Added support for Dark Messiah engine and game. (no bug, r=me).

The development of this feature would not be possible without the support of the following people from the game's community:
Dylan Riggs, Carl Pettengill, Ed Moreland, and Christian.
This commit is contained in:
Scott Ehlert 2009-02-18 02:19:22 -06:00
parent 15d64b8486
commit bd9fab6cf5
36 changed files with 1523 additions and 74 deletions

View File

@ -41,7 +41,7 @@
ConVarManager g_ConVarManager;
#if SOURCE_ENGINE == SE_EPISODEONE
#if SOURCE_ENGINE <= SE_DARKMESSIAH
#define CallGlobalChangeCallbacks CallGlobalChangeCallback
#endif
@ -51,8 +51,10 @@ SH_DECL_HOOK3_void(ICvar, CallGlobalChangeCallbacks, SH_NOATTRIB, false, ConVar
SH_DECL_HOOK2_void(ICvar, CallGlobalChangeCallbacks, SH_NOATTRIB, false, ConVar *, const char *);
#endif
#if SOURCE_ENGINE != SE_DARKMESSIAH
SH_DECL_HOOK5_void(IServerGameDLL, OnQueryCvarValueFinished, SH_NOATTRIB, 0, QueryCvarCookie_t, edict_t *, EQueryCvarValueStatus, const char *, const char *);
SH_DECL_HOOK5_void(IServerPluginCallbacks, OnQueryCvarValueFinished, SH_NOATTRIB, 0, QueryCvarCookie_t, edict_t *, EQueryCvarValueStatus, const char *, const char *);
#endif
const ParamType CONVARCHANGE_PARAMS[] = {Param_Cell, Param_String, Param_String};
typedef List<const ConVar *> ConVarList;
@ -141,6 +143,7 @@ void ConVarManager::OnSourceModShutdown()
}
convar_cache.clear();
#if SOURCE_ENGINE != SE_DARKMESSIAH
/* Unhook things */
if (m_bIsDLLQueryHooked)
{
@ -152,6 +155,7 @@ void ConVarManager::OnSourceModShutdown()
SH_REMOVE_HOOK_MEMFUNC(IServerPluginCallbacks, OnQueryCvarValueFinished, vsp_interface, this, &ConVarManager::OnQueryCvarValueFinished, false);
m_bIsVSPQueryHooked = false;
}
#endif
SH_REMOVE_HOOK_STATICFUNC(ICvar, CallGlobalChangeCallbacks, icvar, OnConVarChanged, false);
@ -189,8 +193,10 @@ void ConVarManager::OnSourceModVSPReceived()
}
#endif
#if SOURCE_ENGINE != SE_DARKMESSIAH
SH_ADD_HOOK_MEMFUNC(IServerPluginCallbacks, OnQueryCvarValueFinished, vsp_interface, this, &ConVarManager::OnQueryCvarValueFinished, false);
m_bIsVSPQueryHooked = true;
#endif
}
bool convar_cache_lookup(const char *name, ConVarInfo **pVar)
@ -528,8 +534,9 @@ void ConVarManager::UnhookConVarChange(ConVar *pConVar, IPluginFunction *pFuncti
QueryCvarCookie_t ConVarManager::QueryClientConVar(edict_t *pPlayer, const char *name, IPluginFunction *pCallback, Handle_t hndl)
{
QueryCvarCookie_t cookie;
QueryCvarCookie_t cookie = 0;
#if SOURCE_ENGINE != SE_DARKMESSIAH
/* Call StartQueryCvarValue() in either the IVEngineServer or IServerPluginHelpers depending on situation */
if (m_bIsDLLQueryHooked)
{
@ -546,6 +553,7 @@ QueryCvarCookie_t ConVarManager::QueryClientConVar(edict_t *pPlayer, const char
ConVarQuery query = {cookie, pCallback, hndl};
m_ConVarQueries.push_back(query);
#endif
return cookie;
}
@ -639,6 +647,7 @@ bool ConVarManager::IsQueryingSupported()
return (m_bIsDLLQueryHooked || m_bIsVSPQueryHooked);
}
#if SOURCE_ENGINE != SE_DARKMESSIAH
void ConVarManager::OnQueryCvarValueFinished(QueryCvarCookie_t cookie, edict_t *pPlayer, EQueryCvarValueStatus result, const char *cvarName, const char *cvarValue)
{
IPluginFunction *pCallback = NULL;
@ -680,6 +689,7 @@ void ConVarManager::OnQueryCvarValueFinished(QueryCvarCookie_t cookie, edict_t *
m_ConVarQueries.erase(iter);
}
}
#endif
HandleError ConVarManager::ReadConVarHandle(Handle_t hndl, ConVar **pVar)
{

View File

@ -42,6 +42,11 @@
#include <compat_wrappers.h>
#include "concmd_cleaner.h"
#if SOURCE_ENGINE == SE_DARKMESSIAH
class EQueryCvarValueStatus;
typedef int QueryCvarCookie_t;
#endif
using namespace SourceHook;
class IConVarChangeListener
@ -149,8 +154,10 @@ private:
/**
* Callback for when StartQueryCvarValue() has finished.
*/
#if SOURCE_ENGINE != SE_DARKMESSIAH
void OnQueryCvarValueFinished(QueryCvarCookie_t cookie, edict_t *pPlayer, EQueryCvarValueStatus result,
const char *cvarName, const char *cvarValue);
#endif
private:
HandleType_t m_ConVarType;
List<ConVarInfo *> m_ConVars;

View File

@ -64,13 +64,16 @@ void CheckAndFinalizeConfigs();
#if SOURCE_ENGINE >= SE_ORANGEBOX
SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
void Hook_ExecDispatchPre(const CCommand &cmd)
#elif SOURCE_ENGINE == SE_DARKMESSIAH
SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
void Hook_ExecDispatchPre()
#else
extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
void Hook_ExecDispatchPre()
#endif
{
#if SOURCE_ENGINE == SE_EPISODEONE
#if SOURCE_ENGINE <= SE_DARKMESSIAH
CCommand cmd;
#endif

View File

@ -73,6 +73,8 @@ CLocalExtension::CLocalExtension(const char *filename)
"extensions/auto.2.l4d/%s",
#elif SOURCE_ENGINE == SE_ORANGEBOX
"extensions/auto.2.ep2/%s",
#elif SOURCE_ENGINE == SE_DARKMESSIAH
"extensions/auto.2.darkm/%s",
#else
"extensions/auto.2.ep1/%s",
#endif //SOURCE_ENGINE == SE_LEFT4DEAD

View File

@ -105,6 +105,8 @@ static bool DoesEngineMatch(const char *value)
{
#if SOURCE_ENGINE == SE_EPISODEONE
if (strcmp(value, "original") == 0)
#elif SOURCE_ENGINE == SE_DARKMESSIAH
if (strcmp(value, "darkmessiah") == 0)
#elif SOURCE_ENGINE == SE_ORANGEBOX
if (strcmp(value, "orangebox") == 0)
#elif SOURCE_ENGINE == SE_LEFT4DEAD

