Commit Graph
387 Commits
Author SHA1 Message Date
BotoX b31375f087 Fix @spec not targeting clients in unassigned team. 2024-06-09 17:33:19 +02:00
BenoistandKenzzer 7df2f8e045 Reconcile the concept of Edict & Networkable across the codebase (#1903)
* Reconcile the concept of Edict & Networkable across the codebase

* There's no need to check this, it's done elsewhere. Also could be null (segfault)

* This was never needed

* Pseudo review changes

Re-added removed null checks, and added new ones.

Changed the error messages in Get/SetProp natives to better reflect reality.

* Don't change the behaviour of GetEntityNetClass

* Overload IGameHelpers::FindServerClass

* Make error messages more accurate

* Fix a dev comment

* Rename FindServerClass

---------

Co-authored-by: Kenzzer <[email protected]>
2024-06-01 14:07:55 +00:00
1mpulse 9f3584a056 fix VDECODE_FLAG_ALLOWNOTINGAME flag (#2000)
Corrects the check for the VDECODE_FLAG_ALLOWNOTINGAME flag
2024-06-01 13:57:07 +00:00
e07c120cab CDetour safetyhook (#2162)
* Add safetyhook, remove libudis86

Co-authored-by: bottiger1 <[email protected]>

* Add modified CDetour

Co-authored-by: bottiger1 <[email protected]>

* Add CDetour [Safetyhook] to build script

* Re-enable loader/core/corelogic, and fix new C++20 error

* Reenable all extensions (except dhooks)

* Make cstrike compile against new CDetour

* Remove unused variable in sdktools output?

* Make sdktools compile against new cdetour

* Downgrade to C++17

* remove auto

* fix compilation on linux

* Re-enable dhooks

* Re-authorise old compilers

* Fix invalid downgrade of std::optional

* readd libudis86 for dhooks only

---------

Co-authored-by: Kenzzer <[email protected]>
Co-authored-by: bottiger1 <[email protected]>
2024-05-21 01:53:44 +00:00
Kit o' Rifty f08f1ef0d6 Fix passing variant_t parameters + fix codegen stack on Win64 (#2117)
* Fix 64-bit JIT not allocating stack space for params on stack
Fix wrong cond check for passing objects by value

* Fix wrong FireOutput detour proto on win64
2024-05-05 21:17:59 +00:00
bottiger1 5cb2d68fd7 AcceptEntityInput 64bit fix (#2149)
* Fix AcceptEntityInput on 64 bit by using struct from SDK instead of pointer math.

* Fix from Malifox. Not sure what it does but it is supposedly related to the AcceptEntityInput crash.

* Fix episode1 and darkm sdk paths
2024-05-05 20:06:06 +00:00
Nicholas Hastings b42e5ac922 Convert AMBuild scripts to use hl2sdk-manifests (#2096)
* Add hl2sdk-manifests submodule

* Update AMBuild scripts to utilize hl2sdk-manifests

* Add build*/ to .gitignore
2023-12-18 23:15:44 +00:00
David Anderson ae4e043c3e Enable C++17. 2023-10-21 19:02:51 -04:00
hydrogen-mvm a20eb08dc6 Fix replay workaround not triggering (#2033) 2023-07-29 20:53:17 +00:00
Nicholas Hastings cd6886319c Fix crash with IgniteEntity on MCV (#1924)
* Fix crash with IgniteEntity on MCV.

* Formatting.
2023-02-04 16:09:46 +00:00
Nick Hastings d5a26adc49 Regression fix for CS:GO GivePlayerItem.
Regressed in https://github.com/alliedmodders/sourcemod/pull/1887
2023-01-20 10:09:22 -05:00
Nicholas Hastings 8922ed0c5d Add TE_WriteEnt and TE_ReadEnt natives to SDKTools. (#1905) 2023-01-14 14:48:05 +00:00
Nicholas Hastings 775d4f04f2 Add missing set of CBaseEntity::Teleport param on newer games (#1894)
* Add setting of missing CBaseEntity::Teleport param on newer games

* Rearrange SOURCE_ENGINE defines of games between Portal 2 and CS:GO.
2022-12-27 19:29:22 +00:00
peace-maker 4320d7b17a Get sdktools and sdkhooks/dhooks to load on hl2sdk-mock (#1892)
* Build SDKTools for hl2sdk-mock

* Fix loading of extensions using advanced naming scheme for hl2sdk-mock

* Fix error on missing sv_visiblemaxplayers convar

* Build SDKHooks for hl2sdk-mock

* Fix x86_64 SourcePawn VM filename

* SDKHooks: Ignore missing IEntityListeners list in hl2sdk-mock
2022-12-22 18:39:12 +01:00
TrueProfesional 174bf307a2 Add weapon_bayonet to the list of blocked knives (#1758) 2022-12-20 22:17:22 +00:00
Nicholas Hastings b77e8c50ac Add support for Military Conflict: Vietnam (#1887) 2022-12-20 21:46:18 +00:00
vanz666 8538233985 Expose custom sdktools trace types from hl2sdk (#1822)
* Update trnatives.cpp

* Update sdktools_trace.inc

* Update trnatives.cpp
2022-12-02 14:11:05 +01:00
Spirrwell e34e9b9869 Split PVKII into its own engine branch (#1847)
* Initial PVKII branch support

