Split CS:S support off to a separate engine/build (bug 5370, r=asherkin).
This commit is contained in:
parent
7675472b41
commit
8362b8d226
@ -13,23 +13,25 @@ class SM:
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'name': 'EPISODEONE', 'platform': ['windows', 'linux']}
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self.possibleSdks['ep2'] = {'sdk': 'HL2SDKOB', 'ext': '2.ep2', 'def': '3',
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'name': 'ORANGEBOX', 'platform': ['windows', 'linux']}
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self.possibleSdks['ep2v'] = {'sdk': 'HL2SDKOBVALVE', 'ext': '2.ep2v', 'def': '6',
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self.possibleSdks['css'] = {'sdk': 'HL2SDKCSS', 'ext': '2.css', 'def': '6',
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'name': 'CSS', 'platform': ['windows', 'linux', 'darwin']}
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self.possibleSdks['ep2v'] = {'sdk': 'HL2SDKOBVALVE', 'ext': '2.ep2v', 'def': '7',
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'name': 'ORANGEBOXVALVE', 'platform': ['windows', 'linux', 'darwin']}
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self.possibleSdks['l4d'] = {'sdk': 'HL2SDKL4D', 'ext': '2.l4d', 'def': '7',
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self.possibleSdks['l4d'] = {'sdk': 'HL2SDKL4D', 'ext': '2.l4d', 'def': '8',
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'name': 'LEFT4DEAD', 'platform': ['windows', 'linux', 'darwin']}
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self.possibleSdks['l4d2'] = {'sdk': 'HL2SDKL4D2', 'ext': '2.l4d2', 'def': '8',
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self.possibleSdks['l4d2'] = {'sdk': 'HL2SDKL4D2', 'ext': '2.l4d2', 'def': '9',
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'name': 'LEFT4DEAD2', 'platform': ['windows', 'linux', 'darwin']}
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self.possibleSdks['darkm'] = {'sdk': 'HL2SDK-DARKM', 'ext': '2.darkm', 'def': '2',
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'name': 'DARKMESSIAH', 'platform': ['windows']}
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self.possibleSdks['swarm'] = {'sdk': 'HL2SDK-SWARM', 'ext': '2.swarm', 'def': '9',
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self.possibleSdks['swarm'] = {'sdk': 'HL2SDK-SWARM', 'ext': '2.swarm', 'def': '10',
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'name': 'ALIENSWARM', 'platform': ['windows']}
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self.possibleSdks['bgt'] = {'sdk': 'HL2SDK-BGT', 'ext': '2.bgt', 'def': '4',
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'name': 'BLOODYGOODTIME', 'platform': ['windows']}
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self.possibleSdks['eye'] = {'sdk': 'HL2SDK-EYE', 'ext': '2.eye', 'def': '5',
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'name': 'EYE', 'platform': ['windows']}
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self.possibleSdks['csgo'] = {'sdk': 'HL2SDKCSGO', 'ext': '2.csgo', 'def': '11',
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self.possibleSdks['csgo'] = {'sdk': 'HL2SDKCSGO', 'ext': '2.csgo', 'def': '12',
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'name': 'CSGO', 'platform': ['windows', 'linux']}
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# self.possibleSdks['portal2'] = {'sdk': 'HL2SDK-PORTAL2', 'ext': '2.portal2', 'def': '10',
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# self.possibleSdks['portal2'] = {'sdk': 'HL2SDK-PORTAL2', 'ext': '2.portal2', 'def': '11',
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# 'name': 'PORTAL2', 'platform': ['windows']}
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self.sdkInfo = { }
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@ -40,6 +42,7 @@ class SM:
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#Detect variables
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envvars = { 'MMSOURCE19': 'mmsource-1.9',
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'HL2SDKCSS': 'hl2sdk-css',
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'HL2SDKOBVALVE': 'hl2sdk-ob-valve',
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'HL2SDKL4D': 'hl2sdk-l4d',
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'HL2SDKL4D2': 'hl2sdk-l4d2',
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@ -273,7 +276,7 @@ class SM:
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else:
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staticLibs = os.path.join(sdkPath, 'lib', 'linux')
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workFolder = os.path.join(AMBuild.outputFolder, job.workFolder)
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if sdk in ['ep2v', 'l4d', 'l4d2', 'csgo']:
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if sdk in ['css', 'ep2v', 'l4d', 'l4d2', 'csgo']:
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libs = ['tier1_i486.a', 'mathlib_i486.a', 'libvstdlib.so', 'libtier0.so']
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if sdk == 'csgo':
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libs.append('interfaces_i486.a')
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@ -336,7 +339,7 @@ class SM:
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# We don't build for Portal 2 (yet?, ever?), but using this define in code as
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# it saves trouble if we ever need to
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compiler['CDEFINES'].append('SE_PORTAL2=10')
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compiler['CDEFINES'].append('SE_PORTAL2=11')
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paths = [['public'], ['public', 'engine'], ['public', 'mathlib'], ['public', 'vstdlib'],
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['public', 'tier0'], ['public', 'tier1']]
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@ -375,7 +378,7 @@ class SM:
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if not noLink:
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if AMBuild.target['platform'] == 'linux':
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compiler['POSTLINKFLAGS'][0:0] = ['-lm']
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if sdk in ['ep2v', 'l4d', 'l4d2', 'csgo']:
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if sdk in ['css', 'ep2v', 'l4d', 'l4d2', 'csgo']:
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compiler['POSTLINKFLAGS'][0:0] = ['libtier0.so']
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compiler['POSTLINKFLAGS'][0:0] = ['libvstdlib.so']
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else:
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@ -74,6 +74,8 @@ CRemoteExtension::CRemoteExtension(IExtensionInterface *pAPI, const char *filena
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#define GAMEFIX "2.bgt"
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#elif SOURCE_ENGINE == SE_EYE
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#define GAMEFIX "2.eye"