View File

@ -88,11 +88,16 @@ CHalfLife2::~CHalfLife2()
m_Maps.clear();
}
#if SOURCE_ENGINE != SE_DARKMESSIAH
CSharedEdictChangeInfo *g_pSharedChangeInfo = NULL;
#endif
bool is_original_engine = false;
void CHalfLife2::OnSourceModStartup(bool late)
{
#if SOURCE_ENGINE != SE_DARKMESSIAH
/* The Ship currently is the only known game to use an older version of the engine */
#if defined METAMOD_PLAPI_VERSION
if (g_SMAPI->GetSourceEngineBuild() == SOURCE_ENGINE_ORIGINAL)
@ -106,12 +111,14 @@ void CHalfLife2::OnSourceModStartup(bool late)
{
g_pSharedChangeInfo = engine->GetSharedEdictChangeInfo();
}
#endif
}
void CHalfLife2::OnSourceModAllInitialized()
{
m_MsgTextMsg = g_UserMsgs.GetMessageIndex("TextMsg");
m_HinTextMsg = g_UserMsgs.GetMessageIndex("HintText");
m_SayTextMsg = g_UserMsgs.GetMessageIndex("SayText");
m_VGUIMenu = g_UserMsgs.GetMessageIndex("VGUIMenu");
g_ShareSys.AddInterface(NULL, this);
}
@ -123,10 +130,12 @@ bool CHalfLife2::IsOriginalEngine()
}
#endif
#if SOURCE_ENGINE != SE_DARKMESSIAH
IChangeInfoAccessor *CBaseEdict::GetChangeAccessor()
{
return engine->GetChangeAccessor( (const edict_t *)this );
}
#endif
bool UTIL_FindInSendTable(SendTable *pTable,
const char *name,
@ -296,6 +305,7 @@ typedescription_t *CHalfLife2::FindInDataMap(datamap_t *pMap, const char *offset
void CHalfLife2::SetEdictStateChanged(edict_t *pEdict, unsigned short offset)
{
#if SOURCE_ENGINE != SE_DARKMESSIAH
if (g_pSharedChangeInfo != NULL)
{
if (offset)
@ -308,6 +318,7 @@ void CHalfLife2::SetEdictStateChanged(edict_t *pEdict, unsigned short offset)
}
}
else
#endif
{
pEdict->m_fStateFlags |= FL_EDICT_CHANGED;
}
@ -318,6 +329,31 @@ bool CHalfLife2::TextMsg(int client, int dest, const char *msg)
bf_write *pBitBuf = NULL;
cell_t players[] = {client};
if (dest == HUD_PRINTTALK)
{
const char *chat_saytext = g_pGameConf->GetKeyValue("ChatSayText");
/* Use SayText user message instead */
if (chat_saytext != NULL && strcmp(chat_saytext, "yes") == 0)
{
char buffer[192];
UTIL_Format(buffer, sizeof(buffer), "%s\1\n", msg);
if ((pBitBuf = g_UserMsgs.StartMessage(m_SayTextMsg, players, 1, USERMSG_RELIABLE)) == NULL)
{
return false;
}
pBitBuf->WriteByte(0);
pBitBuf->WriteString(buffer);
pBitBuf->WriteByte(1);
g_UserMsgs.EndMessage();
return true;
}
}
if ((pBitBuf = g_UserMsgs.StartMessage(m_MsgTextMsg, players, 1, USERMSG_RELIABLE)) == NULL)
{
return false;
@ -325,6 +361,7 @@ bool CHalfLife2::TextMsg(int client, int dest, const char *msg)
pBitBuf->WriteByte(dest);
pBitBuf->WriteString(msg);
g_UserMsgs.EndMessage();
return true;
@ -481,7 +518,7 @@ void CHalfLife2::PushCommandStack(const CCommand *cmd)
CachedCommandInfo info;
info.args = cmd;
#if SOURCE_ENGINE == SE_EPISODEONE
#if SOURCE_ENGINE <= SE_DARKMESSIAH
strncopy(info.cmd, cmd->Arg(0), sizeof(info.cmd));
#endif

View File

@ -74,7 +74,7 @@ struct DelayedFakeCliCmd
struct CachedCommandInfo
{
const CCommand *args;
#if SOURCE_ENGINE == SE_EPISODEONE
#if SOURCE_ENGINE <= SE_DARKMESSIAH
char cmd[300];
#endif
};
@ -130,6 +130,7 @@ private:
THash<datamap_t *, DataMapTrie> m_Maps;
int m_MsgTextMsg;
int m_HinTextMsg;
int m_SayTextMsg;
int m_VGUIMenu;
Queue<DelayedFakeCliCmd *> m_CmdQueue;
CStack<DelayedFakeCliCmd *> m_FreeCmds;

View File

@ -38,10 +38,16 @@
NextMapManager g_NextMap;
#if SOURCE_ENGINE != SE_DARKMESSIAH
SH_DECL_HOOK2_void(IVEngineServer, ChangeLevel, SH_NOATTRIB, 0, const char *, const char *);
#else
SH_DECL_HOOK4_void(IVEngineServer, ChangeLevel, SH_NOATTRIB, 0, const char *, const char *, const char *, bool);
#endif
#if SOURCE_ENGINE >= SE_ORANGEBOX
SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
#elif SOURCE_ENGINE == SE_DARKMESSIAH
SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
#else
extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
@ -109,7 +115,11 @@ bool NextMapManager::SetNextMap(const char *map)
return true;
}
#if SOURCE_ENGINE != SE_DARKMESSIAH
void NextMapManager::HookChangeLevel(const char *map, const char *unknown)
#else
void NextMapManager::HookChangeLevel(const char *map, const char *unknown, const char *video, bool bLongLoading)
#endif
{
if (g_forcedChange)
{
@ -129,7 +139,11 @@ void NextMapManager::HookChangeLevel(const char *map, const char *unknown)
UTIL_Format(m_tempChangeInfo.m_mapName, sizeof(m_tempChangeInfo.m_mapName), newmap);
UTIL_Format(m_tempChangeInfo.m_changeReason, sizeof(m_tempChangeInfo.m_changeReason), "Normal level change");
#if SOURCE_ENGINE != SE_DARKMESSIAH
RETURN_META_NEWPARAMS(MRES_IGNORED, &IVEngineServer::ChangeLevel, (newmap, unknown));
#else
RETURN_META_NEWPARAMS(MRES_IGNORED, &IVEngineServer::ChangeLevel, (newmap, unknown, video, bLongLoading));
#endif
}
void NextMapManager::OnSourceModLevelChange( const char *mapName )

View File

@ -84,7 +84,11 @@ public:
void ForceChangeLevel(const char *mapName, const char* changeReason);
#if SOURCE_ENGINE != SE_DARKMESSIAH
void HookChangeLevel(const char *map, const char *unknown);
#else
void HookChangeLevel(const char *map, const char *unknown, const char *video, bool bLongLoading);
#endif
public:
SourceHook::List<MapChangeData *> m_mapHistory;

