
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return price;
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@ -559,14 +547,11 @@ static cell_t CS_SetClientClanTag(IPluginContext *pContext, const cell_t *params
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if (!pWrapper)
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{
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REGISTER_NATIVE_ADDR("SetClanTag",
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PassInfo pass[2]; \
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PassInfo pass[1]; \
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pass[0].flags = PASSFLAG_BYVAL; \
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pass[0].type = PassType_Basic; \
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pass[0].size = sizeof(CBaseEntity *); \
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pass[1].flags = PASSFLAG_BYVAL; \
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pass[1].type = PassType_Basic; \
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pass[1].size = sizeof(char *); \
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 2))
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pass[0].size = sizeof(char *); \
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 1))
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}
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CBaseEntity *pEntity;
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@ -66,7 +66,7 @@
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// We only really care about m4a1/m4a4 as price differs between them
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// thisPtrOffset = 9472/9492
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CEconItemView *GetEconItemView(void *pEntity, int iSlot)
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CEconItemView *GetEconItemView(CBaseEntity *pEntity, int iSlot)
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{
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if (!pEntity)
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return NULL;
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@ -116,7 +116,7 @@ CEconItemView *GetEconItemView(void *pEntity, int iSlot)
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}
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}
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int client = gamehelpers->EntityToBCompatRef(reinterpret_cast<CBaseEntity *>(pEntity));
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int client = gamehelpers->EntityToBCompatRef(pEntity);
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IPlayerInfo *playerinfo = playerhelpers->GetGamePlayer(client)->GetPlayerInfo();
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@ -143,37 +143,33 @@ CEconItemView *GetEconItemView(void *pEntity, int iSlot)
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return ret;
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}
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void *GetCCSWeaponData(CEconItemView *view)
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CCSWeaponData *GetCCSWeaponData(CEconItemView *view)
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{
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static ICallWrapper *pWrapper = NULL;
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if (!pWrapper)
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{
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REGISTER_ADDR("GetCCSWeaponData", NULL,
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PassInfo pass[1]; \
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PassInfo retpass; \
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pass[0].flags = PASSFLAG_BYVAL; \
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pass[0].type = PassType_Basic; \
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pass[0].size = sizeof(CEconItemView *); \
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retpass.flags = PASSFLAG_BYVAL; \
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retpass.type = PassType_Basic; \
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retpass.size = sizeof(void *); \
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, &retpass, pass, 1))
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retpass.size = sizeof(CCSWeaponData *); \
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, &retpass, NULL, 0))
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}
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unsigned char vstk[sizeof(void *)];
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unsigned char vstk[sizeof(CEconItemView *)];
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unsigned char *vptr = vstk;
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*(CEconItemView **)vptr = view;
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void *pWpnData = NULL;
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CCSWeaponData *pWpnData = NULL;
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pWrapper->Execute(vstk, &pWpnData);
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return pWpnData;
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}
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void *GetItemSchema()
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CEconItemSchema *GetItemSchema()
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{
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static ICallWrapper *pWrapper = NULL;
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@ -192,15 +188,15 @@ void *GetItemSchema()
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//In windows this is actually ItemSystem() + 4 is ItemSchema
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#ifdef WIN32
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return (void *)((intptr_t)pSchema + 4);
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return (CEconItemSchema *)((intptr_t)pSchema + 4);
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#else
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return pSchema;
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return (CEconItemSchema *)pSchema;
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#endif
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}
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void *GetItemDefintionByName(const char *classname)
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CEconItemDefinition *GetItemDefintionByName(const char *classname)
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{
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void *pSchema = GetItemSchema();
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CEconItemSchema *pSchema = GetItemSchema();
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if (!pSchema)
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return NULL;
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@ -225,7 +221,7 @@ void *GetItemDefintionByName(const char *classname)
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ret.flags = PASSFLAG_BYVAL;
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ret.type = PassType_Basic;
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ret.size = sizeof(void *);
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ret.size = sizeof(CEconItemDefinition *);
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pWrapper = g_pBinTools->CreateVCall(offset, 0, 0, &ret, pass, 1);
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@ -239,45 +235,11 @@ void *GetItemDefintionByName(const char *classname)
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vptr += sizeof(void *);
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*(const char **)vptr = classname;
