Fix for varint gamerules sendprops being treated improperly in Black Mesa.

This commit is contained in:
Nicholas Hastings 2015-12-22 09:54:55 -05:00
parent 8e7093ba2b
commit 184ad9083c

View File

@ -176,7 +176,8 @@ static cell_t GameRules_GetProp(IPluginContext *pContext, const cell_t *params)
is_unsigned = ((pProp->GetFlags() & SPROP_UNSIGNED) == SPROP_UNSIGNED);
// This isn't in CS:S yet, but will be, doesn't hurt to add now, and will save us a build later
#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2
#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 \
|| SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_BMS
if (pProp->GetFlags() & SPROP_VARINT)
{
bit_count = sizeof(int) * 8;
@ -245,7 +246,8 @@ static cell_t GameRules_SetProp(IPluginContext *pContext, const cell_t *params)
FIND_PROP_SEND(DPT_Int, "integer");
#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2
#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 \
|| SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_BMS
if (pProp->GetFlags() & SPROP_VARINT)
{
bit_count = sizeof(int) * 8;