View File

@ -72,6 +72,8 @@ SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, in
#if SOURCE_ENGINE >= SE_ORANGEBOX
SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
#elif SOURCE_ENGINE == SE_DARKMESSIAH
SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
#else
extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);

View File

@ -5,20 +5,25 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sourcemod_mm", "sourcemod_m
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
CrazyDebug - Dark Messiah|Win32 = CrazyDebug - Dark Messiah|Win32
CrazyDebug - Episode 1|Win32 = CrazyDebug - Episode 1|Win32
CrazyDebug - Left 4 Dead|Win32 = CrazyDebug - Left 4 Dead|Win32
CrazyDebug - Old Metamod|Win32 = CrazyDebug - Old Metamod|Win32
CrazyDebug - Orange Box|Win32 = CrazyDebug - Orange Box|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Episode 1|Win32 = Debug - Episode 1|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Old Metamod|Win32 = Debug - Old Metamod|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Episode 1|Win32 = Release - Episode 1|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Old Metamod|Win32 = Release - Old Metamod|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.CrazyDebug - Dark Messiah|Win32.ActiveCfg = CrazyDebug - Dark Messiah|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.CrazyDebug - Dark Messiah|Win32.Build.0 = CrazyDebug - Dark Messiah|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.CrazyDebug - Episode 1|Win32.ActiveCfg = CrazyDebug - Episode 1|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.CrazyDebug - Episode 1|Win32.Build.0 = CrazyDebug - Episode 1|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.CrazyDebug - Left 4 Dead|Win32.ActiveCfg = CrazyDebug - Left 4 Dead|Win32
@ -27,6 +32,8 @@ Global
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.CrazyDebug - Old Metamod|Win32.Build.0 = CrazyDebug - Old Metamod|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.CrazyDebug - Orange Box|Win32.ActiveCfg = CrazyDebug - Orange Box|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.CrazyDebug - Orange Box|Win32.Build.0 = CrazyDebug - Orange Box|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.Debug - Episode 1|Win32.ActiveCfg = Debug - Episode 1|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.Debug - Episode 1|Win32.Build.0 = Debug - Episode 1|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
@ -35,6 +42,8 @@ Global
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.Debug - Old Metamod|Win32.Build.0 = Debug - Old Metamod|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.Release - Episode 1|Win32.ActiveCfg = Release - Episode 1|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.Release - Episode 1|Win32.Build.0 = Release - Episode 1|Win32
{E39527CD-7CAB-4420-97CC-DA1B93B260BC}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32

View File

@ -40,10 +40,10 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
Optimization="0"
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\mathlib&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;;&quot;$(MMSOURCE17)\core-legacy&quot;;&quot;$(MMSOURCE17)\core-legacy\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=2"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -122,10 +122,10 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
Optimization="0"
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\mathlib&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;;&quot;$(MMSOURCE17)\core-legacy&quot;;&quot;$(MMSOURCE17)\core-legacy\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=2"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -205,10 +205,10 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\mathlib&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;;&quot;$(MMSOURCE17)\core-legacy&quot;;&quot;$(MMSOURCE17)\core-legacy\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
@ -263,6 +263,253 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="CrazyDebug - Dark Messiah|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
Optimization="0"
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\mathlib&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=2"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-DARKM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\vstdlib.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\mathlib.lib&quot; dbghelp.lib &quot;Wsock32.lib&quot;"
OutputFile="$(OutDir)\sourcemod.2.darkm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - Dark Messiah|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
Optimization="0"
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\mathlib&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=2"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-DARKM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\vstdlib.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\mathlib.lib&quot; &quot;Wsock32.lib&quot;"
OutputFile="$(OutDir)\sourcemod.2.darkm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Dark Messiah|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\mathlib&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=2"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-DARKM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\vstdlib.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\mathlib.lib&quot; &quot;Wsock32.lib&quot;"
OutputFile="$(OutDir)\sourcemod.2.darkm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="CrazyDebug - Orange Box|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
@ -287,7 +534,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
Optimization="0"
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\mathlib&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=3"
@ -369,7 +616,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
Optimization="0"
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\mathlib&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=3"
@ -452,7 +699,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\mathlib&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=3"
@ -534,10 +781,10 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
Optimization="0"
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\mathlib&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=2"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -616,10 +863,10 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
Optimization="0"
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\mathlib&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=2"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -699,10 +946,10 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\mathlib&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(HL2SDK)\public\vstdlib&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=1"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
@ -781,7 +1028,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
Optimization="0"
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\mathlib&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=4"
@ -863,7 +1110,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
Optimization="0"
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\mathlib&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=4"
@ -946,7 +1193,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..\;..\systems;..\..\public;..\..\public\sourcepawn;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\mathlib&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMOD_MM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;SOURCEMOD_BUILD;SM_DEFAULT_THREADER;SOURCE_ENGINE=4"
@ -1064,6 +1311,22 @@
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug - Dark Messiah|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release - Dark Messiah|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug - Orange Box|Win32"
ExcludedFromBuild="true"

View File

@ -291,7 +291,7 @@ void RootConsoleMenu::OnRootConsoleCommand(const char *cmdname, const CCommand &
CON_COMMAND(sm, "SourceMod Menu")
{
#if SOURCE_ENGINE == SE_EPISODEONE
#if SOURCE_ENGINE <= SE_DARKMESSIAH
CCommand args;
#endif
g_RootMenu.GotRootCmd(args);
@ -327,7 +327,7 @@ void write_handles_to_game(const char *fmt, ...)
CON_COMMAND(sm_dump_handles, "Dumps Handle usage to a file for finding Handle leaks")
{
#if SOURCE_ENGINE == SE_EPISODEONE
#if SOURCE_ENGINE <= SE_DARKMESSIAH
CCommand args;
#endif
if (args.ArgC() < 2)

View File

@ -268,6 +268,7 @@ static cell_t BanClient(IPluginContext *pContext, const cell_t *params)
ban_flags = params[3];
ban_source = params[7];
#if SOURCE_ENGINE != SE_DARKMESSIAH
/* Check how we should ban the player */
if ((ban_flags & BANFLAG_AUTO) == BANFLAG_AUTO)
{
@ -303,6 +304,11 @@ static cell_t BanClient(IPluginContext *pContext, const cell_t *params)
{
return pContext->ThrowNativeError("No valid ban method flags specified");
}
#else
/* Dark Messiah doesn't have Steam IDs so there is only one ban method to choose */
ban_flags |= BANFLAG_IP;
ban_flags &= ~BANFLAG_AUTHID;
#endif
cell_t handled = 0;
if (ban_cmd[0] != '\0' && g_pOnBanClient->GetFunctionCount() > 0)

View File

@ -445,6 +445,10 @@ static cell_t GuessSDKVersion(IPluginContext *pContext, const cell_t *params)
{
return 10;
}
else if (version == SOURCE_ENGINE_DARKMESSIAH)
{
return 15;
}
else if (version == SOURCE_ENGINE_EPISODEONE)
{
return 20;

