This function will resolve the name of a map using FindMap, then (if applicable), will turn a workshop map name into a nicely formatted name.
Currently only TF2 and CS:GO Map Workshops are supported. More can be added at a later date.
This function returns false if a map was not found, but true in any other instance even if FindMap could not resolve the map name.
This patch also updates the following core plugins to use this GetMapDisplayName:
BaseTriggers
BaseVotes
MapChooser
NextMap
Nominations
RandomCycle
RockTheVote
This has three major changes to SourcePawn. First, the API now supports the concept of "exceptions". The exception state is a global property of an instance of the SourcePawn VM. Exceptions can be caught or suppressed. Many places in SourceMod have been updated to check exceptions instead of errors.
The new API obsoletes major parts of the embedder API - all but one method of invoking functions is obsoleted, and the debug interface has been scrapped. Extensions using the native API will not be affected, however, ThrowNativeError has been deprecated in favor of ReportError.
Second, the SourcePawn concept of a "stack" has been unified at the API level. A stack frame iterator now iterates over all SourcePawn invocations, rather than the topmost plugin. This makes error handling more consistent and removes another dependency on context-per-plugin.
Finally, the implementation of stack frames has been changed dramatically. Rather than maintain a complicated and expensive return pointer stack, we now rely on the implicit one provided by the CPU. The stack frame iterator now walks the JIT stack directly. This removes many unnecessary bookkeeping instructions from the generated code, in particular making the CALL instruction 40% faster.
These changes required some fair surgery to the JIT. Its error paths are now slightly more complicated, as they have to throw an exception rather than return an error code. In addition, any path that can throw an exception is now responsible for creating an "exit frame", which exists to tell the stack frame iterator about transitions from the JIT to the VM.
The development of this feature would not be possible without the support of the following people from the game's community:
Dylan Riggs, Carl Pettengill, Ed Moreland, and Christian.
NOTE: the JIT is now embeddable out-of-box and usable by other projects which is pretty cool. I will commit a shell app demonstrating this soon
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extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402400
Various minor things done to project files
Updated sample extension project file and updated makefile to the new unified version (more changes likely on the way)
Updated regex project file and makefile
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extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401971