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#elif SOURCE_ENGINE == SE_CSS
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#define GAMEFIX "2.css"
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
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#define GAMEFIX "2.ep2v"
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#elif SOURCE_ENGINE == SE_DARKMESSIAH
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@ -51,7 +51,7 @@ typedef ICommandLine *(*FakeGetCommandLine)();
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#define TIER0_NAME "libtier0.dylib"
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#define VSTDLIB_NAME "libvstdlib.dylib"
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#elif defined __linux__
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#if SOURCE_ENGINE >= SE_ORANGEBOXVALVE
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#if SOURCE_ENGINE >= SE_CSS
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#define TIER0_NAME "libtier0.so"
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#define VSTDLIB_NAME "libvstdlib.so"
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#else
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@ -337,7 +337,7 @@ void BaseMenuStyle::ClientPressedKey(int client, unsigned int key_press)
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#endif
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0,
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PITCH_NORM,
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#if SOURCE_ENGINE == SE_ORANGEBOXVALVE
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#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_ORANGEBOXVALVE
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0,
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#endif
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&pos);
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@ -49,9 +49,9 @@
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#include <IRootConsoleMenu.h>
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#if SOURCE_ENGINE >= SE_ALIENSWARM
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#include "convar_sm_swarm.h"
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#elif (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
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#elif SOURCE_ENGINE >= SE_LEFT4DEAD
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#include "convar_sm_l4d.h"
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#elif (SOURCE_ENGINE == SE_ORANGEBOX) || (SOURCE_ENGINE == SE_BLOODYGOODTIME) || (SOURCE_ENGINE == SE_EYE) || (SOURCE_ENGINE == SE_ORANGEBOXVALVE)
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#elif SOURCE_ENGINE >= SE_ORANGEBOX
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#include "convar_sm_ob.h"
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#else
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#include "convar_sm.h"
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@ -159,6 +159,8 @@ static const char *get_source_engine_name()
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return "bloodygoodtime";
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#elif SOURCE_ENGINE == SE_EYE
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return "eye";
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#elif SOURCE_ENGINE == SE_CSS
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return "css";
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
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return "orangebox_valve";
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#elif SOURCE_ENGINE == SE_LEFT4DEAD
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@ -176,7 +178,7 @@ static const char *get_source_engine_name()
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static bool symbols_are_hidden()
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{
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#if (SOURCE_ENGINE == SE_ORANGEBOXVALVE) || (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2) || (SOURCE_ENGINE == SE_CSGO)
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#if (SOURCE_ENGINE == SE_CSS) || (SOURCE_ENGINE == SE_ORANGEBOXVALVE) || (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2) || (SOURCE_ENGINE == SE_CSGO)
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return true;
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#else
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return false;
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@ -2047,7 +2047,7 @@ static int32_t SDKEntFlagToSMEntFlag(int flag)
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#if SOURCE_ENGINE == SE_ALIENSWARM
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case FL_FREEZING:
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return ENTFLAG_FREEZING;
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
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case FL_EP2V_UNKNOWN:
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return ENTFLAG_EP2V_UNKNOWN1;
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#endif
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@ -2125,7 +2125,7 @@ static int32_t SMEntFlagToSDKEntFlag(int32_t flag)
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#if SOURCE_ENGINE == SE_ALIENSWARM
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case ENTFLAG_FREEZING:
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return FL_FREEZING;
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
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case ENTFLAG_EP2V_UNKNOWN1:
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return FL_EP2V_UNKNOWN;
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#endif
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@ -473,6 +473,8 @@ static cell_t GuessSDKVersion(IPluginContext *pContext, const cell_t *params)
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return 32;
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case SOURCE_ENGINE_EYE:
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return 33;
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case SOURCE_ENGINE_CSS:
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return 34;
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case SOURCE_ENGINE_ORANGEBOXVALVE:
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return 35;
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case SOURCE_ENGINE_LEFT4DEAD:
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@ -34,9 +34,9 @@
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#if SOURCE_ENGINE >= SE_ALIENSWARM
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#include "convar_sm_swarm.h"
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#elif (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
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#elif SOURCE_ENGINE >= SE_LEFT4DEAD
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#include "convar_sm_l4d.h"
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#elif (SOURCE_ENGINE == SE_ORANGEBOX) || (SOURCE_ENGINE == SE_BLOODYGOODTIME) || (SOURCE_ENGINE == SE_EYE) || (SOURCE_ENGINE == SE_ORANGEBOXVALVE)