View File

@ -5,16 +5,20 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bintools", "bintools.vcproj
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Episode 1|Win32 = Debug - Episode 1|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Old Metamod|Win32 = Debug - Old Metamod|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Episode 1|Win32 = Release - Episode 1|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Old Metamod|Win32 = Release - Old Metamod|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E38F65D9-74B2-4373-B46A-DBB76F579F98}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{E38F65D9-74B2-4373-B46A-DBB76F579F98}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{E38F65D9-74B2-4373-B46A-DBB76F579F98}.Debug - Episode 1|Win32.ActiveCfg = Debug - Episode 1|Win32
{E38F65D9-74B2-4373-B46A-DBB76F579F98}.Debug - Episode 1|Win32.Build.0 = Debug - Episode 1|Win32
{E38F65D9-74B2-4373-B46A-DBB76F579F98}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
@ -23,6 +27,8 @@ Global
{E38F65D9-74B2-4373-B46A-DBB76F579F98}.Debug - Old Metamod|Win32.Build.0 = Debug - Old Metamod|Win32
{E38F65D9-74B2-4373-B46A-DBB76F579F98}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{E38F65D9-74B2-4373-B46A-DBB76F579F98}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{E38F65D9-74B2-4373-B46A-DBB76F579F98}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{E38F65D9-74B2-4373-B46A-DBB76F579F98}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{E38F65D9-74B2-4373-B46A-DBB76F579F98}.Release - Episode 1|Win32.ActiveCfg = Release - Episode 1|Win32
{E38F65D9-74B2-4373-B46A-DBB76F579F98}.Release - Episode 1|Win32.Build.0 = Release - Episode 1|Win32
{E38F65D9-74B2-4373-B46A-DBB76F579F98}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32

View File

@ -644,6 +644,161 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - Dark Messiah|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\jit;..\..\..\public\jit\x86;..\..\..\public\extensions;..\..\..\public\sourcepawn;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;BINTOOLS_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;HOOKING_ENABLED;SOURCE_ENGINE=2"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="1"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-DARKM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\vstdlib.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\mathlib.lib&quot;"
OutputFile="$(OutDir)\bintools.ext.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Dark Messiah|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\jit;..\..\..\public\jit\x86;..\..\..\public\extensions;..\..\..\public\sourcepawn;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;BINTOOLS_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;HOOKING_ENABLED;SOURCE_ENGINE=2"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-DARKM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\vstdlib.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\mathlib.lib&quot;"
OutputFile="$(OutDir)\bintools.ext.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>

View File

@ -5,16 +5,20 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdktools", "sdktools.vcproj
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Episode 1|Win32 = Debug - Episode 1|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Old Metamod|Win32 = Debug - Old Metamod|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Episode 1|Win32 = Release - Episode 1|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Old Metamod|Win32 = Release - Old Metamod|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Episode 1|Win32.ActiveCfg = Debug - Episode 1|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Episode 1|Win32.Build.0 = Debug - Episode 1|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
@ -23,6 +27,8 @@ Global
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Old Metamod|Win32.Build.0 = Debug - Old Metamod|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Episode 1|Win32.ActiveCfg = Release - Episode 1|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Episode 1|Win32.Build.0 = Release - Episode 1|Win32
{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32

View File

@ -40,7 +40,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\mathlib&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE17)\core-legacy&quot;;&quot;$(MMSOURCE17)\core-legacy\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
@ -122,7 +122,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\mathlib&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE17)\core-legacy&quot;;&quot;$(MMSOURCE17)\core-legacy\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
@ -203,7 +203,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;&quot;$(HL2SDKOB)\common&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\mathlib&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=3"
@ -285,7 +285,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;&quot;$(HL2SDKOB)\common&quot;;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\mathlib&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=3"
@ -366,7 +366,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\mathlib&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
@ -448,7 +448,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\mathlib&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
@ -529,7 +529,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;&quot;$(HL2SDKL4D)\common&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\mathlib&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=4"
@ -611,7 +611,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;&quot;$(HL2SDKL4D)\common&quot;;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\mathlib&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=4"
@ -668,6 +668,169 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - Dark Messiah|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\mathlib&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-DARKM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\vstdlib.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\mathlib.lib&quot;"
OutputFile="$(OutDir)\sdktools.ext.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Dark Messiah|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\mathlib&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(MMSOURCE17)\core&quot;;&quot;$(MMSOURCE17)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-DARKM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\vstdlib.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\mathlib.lib&quot;"
OutputFile="$(OutDir)\sdktools.ext.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>

View File

@ -47,7 +47,7 @@ CON_COMMAND(sm_print_telist, "Prints the temp entity list")
CON_COMMAND(sm_dump_teprops, "Dumps tempentity props to a file")
{
#if SOURCE_ENGINE == SE_EPISODEONE
#if SOURCE_ENGINE <= SE_DARKMESSIAH
CCommand args;
#endif
if (!g_TEManager.IsAvailable())

View File

@ -420,7 +420,7 @@ void UTIL_DrawSendTable(FILE *fp, SendTable *pTable, int level)
CON_COMMAND(sm_dump_netprops_xml, "Dumps the networkable property table as an XML file")
{
#if SOURCE_ENGINE == SE_EPISODEONE
#if SOURCE_ENGINE <= SE_DARKMESSIAH
CCommand args;
#endif
@ -462,7 +462,7 @@ CON_COMMAND(sm_dump_netprops_xml, "Dumps the networkable property table as an XM
CON_COMMAND(sm_dump_netprops, "Dumps the networkable property table as a text file")
{
#if SOURCE_ENGINE == SE_EPISODEONE
#if SOURCE_ENGINE <= SE_DARKMESSIAH
CCommand args;
#endif
@ -517,7 +517,7 @@ void _ignore_invalid_parameter(
CON_COMMAND(sm_dump_classes, "Dumps the class list as a text file")
{
#if SOURCE_ENGINE == SE_EPISODEONE
#if SOURCE_ENGINE <= SE_DARKMESSIAH
CCommand args;
#endif
@ -605,7 +605,6 @@ CON_COMMAND(sm_dump_classes, "Dumps the class list as a text file")
fprintf(fp,"%s - %s\n",sclass->GetName(), dict->m_Factories.GetElementName(i));
typedescription_t *datamap = gamehelpers->FindInDataMap(gamehelpers->GetDataMap(entity->GetBaseEntity()), "m_iEFlags");
int *eflags = (int *)((char *)entity->GetBaseEntity() + datamap->fieldOffset[TD_OFFSET_NORMAL]);
*eflags |= (1<<0); // EFL_KILLME
}
@ -710,7 +709,7 @@ void UTIL_DrawDataTable(FILE *fp, datamap_t *pMap, int level)
CON_COMMAND(sm_dump_datamaps, "Dumps the data map list as a text file")
{
#if SOURCE_ENGINE == SE_EPISODEONE
#if SOURCE_ENGINE <= SE_DARKMESSIAH
CCommand args;
#endif