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void *pItemDef = NULL;
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CEconItemDefinition *pItemDef = NULL;
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pWrapper->Execute(vstk, &pItemDef);
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return pItemDef;
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}
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void *GetCCSWpnDataFromItemDef(void *pItemDef)
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{
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if (!pItemDef)
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return NULL;
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static ICallWrapper *pWrapper = NULL;
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if (!pWrapper)
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{
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// In windows this is a sig to the inlined code in GetCCSWeaponData
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// We abuse the fact that the ItemDef is stored in ecx
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REGISTER_ADDR("GetCCSWeaponDataFromDef", NULL,
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PassInfo pass[1]; \
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PassInfo retpass; \
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pass[0].flags = PASSFLAG_BYVAL; \
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pass[0].type = PassType_Basic; \
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pass[0].size = sizeof(void *); \
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retpass.flags = PASSFLAG_BYVAL; \
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retpass.type = PassType_Basic; \
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retpass.size = sizeof(void *); \
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, &retpass, pass, 1))
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}
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unsigned char vstk[sizeof(void *)];
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unsigned char *vptr = vstk;
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*(void **)vptr = pItemDef;
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void *pWpnData = NULL;
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pWrapper->Execute(vstk, &pWpnData);
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return pWpnData;
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}
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#endif
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#if SOURCE_ENGINE != SE_CSGO
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@ -33,13 +33,39 @@
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#define _INCLUDE_CSTRIKE_UTIL_H_
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#if SOURCE_ENGINE == SE_CSGO
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class CEconItemView;
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#include "extension.h"
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CEconItemView *GetEconItemView(void *pEntity, int iSlot);
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void *GetCCSWeaponData(CEconItemView *view);
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void *GetItemSchema();
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void *GetItemDefintionByName(const char *classname);
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void *GetCCSWpnDataFromItemDef(void *pItemDef);
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class CEconItemView;
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class CCSWeaponData;
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class CEconItemSchema;
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class CEconItemDefinition
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{
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public:
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void **m_pVtable;
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KeyValues *m_pKv;
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uint16_t m_iDefinitionIndex;
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int GetDefaultLoadoutSlot()
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{
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static int iLoadoutSlotOffset = -1;
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if (iLoadoutSlotOffset == -1)
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{
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if (!g_pGameConf->GetOffset("LoadoutSlotOffset", &iLoadoutSlotOffset) || iLoadoutSlotOffset == -1)
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{
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iLoadoutSlotOffset = -1;
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return -1;
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}
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}
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return *(int *)((intptr_t)this + iLoadoutSlotOffset);
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}
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};
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CEconItemView *GetEconItemView(CBaseEntity *pEntity, int iSlot);
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CCSWeaponData *GetCCSWeaponData(CEconItemView *view);
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CEconItemSchema *GetItemSchema();
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CEconItemDefinition *GetItemDefintionByName(const char *classname);
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static const char *szWeaponInfo[] =
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{
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@ -13,6 +13,10 @@
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{
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"#default"
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{
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"Keys"
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{
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"PriceKey" "in game price"
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}
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"Offsets"
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{
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// Offset of szClassName in CCSWeaponData, szDefaultName is @ 140 which returns the default weapon class for the loadoutslot ignoring the users inventory.
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@ -150,14 +154,6 @@
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"windows" "\x85\xC9\x75\x2A\x33\xC0\xC3\xE8\x2A\x2A\x2A\x2A\x8B"
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"linux" "\x55\x89\xE5\x83\xEC\x18\x8B\x45\x08\x85\xC0\x74\x2A\x89\x04\x24"
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}
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//In windows this is to inlined code.
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//It is within GetCCSWeaponData
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"GetCCSWeaponDataFromDef"
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{
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"library" "server"
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"windows" "\x8B\x01\x56\x8B\x35\x2A\x2A\x2A\x2A\xFF\x10\x0F\xB7\xC0\xB9\x2A\x2A\x2A\x2A\x50\xFF\x56\x08\x5E\xC3"
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"linux" "\x55\x31\xC0\x89\xE5\x53\x83\xEC\x14\x8B\x55\x08\x85\xD2"
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}
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}
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}
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