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#elif SOURCE_ENGINE >= SE_ORANGEBOX
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#include "convar_sm_ob.h"
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#else
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#include "convar_sm.h"
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@ -2,7 +2,7 @@
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import os
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for i in SM.sdkInfo:
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if i != 'ep2v' and i != 'csgo':
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if i != 'css' and i != 'csgo':
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continue
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sdk = SM.sdkInfo[i]
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@ -129,7 +129,7 @@ static cell_t PrepSDKCall_SetSignature(IPluginContext *pContext, const cell_t *p
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{
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return 0;
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}
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#if (SOURCE_ENGINE == SE_ORANGEBOXVALVE) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
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#if (SOURCE_ENGINE == SE_CSS) || (SOURCE_ENGINE == SE_ORANGEBOXVALVE) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
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s_call_addr = memutils->ResolveSymbol(handle, &sig[1]);
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#else
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s_call_addr = dlsym(handle, &sig[1]);
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@ -528,7 +528,7 @@ static cell_t SlapPlayer(IPluginContext *pContext, const cell_t *params)
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CellRecipientFilter rf;
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rf.SetToReliable(true);
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rf.Initialize(player_list, total_players);
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#if SOURCE_ENGINE == SE_ORANGEBOXVALVE
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#if SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
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engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, 0, &pos);
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#elif SOURCE_ENGINE < SE_PORTAL2
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engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, &pos);
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@ -36,7 +36,7 @@ SH_DECL_HOOK8_void(IVEngineServer, EmitAmbientSound, SH_NOATTRIB, 0, int, const
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#if SOURCE_ENGINE >= SE_PORTAL2
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SH_DECL_HOOK17(IEngineSound, EmitSound, SH_NOATTRIB, 0, int, IRecipientFilter &, int, int, const char *, unsigned int, const char *, float, float, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
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SH_DECL_HOOK17(IEngineSound, EmitSound, SH_NOATTRIB, 1, int, IRecipientFilter &, int, int, const char *, unsigned int, const char *, float, soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
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SH_DECL_HOOK15_void(IEngineSound, EmitSound, SH_NOATTRIB, 0, IRecipientFilter &, int, int, const char *, float, float, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
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SH_DECL_HOOK15_void(IEngineSound, EmitSound, SH_NOATTRIB, 1, IRecipientFilter &, int, int, const char *, float, soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
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#else
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@ -265,7 +265,7 @@ int SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChanne
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float flVolume, soundlevel_t iSoundlevel, int nSeed, int iFlags, int iPitch, const Vector *pOrigin,
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const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
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float soundtime, int speakerentity)
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
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void SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample,
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float flVolume, soundlevel_t iSoundlevel, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin,
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const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
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@ -326,7 +326,7 @@ void SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChann
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(crf, iEntIndex, iChannel, buffer, -1, buffer, flVolume, iSoundlevel, nSeed, iFlags, iPitch, pOrigin,
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pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
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);
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
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RETURN_META_NEWPARAMS(
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MRES_IGNORED,
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static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float, soundlevel_t,
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@ -357,7 +357,7 @@ int SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChann
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float flVolume, float flAttenuation, int nSeed, int iFlags, int iPitch, const Vector *pOrigin,
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const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
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float soundtime, int speakerentity)
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
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void SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample,
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float flVolume, float flAttenuation, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin,
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const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
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@ -419,7 +419,7 @@ void SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChan
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(crf, iEntIndex, iChannel, buffer, -1, buffer, flVolume, SNDLVL_TO_ATTN(static_cast<soundlevel_t>(sndlevel)),
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nSeed, iFlags, iPitch, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
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);
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
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RETURN_META_NEWPARAMS(