View File

@ -214,6 +214,7 @@ static cell_t GetPlayerWeaponSlot(IPluginContext *pContext, const cell_t *params
return IndexOfEdict(pEdict);
}
#if SOURCE_ENGINE != SE_DARKMESSIAH
static cell_t IgniteEntity(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
@ -242,6 +243,42 @@ static cell_t IgniteEntity(IPluginContext *pContext, const cell_t *params)
return 1;
}
#else
/* Dark Messiah specific version */
static cell_t IgniteEntity(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[6];
InitPass(pass[0], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[4], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[5], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 6, &pCall))
{
return pContext->ThrowNativeError("\"Ignite\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"Ignite\" wrapper failed to initialized");
}
}
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
DECODE_VALVE_PARAM(3, vparams, 1);
DECODE_VALVE_PARAM(4, vparams, 2);
DECODE_VALVE_PARAM(5, vparams, 3);
/* Not sure what these params do, but they appear to be the default values */
*(int *)(vptr + 14) = 3;
*(int *)(vptr + 18) = 0;
FINISH_CALL_SIMPLE(NULL);
return 1;
}
#endif
static cell_t ExtinguishEntity(IPluginContext *pContext, const cell_t *params)
{
@ -456,7 +493,9 @@ static cell_t SlapPlayer(IPluginContext *pContext, const cell_t *params)
bool should_slay = false;
if (params[2])
{
#if SOURCE_ENGINE != SE_DARKMESSIAH
int *health = (int *)((char *)pEntity + s_health_offs);
if (*health - params[2] <= 0)
{
*health = 1;
@ -464,6 +503,17 @@ static cell_t SlapPlayer(IPluginContext *pContext, const cell_t *params)
} else {
*health -= params[2];
}
#else
float *health = (float *)((char *)pEntity + s_health_offs);
if (*health - (float)params[2] <= 0)
{
*health = 1.0f;
should_slay = true;
} else {
*health -= (float)params[2];
}
#endif
}
/* Teleport in a random direction - thank you, Mani!*/
@ -996,6 +1046,21 @@ static cell_t SetClientInfo(IPluginContext *pContext, const cell_t *params)
}
}
/* TODO: Use UpdateUserSettings function for all engines */
#if SOURCE_ENGINE == SE_DARKMESSIAH
static ValveCall *pUpdateSettings = NULL;
if (!pUpdateSettings)
{
if (!CreateBaseCall("UpdateUserSettings", ValveCall_Entity, NULL, NULL, 0, &pUpdateSettings))
{
return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
}
else if (!pUpdateSettings)
{
return pContext->ThrowNativeError("\"SetUserCvar\" wrapper failed to initialized");
}
}
#else
static int changedOffset = -1;
if (changedOffset == -1)
@ -1005,6 +1070,7 @@ static cell_t SetClientInfo(IPluginContext *pContext, const cell_t *params)
return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
}
}
#endif
unsigned char *CGameClient = (unsigned char *)pClient - 4;
@ -1016,8 +1082,15 @@ static cell_t SetClientInfo(IPluginContext *pContext, const cell_t *params)
DECODE_VALVE_PARAM(3, vparams, 1);
FINISH_CALL_SIMPLE(NULL);
#if SOURCE_ENGINE == SE_DARKMESSIAH
unsigned char *args = pUpdateSettings->stk_get();
*(void **)args = CGameClient;
pUpdateSettings->call->Execute(args, NULL);
pUpdateSettings->stk_put(args);
#else
uint8_t* changed = (uint8_t *)(CGameClient + changedOffset);
*changed = 1;
#endif
return 1;
}

View File

@ -12,6 +12,22 @@
}
}
/* Send properties and datamaps used by stocks in entity_prop_stocks.inc */
"#default"
{
"Keys"
{
"m_fFlags" "m_fFlags"
"m_MoveType" "m_MoveType"
"m_nRenderMode" "m_nRenderMode"
"m_nRenderFX" "m_nRenderFX"
"m_clrRender" "m_clrRender"
"m_flGravity" "m_flGravity"
"m_iHealth" "m_iHealth"
"m_nButtons" "m_nButtons"
}
}
/* Original engine specifics */
"#default"
{
@ -20,6 +36,11 @@
"engine" "original"
}
"Keys"
{
"m_iHealth" "m_fHealth"
}
"Offsets"
{
"GetDataDescMap"
@ -30,6 +51,30 @@
}
}
/* Dark Messiah engine specifics */
"#default"
{
"#supported"
{
"engine" "darkmessiah"
}
"Keys"
{
"m_iHealth" "m_fHealth"
"HintTextPreByte" "yes"
"ChatSayText" "yes"
}
"Offsets"
{
"GetDataDescMap"
{
"windows" "12"
}
}
}
/* OB/L4D engine specifics */
"#default"
{

