Add SetClientName native.
This commit is contained in:
parent
4b8a581c9a
commit
7d795b523e
@ -2,7 +2,7 @@
|
||||
* vim: set ts=4 :
|
||||
* =============================================================================
|
||||
* SourceMod SDKTools Extension
|
||||
* Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.
|
||||
* Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.
|
||||
* =============================================================================
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it under
|
||||
@ -1267,6 +1267,61 @@ static cell_t ActivateEntity(IPluginContext *pContext, const cell_t *params)
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell_t SetClientName(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
if (iserver == NULL)
|
||||
{
|
||||
return pContext->ThrowNativeError("IServer interface not supported, file a bug report.");
|
||||
}
|
||||
|
||||
IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
|
||||
IClient *pClient = iserver->GetClient(params[1] - 1);
|
||||
|
||||
if (player == NULL || pClient == NULL)
|
||||
{
|
||||
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
|
||||
}
|
||||
if (!player->IsConnected())
|
||||
{
|
||||
return pContext->ThrowNativeError("Client %d is not connected", params[1]);
|
||||
}
|
||||
|
||||
static ValveCall *pCall = NULL;
|
||||
if (!pCall)
|
||||
{
|
||||
ValvePassInfo params[1];
|
||||
InitPass(params[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
|
||||
|
||||
if (!CreateBaseCall("SetClientName", ValveCall_Entity, NULL, params, 1, &pCall))
|
||||
{
|
||||
return pContext->ThrowNativeError("\"SetClientName\" not supported by this mod");
|
||||
}
|
||||
else if (!pCall)
|
||||
{
|
||||
return pContext->ThrowNativeError("\"SetClientName\" wrapper failed to initialize");
|
||||
}
|
||||
}
|
||||
|
||||
// The IClient vtable is +4 from the CBaseClient vtable due to multiple inheritance.
|
||||
void *pGameClient = (void *)((intptr_t)pClient - 4);
|
||||
|
||||
// Change the name in the engine.
|
||||
START_CALL();
|
||||
void **ebuf = (void **)vptr;
|
||||
*ebuf = pGameClient;
|
||||
DECODE_VALVE_PARAM(2, vparams, 0);
|
||||
FINISH_CALL_SIMPLE(NULL);
|
||||
|
||||
// Notify the server of the change.
|
||||
#if SOURCE_ENGINE == SE_DOTA
|
||||
serverClients->ClientSettingsChanged(player->GetIndex());
|
||||
#else
|
||||
serverClients->ClientSettingsChanged(player->GetEdict());
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell_t SetClientInfo(IPluginContext *pContext, const cell_t *params)
|
||||
{
|
||||
if (iserver == NULL)
|
||||
@ -1418,6 +1473,7 @@ sp_nativeinfo_t g_Natives[] =
|
||||
{"EquipPlayerWeapon", WeaponEquip},
|
||||
{"ActivateEntity", ActivateEntity},
|
||||
{"SetClientInfo", SetClientInfo},
|
||||
{"SetClientName", SetClientName},
|
||||
{"GetPlayerResourceEntity", GetPlayerResourceEntity},
|
||||
{"GivePlayerAmmo", GivePlayerAmmo},
|
||||
{NULL, NULL},
|
||||
|
@ -332,6 +332,15 @@ native ActivateEntity(entity);
|
||||
*/
|
||||
native SetClientInfo(client, const String:key[], const String:value[]);
|
||||
|
||||
/**
|
||||
* Something
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param name New name.
|
||||
* @error Invalid client index, or client not connected.
|
||||
*/
|
||||
native void SetClientName(int client, const char[] name);
|
||||
|
||||
/**
|
||||
* Gives ammo of a certain type to a player.
|
||||
* This natives obeys the maximum amount of ammo a player can carry per ammo type.
|
||||
|
Loading…
Reference in New Issue
Block a user