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MRES_IGNORED,
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static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char *, float, float,
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@ -683,7 +683,7 @@ static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
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soundtime,
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speakerentity);
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}
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
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if (g_InSoundHook)
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{
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SH_CALL(enginesoundPatch,
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@ -811,7 +811,7 @@ static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
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soundtime,
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speakerentity);
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}
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE
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#elif SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
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if (g_InSoundHook)
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{
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SH_CALL(enginesoundPatch,
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@ -984,7 +984,7 @@ static cell_t EmitSentence(IPluginContext *pContext, const cell_t *params)
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#endif
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flags,
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pitch,
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#if SOURCE_ENGINE == SE_ORANGEBOXVALVE
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#if SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
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0,
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#endif
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pOrigin,
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@ -63,7 +63,7 @@ public:
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#else
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void OnEmitAmbientSound(int entindex, const Vector &pos, const char *samp, float vol,
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soundlevel_t soundlevel, int fFlags, int pitch, float delay);
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#if SOURCE_ENGINE == SE_ORANGEBOXVALVE
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#if SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
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void OnEmitSound(IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume,
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soundlevel_t iSoundlevel, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin,
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@ -82,7 +82,7 @@ public:
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float flAttenuation, int iFlags, int iPitch, const Vector *pOrigin,
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const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
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float soundtime, int speakerentity);
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#endif // SOURCE_ENGINE == SE_ORANGEBOXVALVE
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#endif // SOURCE_ENGINE == SE_ORANGEBOXVALVE || SOURCE_ENGINE == SE_CSS
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#endif // SOURCE_ENGINE >= SE_PORTAL2
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private:
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size_t _FillInPlayers(int *pl_array, IRecipientFilter *pFilter);
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@ -78,6 +78,7 @@
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#define FILENAME_1_6_EYE "sourcemod.2.eye" PLATFORM_EXT
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#define FILENAME_1_6_PORTAL2 "sourcemod.2.portal2" PLATFORM_EXT
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#define FILENAME_1_6_CSGO "sourcemod.2.csgo" PLATFORM_EXT
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#define FILENAME_1_6_CSS "sourcemod.2.css" PLATFORM_EXT
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HINSTANCE g_hCore = NULL;
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bool load_attempted = false;
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@ -269,6 +270,11 @@ DLL_EXPORT METAMOD_PLUGIN *CreateInterface_MMS(const MetamodVersionInfo *mvi, co
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filename = FILENAME_1_6_CSGO;
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break;
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}
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case SOURCE_ENGINE_CSS:
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{
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filename = FILENAME_1_6_CSS;
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break;
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}
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default:
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{
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return NULL;
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@ -42,7 +42,8 @@
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#define SOURCE_SDK_EPISODE2 30 /**< SDK+Engine released after Episode 2/Orange Box */
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#define SOURCE_SDK_BLOODYGOODTIME 32 /**< Modified version of ep2 engine used by Bloody Good Time (no SDK) */
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#define SOURCE_SDK_EYE 33 /**< Modified version of ep2 engine used by E.Y.E Divine Cybermancy (no SDK) */
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#define SOURCE_SDK_EPISODE2VALVE 35 /**< SDK+Engine released after Episode 2/Orange Box */
|
||||
#define SOURCE_SDK_CSS 34 /**< Sometime-older version of Source 2009 SDK+Engine, used for Counter-Strike: Source */
|
||||
#define SOURCE_SDK_EPISODE2VALVE 35 /**< SDK+Engine released after Episode 2/Orange Box, "Source 2009" or "Source MP" */
|
||||
#define SOURCE_SDK_LEFT4DEAD 40 /**< Engine released after Left 4 Dead (no SDK yet) */
|
||||
#define SOURCE_SDK_LEFT4DEAD2 50 /**< Engine released after Left 4 Dead 2 (no SDK yet) */
|
||||
#define SOURCE_SDK_ALIENSWARM 60 /**< SDK+Engine released after Alien Swarm */
|
||||
|
@ -227,7 +227,7 @@ AddNormalLibrary('geoip.ext', 'extensions')
|
||||
AddNormalLibrary('dbi.mysql.ext', 'extensions')
|
||||
AddNormalLibrary('dbi.sqlite.ext', 'extensions')
|
||||
|
||||
AddNormalLibrary('game.cstrike.ext.2.ep2v', 'extensions')
|
||||
AddNormalLibrary('game.cstrike.ext.2.css', 'extensions')
|
||||
if AMBuild.target['platform'] != 'darwin':
|
||||
AddNormalLibrary('game.cstrike.ext.2.csgo', 'extensions')
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user