View File

@ -0,0 +1,322 @@
"Games"
{
/* Sounds */
"#default"
{
"Keys"
{
"SlapSoundCount" "3"
"SlapSound1" "default/player/sword_on_flesh_std01.wav"
"SlapSound2" "default/player/sword_on_flesh_std05.wav"
"SlapSound3" "default/player/bone_breaking03.wav"
}
}
/* Properties */
"#default"
{
"Offsets"
{
"m_iHealth"
{
"class" "CBasePlayer"
"prop" "m_fHealth"
}
}
}
/* General Temp Entities */
"#default"
{
"#supported"
{
"game" "!Might and Magic Multiplayer"
}
"Offsets"
{
/* Offset into CBaseTempEntity constructor */
"s_pTempEntities"
{
"windows" "17"
}
"GetTEName"
{
"windows" "4"
}
"GetTENext"
{
"windows" "8"
}
"TE_GetServerClass"
{
"windows" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
}
}
}
/* Create Entity Signatures */
"#default"
{
"#supported"
{
"game" "!Might and Magic Multiplayer"
}
"Signatures"
{
"DispatchSpawn"
{
"library" "server"
"windows" "\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x60\x8B\x16"
}
"CreateEntityByName"
{
"library" "server"
"windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x2A\x85\xC0"
}
}
}
/* CGlobalEntityList */
"#default"
{
"#supported"
{
"game" "!Might and Magic Multiplayer"
}
"Offsets"
{
/* Offset into LevelShutdown */
"gEntList"
{
"windows" "11"
}
}
"Signatures"
{
"LevelShutdown"
{
"library" "server"
"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
}
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
"windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x18\x8B\x01\xFF\x50\x08\x8B\x08\x81\xE1\xFF\x0F\x00\x00\x83\xC1\x01\xC1\xE1\x04\x8B\x3C\x31\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x3A\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\x8D"
}
}
}
/* General GameRules */
"#default"
{
"#supported"
{
"game" "!Might and Magic Multiplayer"
}
"Offsets"
{
/* Offset into CreateGameRulesObject */
"g_pGameRules"
{
"windows" "2"
}
}
"Signatures"
{
/* This signature sometimes has multiple matches, but this
* does not matter as g_pGameRules is involved in all of them.
* The same g_pGameRules offset applies to each match.
*
* Sometimes this block of bytes is at the beginning of the static
* CreateGameRulesObject function and sometimes it is in the middle
* of an entirely different function. This depends on the game.
*/
"CreateGameRulesObject"
{
"library" "server"
"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50"
}
}
}
/* IServer interface pointer */
"#default"
{
"Keys"
{
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
*
* The engine binary is not actually scanned in order to look for
* this. SourceHook is used to used to determine the address of the
* function and this signature is used to verify that it contains
* the expected code. A pointer to sv (IServer interface) is used
* here.
*/
"CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
}
"Offsets"
{
/* Offset into IVEngineServer::CreateFakeClient */
"sv"
{
"windows" "6"
}
}
}
/* EntityFactoryDictionary function */
"#default"
{
"Signatures"
{
"EntityFactory"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"#supported"
{
"game" "!Might and Magic Multiplayer"
}
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x83\xEC\x1C\x53\x55\x56\x8B\x71\x14"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
"Offsets"
{
"FireOutputBackup"
{
"windows" "6"
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s"
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
"windows" "17"
}
"UpdateUserSettings"
{
"windows" "7"
}
}
}
/* Dark Messiah */
"!Might and Magic Multiplayer"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "309"
}
"RemovePlayerItem"
{
"windows" "210"
}
"Weapon_GetSlot"
{
"windows" "208"
}
"Ignite"
{
"windows" "172"
}
"Extinguish"
{
"windows" "173"
}
"Teleport"
{
"windows" "92"
}
"GetVelocity"
{
"windows" "115"
}
"EyeAngles"
{
"windows" "107"
}
"AcceptInput"
{
"windows" "34"
}
"DispatchKeyValue"
{
"windows" "30"
}
"DispatchKeyValueFloat"
{
"windows" "29"
}
"DispatchKeyValueVector"
{
"windows" "28"
}
"SetEntityModel"
{
"windows" "25"
}
"WeaponEquip"
{
"windows" "202"
}
"Activate"
{
"windows" "32"
}
}
"Signatures"
{
"CommitSuicide"
{
"library" "server"
"windows" "\x83\xEC\x44\x56\x8B\xF1\x8B\x8E\x2A\x00\x00\x00\x85\xC9"
}
}
}
}

View File

@ -19,6 +19,11 @@
"engine" "original"
}
"engine.darkm.txt"
{
"engine" "darkmessiah"
}
"game.tf.txt"
{
"game" "tf"

View File

@ -67,7 +67,8 @@
#define FILENAME_1_4_EP1 "sourcemod.1.ep1" PLATFORM_EXT
#define FILENAME_1_6_EP2 "sourcemod.2.ep2" PLATFORM_EXT
#define FILENAME_1_6_EP1 "sourcemod.2.ep1" PLATFORM_EXT
#define FILENAME_1_7_L4D "sourcemod.2.l4d" PLATFORM_EXT
#define FILENAME_1_6_L4D "sourcemod.2.l4d" PLATFORM_EXT
#define FILENAME_1_6_DARKM "sourcemod.2.darkm" PLATFORM_EXT
HINSTANCE g_hCore = NULL;
bool load_attempted = false;
@ -203,20 +204,25 @@ DLL_EXPORT METAMOD_PLUGIN *CreateInterface_MMS(const MetamodVersionInfo *mvi, co
switch (mvi->source_engine)
{
case SOURCE_ENGINE_ORIGINAL:
case SOURCE_ENGINE_EPISODEONE:
{
filename = FILENAME_1_6_EP1;
break;
}
case SOURCE_ENGINE_ORANGEBOX:
{
filename = FILENAME_1_6_EP2;
break;
}
case SOURCE_ENGINE_EPISODEONE:
case SOURCE_ENGINE_ORIGINAL:
{
filename = FILENAME_1_6_EP1;
break;
}
case SOURCE_ENGINE_LEFT4DEAD:
{
filename = FILENAME_1_7_L4D;
filename = FILENAME_1_6_L4D;
break;
}
case SOURCE_ENGINE_DARKMESSIAH:
{
filename = FILENAME_1_6_DARKM;
break;
}
default:

View File

@ -53,9 +53,13 @@ new Handle:g_Cvar_Chatmode = INVALID_HANDLE;
new bool:g_DoColor = true;
new g_GameEngine = SOURCE_SDK_UNKNOWN;
public OnPluginStart()
{
LoadTranslations("common.phrases");
g_GameEngine = GuessSDKVersion();
g_Cvar_Chatmode = CreateConVar("sm_chat_mode", "1", "Allows player's to send messages to admin chat.", 0, true, 0.0, true, 1.0);
@ -63,7 +67,13 @@ public OnPluginStart()
RegConsoleCmd("say_team", Command_SayAdmin);
RegAdminCmd("sm_say", Command_SmSay, ADMFLAG_CHAT, "sm_say <message> - sends message to all players");
RegAdminCmd("sm_csay", Command_SmCsay, ADMFLAG_CHAT, "sm_csay <message> - sends centered message to all players");
RegAdminCmd("sm_hsay", Command_SmHsay, ADMFLAG_CHAT, "sm_hsay <message> - sends hint message to all players");
/* HintText does not work on Dark Messiah */
if (g_GameEngine != SOURCE_SDK_DARKMESSIAH)
{
RegAdminCmd("sm_hsay", Command_SmHsay, ADMFLAG_CHAT, "sm_hsay <message> - sends hint message to all players");
}
RegAdminCmd("sm_tsay", Command_SmTsay, ADMFLAG_CHAT, "sm_tsay [color] <message> - sends top-left message to all players");
RegAdminCmd("sm_chat", Command_SmChat, ADMFLAG_CHAT, "sm_chat <message> - sends message to admins");
RegAdminCmd("sm_psay", Command_SmPsay, ADMFLAG_CHAT, "sm_psay <name or #userid> <message> - sends private message");

View File

@ -78,6 +78,8 @@ new UserMsg:g_FadeUserMsgId;
// Serial Generator for Timer Safety
new g_Serial_Gen = 0;
new g_GameEngine = SOURCE_SDK_UNKNOWN;
// Flags used in various timers
#define DEFAULT_TIMER_FLAGS TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE
@ -100,6 +102,7 @@ public OnPluginStart()
LoadTranslations("common.phrases");
LoadTranslations("funcommands.phrases");
g_GameEngine = GuessSDKVersion();
g_FadeUserMsgId = GetUserMessageId("Fade");
RegisterCvars( );

View File

@ -157,11 +157,29 @@ public Action:Timer_Freeze(Handle:timer, any:value)
if (g_FreezeTime[client] == 0)
{
UnfreezeClient(client);
PrintHintText(client, "You are now unfrozen.");
/* HintText doesn't work on Dark Messiah */
if (g_GameEngine != SOURCE_SDK_DARKMESSIAH)
{
PrintHintText(client, "You are now unfrozen.");
}
else
{
PrintCenterText(client, "You are now unfrozen.");
}
return Plugin_Stop;
}
if (g_GameEngine != SOURCE_SDK_DARKMESSIAH)
{
PrintHintText(client, "You will be unfrozen in %d seconds.", g_FreezeTime[client]);
}
else
{
PrintCenterText(client, "You will be unfrozen in %d seconds.", g_FreezeTime[client]);
}
PrintHintText(client, "You will be unfrozen in %d seconds.", g_FreezeTime[client]);
g_FreezeTime[client]--;
SetEntityMoveType(client, MOVETYPE_NONE);
SetEntityRenderColor(client, 0, 128, 255, 135);

View File

@ -170,9 +170,27 @@ enum RenderFx
*/
stock GetEntityFlags(entity)
{
return GetEntProp(entity, Prop_Data, "m_fFlags");
static bool:gotconfig = false;
static String:datamap[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_fFlags", datamap, sizeof(datamap));
CloseHandle(gc);
if (!exists)
{
strcopy(datamap, sizeof(datamap), "m_fFlags");
}
gotconfig = true;
}
return GetEntProp(entity, Prop_Data, datamap);
}
/**
* Gets an entity's movetype.
*
@ -182,8 +200,24 @@ stock GetEntityFlags(entity)
*/
stock MoveType:GetEntityMoveType(entity)
{
new offset = GetEntSendPropOffs(entity, "movetype");
return MoveType:GetEntData(entity, offset, 1);
static bool:gotconfig = false;
static String:datamap[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_MoveType", datamap, sizeof(datamap));
CloseHandle(gc);
if (!exists)
{
strcopy(datamap, sizeof(datamap), "m_MoveType");
}
gotconfig = true;
}
return MoveType:GetEntProp(entity, Prop_Data, datamap);
}
/**
@ -196,8 +230,24 @@ stock MoveType:GetEntityMoveType(entity)
*/
stock SetEntityMoveType(entity, MoveType:mt)
{
new offset = GetEntSendPropOffs(entity, "movetype");
SetEntData(entity, offset, mt, 1, true);
static bool:gotconfig = false;
static String:datamap[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_MoveType", datamap, sizeof(datamap));
CloseHandle(gc);
if (!exists)
{
strcopy(datamap, sizeof(datamap), "m_MoveType");
}
gotconfig = true;
}
SetEntProp(entity, Prop_Data, datamap, mt);
}
/**
@ -209,7 +259,24 @@ stock SetEntityMoveType(entity, MoveType:mt)
*/
stock RenderMode:GetEntityRenderMode(entity)
{
return RenderMode:GetEntProp(entity, Prop_Send, "m_nRenderMode", 1);
static bool:gotconfig = false;
static String:prop[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_nRenderMode", prop, sizeof(prop));
CloseHandle(gc);
if (!exists)
{
strcopy(prop, sizeof(prop), "m_nRenderMode");
}
gotconfig = true;
}
return RenderMode:GetEntProp(entity, Prop_Send, prop, 1);
}
/**
@ -222,7 +289,24 @@ stock RenderMode:GetEntityRenderMode(entity)
*/
stock SetEntityRenderMode(entity, RenderMode:mode)
{
SetEntProp(entity, Prop_Send, "m_nRenderMode", mode, 1);
static bool:gotconfig = false;
static String:prop[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_nRenderMode", prop, sizeof(prop));
CloseHandle(gc);
if (!exists)
{
strcopy(prop, sizeof(prop), "m_nRenderMode");
}
gotconfig = true;
}
SetEntProp(entity, Prop_Send, prop, mode, 1);
}
/**
@ -234,7 +318,24 @@ stock SetEntityRenderMode(entity, RenderMode:mode)
*/
stock RenderFx:GetEntityRenderFx(entity)
{
return RenderFx:GetEntProp(entity, Prop_Send, "m_nRenderFX", 1);
static bool:gotconfig = false;
static String:prop[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_nRenderFX", prop, sizeof(prop));
CloseHandle(gc);
if (!exists)
{
strcopy(prop, sizeof(prop), "m_nRenderFX");
}
gotconfig = true;
}
return RenderFx:GetEntProp(entity, Prop_Send, prop, 1);
}
/**
@ -247,7 +348,24 @@ stock RenderFx:GetEntityRenderFx(entity)
*/
stock SetEntityRenderFx(entity, RenderFx:fx)
{
SetEntProp(entity, Prop_Send, "m_nRenderFX", fx, 1);
static bool:gotconfig = false;
static String:prop[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_nRenderFX", prop, sizeof(prop));
CloseHandle(gc);
if (!exists)
{
strcopy(prop, sizeof(prop), "m_nRenderFX");
}
gotconfig = true;
}
SetEntProp(entity, Prop_Send, prop, fx, 1);
}
/**
@ -263,15 +381,36 @@ stock SetEntityRenderFx(entity, RenderFx:fx)
*/
stock SetEntityRenderColor(entity, r=255, g=255, b=255, a=255)
{
new offset = GetEntSendPropOffs(entity, "m_clrRender");
static bool:gotconfig = false;
static String:prop[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop));
CloseHandle(gc);
if (!exists)
{
strcopy(prop, sizeof(prop), "m_clrRender");
}
gotconfig = true;
}
new offset = GetEntSendPropOffs(entity, prop);
if (offset <= 0)
{
ThrowError("SetEntityRenderColor not supported by this mod");
}
SetEntData(entity, offset, r, 1, true);
SetEntData(entity, offset + 1, g, 1, true);
SetEntData(entity, offset + 2, b, 1, true);
SetEntData(entity, offset + 3, a, 1, true);
}
/* GuessSDKVersion */
/**
* Gets an entity's gravity.
*
@ -281,7 +420,24 @@ stock SetEntityRenderColor(entity, r=255, g=255, b=255, a=255)
*/
stock Float:GetEntityGravity(entity)
{
return GetEntPropFloat(entity, Prop_Data, "m_flGravity");
static bool:gotconfig = false;
static String:datamap[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_flGravity", datamap, sizeof(datamap));
CloseHandle(gc);
if (!exists)
{
strcopy(datamap, sizeof(datamap), "m_flGravity");
}
gotconfig = true;
}
return GetEntPropFloat(entity, Prop_Data, datamap);
}
/**
@ -294,7 +450,24 @@ stock Float:GetEntityGravity(entity)
*/
stock SetEntityGravity(entity, Float:amount)
{
SetEntPropFloat(entity, Prop_Data, "m_flGravity", amount);
static bool:gotconfig = false;
static String:datamap[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_flGravity", datamap, sizeof(datamap));
CloseHandle(gc);
if (!exists)
{
strcopy(datamap, sizeof(datamap), "m_flGravity");
}
gotconfig = true;
}
SetEntPropFloat(entity, Prop_Data, datamap, amount);
}
/**
@ -307,7 +480,50 @@ stock SetEntityGravity(entity, Float:amount)
*/
stock SetEntityHealth(entity, amount)
{
SetEntProp(entity, Prop_Send, "m_iHealth", amount);
static bool:gotconfig = false;
static String:prop[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_iHealth", prop, sizeof(prop));
CloseHandle(gc);
if (!exists)
{
strcopy(prop, sizeof(prop), "m_iHeath");
}
gotconfig = true;
}
decl String:cls[64];
new PropFieldType:type;
new offset;
if (!GetEntityNetClass(ent, cls, sizeof(cls)))
{
ThrowError("SetEntityHealth not supported by this mod: Could not get serverclass name");
return;
}
offset = FindSendPropInfo(cls, prop, type);
if (offset <= 0)
{
ThrowError("SetEntityHealth not supported by this mod");
return;
}
/* Dark Messiah uses a float for the health instead an integer */
if (type == PropField_Float)
{
SetEntDataFloat(entity, offset, float(amount));
}
else
{
SetEntProp(entity, prop, amount);
}
}
/**
@ -320,5 +536,22 @@ stock SetEntityHealth(entity, amount)
*/
stock GetClientButtons(client)
{
return GetEntProp(client, Prop_Data, "m_nButtons");
static bool:gotconfig = false;
static String:datamap[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_nButtons", datamap, sizeof(datamap));
CloseHandle(gc);
if (!exists)
{
strcopy(datamap, sizeof(datamap), "m_nButtons");
}
gotconfig = true;
}
return GetEntProp(client, Prop_Data, datamap);
}

View File

@ -37,6 +37,7 @@
#define SOURCE_SDK_UNKNOWN 0 /**< Could not determine the engine version */
#define SOURCE_SDK_ORIGINAL 10 /**< Original Source engine (still used by "The Ship") */
#define SOURCE_SDK_DARKMESSIAH 15 /**< Modified version of original engine used by Dark Messiah (no SDK) */
#define SOURCE_SDK_EPISODE1 20 /**< SDK+Engine released after Episode 1 */
#define SOURCE_SDK_EPISODE2 30 /**< SDK+Engine released after Episode 2/Orange Box */
#define SOURCE_SDK_LEFT4DEAD 40 /**< Engine released after Left 4 Dead (no SDK yet) */

View File

@ -175,6 +175,10 @@ namespace builder
{
continue;
}
if ((libs[i].platform & cfg.Platform) != cfg.Platform)
{
continue;
}
if (!BuildLibrary(pkg, libs[i]))
{
throw new System.Exception("Failed to compile library: " + libs[i].binary_name);

View File

@ -4,6 +4,7 @@ using System.Text;
namespace builder
{
[Flags]
public enum BasePlatform
{
Platform_Windows,

View File

@ -12,6 +12,7 @@ namespace builder
{
BuildMode_Simple,
BuildMode_OldMetamod,
BuildMode_DarkMessiah,
BuildMode_Episode1,
BuildMode_Episode2,
BuildMode_Left4Dead
@ -25,15 +26,17 @@ namespace builder
is_executable = false;
release_mode = ReleaseMode.ReleaseMode_Release;
build_mode = BuildMode.BuildMode_Simple;
platform = BasePlatform.Platform_Linux | BasePlatform.Platform_Windows;
}
public string binary_name; /* Name of binary */
public string source_path; /* Local path to library build scripts */
public ReleaseMode release_mode; /* Release mode */
public BuildMode build_mode; /* Build mode */
public string package_path; /* Final relative path */
public bool has_platform_ext; /* Add extra platform extension? */
public string vcproj_name; /* Project file, NULL for standard */
public bool is_executable; /* If this is an EXE instead of a DLL */
public string binary_name; /* Name of binary */
public string source_path; /* Local path to library build scripts */
public ReleaseMode release_mode; /* Release mode */
public BuildMode build_mode; /* Build mode */
public string package_path; /* Final relative path */
public bool has_platform_ext; /* Add extra platform extension? */
public string vcproj_name; /* Project file, NULL for standard */
public bool is_executable; /* If this is an EXE instead of a DLL */
public BasePlatform platform; /* Platforms for which the binary should be built */
};
public class Plugin

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@ -66,6 +66,7 @@ namespace builder
folders.Add("addons/sourcemod/scripting/basebans");
folders.Add("addons/sourcemod/scripting/funcommands");
folders.Add("addons/sourcemod/extensions/auto.1.ep1");
folders.Add("addons/sourcemod/extensions/auto.2.darkm");
//folders.Add("addons/sourcemod/extensions/auto.2.ep1");
folders.Add("addons/sourcemod/extensions/auto.2.ep2");
folders.Add("addons/sourcemod/extensions/auto.2.l4d");
@ -159,6 +160,15 @@ namespace builder
lib.build_mode = BuildMode.BuildMode_OldMetamod;
libraries.Add(lib);
lib = new Library();
lib.package_path = "addons/sourcemod/bin";
lib.source_path = "core";
lib.binary_name = "sourcemod.2.darkm";
lib.vcproj_name = "sourcemod_mm";
lib.build_mode = BuildMode.BuildMode_DarkMessiah;
lib.platform = BasePlatform.Platform_Windows;
libraries.Add(lib);
lib = new Library();
lib.package_path = "addons/sourcemod/bin";
lib.source_path = "core";
@ -204,6 +214,15 @@ namespace builder
lib.build_mode = BuildMode.BuildMode_OldMetamod;
libraries.Add(lib);
lib = new Library();
lib.package_path = "addons/sourcemod/extensions/auto.2.darkm";
lib.source_path = "extensions/bintools";
lib.binary_name = "bintools.ext";
lib.vcproj_name = "bintools";
lib.build_mode = BuildMode.BuildMode_DarkMessiah;
lib.platform = BasePlatform.Platform_Windows;
libraries.Add(lib);
lib = new Library();
lib.package_path = "addons/sourcemod/extensions/auto.2.ep2";
lib.source_path = "extensions/bintools";
@ -235,6 +254,15 @@ namespace builder
lib.build_mode = BuildMode.BuildMode_OldMetamod;
libraries.Add(lib);
lib = new Library();
lib.package_path = "addons/sourcemod/extensions/auto.2.darkm";
lib.source_path = "extensions/sdktools";
lib.binary_name = "sdktools.ext";
lib.vcproj_name = "sdktools";
lib.build_mode = BuildMode.BuildMode_DarkMessiah;
lib.platform = BasePlatform.Platform_Windows;
libraries.Add(lib);
lib = new Library();
lib.package_path = "addons/sourcemod/extensions/auto.2.ep2";
lib.source_path = "extensions/sdktools";

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@ -38,6 +38,10 @@ namespace builder
config_name = "Debug";
}
if (lib.build_mode == BuildMode.BuildMode_DarkMessiah)
{
config_name = config_name + " - Dark Messiah";
}
if (lib.build_mode == BuildMode.BuildMode_Episode1)
{
config_name = config_name + " - Episode 1";