* Change PVKII code to 23, DOTA uses 22 in MM

* Bunch more SE_PVKII preprocessor that was missed

* Add some missing SOURCE_ENGINE_PVKII cases

* Update PVKII FireOutput signature for Linux

* Update checkout-deps with 'pvkii'

* Fix FireOutput signature for PVKII, accidentally used one from newer build

* Change PVKII code to 10, and bump others by 1

* Only check against SE_SDK2013 here, like Metamod

* More SE_PVKII preprocessor cleanup
2022-10-24 19:27:32 +00:00
Accelerator e5ebd65176 Exposed SDKCall_Engine call type to use CVEngineServer methods (#1648)
* Update vdecoder.h

* Update vcaller.cpp

* Update sdktools.inc
2022-07-26 22:14:49 +02:00
42 625c7a98f2 Fix support for SDKCall returning non-networked entity (#1797) 2022-07-08 14:33:43 +00:00
Mikusch 278998f7d0 SDKTools: Add explode parameter to ForcePlayerSuicide native (#1782)
* Expose CommitSuicide params

* A single space

* Validate param count

* Set force param to true by default
2022-07-07 14:14:50 +02:00
domino_ b057580a62 Add a OnPlayerRunCmdPre forward (#1760)
Adds an OnPlayerRunCmdPre forward in order for plugins to be able to hook OnPlayerRunCmd with the guarantee that none of the parameters have been modified by other plugins. As such, OnPlayerRunCmdPre's parameters cannot be modified and are read-only. 

Plugins that wish to use OnPlayerRunCmdPre can maintain backwards compatibility with SourceMod 1.10 by falling back to OnPlayerRunCmd if the Pre variant was never fired.
2022-04-25 14:00:53 -07:00
Mikusch a877a4475b SDKTools: Clear gamerules pointer on level shutdown (#1755)
* Clear gamerules pointer on level shutdown

* Move LevelShutdown up
2022-04-22 11:48:21 +02:00
XeroX 6b588fff61 ZPS: Add missing offsets (#1719)
* Update offsets for ZPS 3.2

Zombie Panic! Source Version 3.2 released and these are the updated offsets.

* Update offsets for 3.2

ZPS 3.2 has been release and these are the updated offsets / signatures.

* ZPS: Add missing offsets.

Adds support for OnTakeDamage_Alive, GetMaxHealth, Blocked, Reload and GroundEntChanged.
I wasn't aware these were missing entirely or I would have pushed them with the previous PR.

* ZPS Add missing offsets.

Adds support for GivePlayerAmmo.
Wasn't aware these were missing the first place.

* Fix ForcePlayerSuicide not properly working in ZPS

ZPS requires the second bool parameter to be true otherwise it won't do anything for players in the lobby or delayed for players on either team 2 or team 3.

* Fixed breaking code for other mods.

Added bForce which is set to true for zps.
2022-04-16 14:07:16 +00:00
David Anderson 01203a5a44 Update SourcePawn. 2022-03-09 18:00:54 -08:00
komashchenko f5f26e2dfe Fix GetGameSoundParams in CSGO (#1631)
* Fix GetGameSoundParams CSGO

* Added preprocessor comments

* Revert InternalPrecacheScriptSound
2022-02-01 17:14:53 +01:00
Mikusch afc9310704 Add LookupEntityAttachment & GetEntityAttachment natives (#1653)
Using the virtual `CBaseAnimating::GetAttachment(int, matrix3x4_t &)` was a deliberate choice because virtual offsets are generally easier to maintain than signatures. The `matrix3x4_t` is converted to world position and world angles internally.
Some of the other overloads are also inlined on a few games, making this the best choice.

Since this call can only be used on classes inheriting `CBaseAnimating`, we check if the `DT_BaseAnimating` SendTable exists on the entity, throwing a native error if it doesn't.
This safeguard could be greatly improved with a call to `CBaseEntity::GetBaseAnimating`, but would require more gamedata (maybe something to consider for the future?)
2022-01-03 13:13:54 +00:00
b38c9824fe sdktools: Add EntityCollisionRulesChanged & SetEntityOwner natives (#1620)
* Add EntityCollisionRulesChanged & SetEntityOwner natives

* fix win build, and unpushed changes

* Fixed bad world loop

* Requested changes + csgo offsets

* small copy paste mistake

* Strip the debug log lines

* Tiny clean up in comments

* line

* <dvander> try again

* sdktools: add default Param for owner.

Co-authored-by: Kenzzer <[email protected]>
Co-authored-by: Kyle Sanderson <[email protected]>
2021-11-21 23:03:35 -08:00
Nick Hastings 38a069b97a Throw error if unknown SDK call type specified. 2021-10-26 17:32:25 -04:00
Nick Hastings 4b58b9f673 Reorder SDKCallType enum for better compatibility with existing plugins. 2021-10-26 17:32:02 -04:00
dragokas ffc23a1a1e Exposed SDKCall_Server call type to use CBaseServer methods 2021-10-26 17:18:16 -04:00
Nick Hastings f9309c83d2 Don't cache replay_enable value when evaling whether to use FileExists hook.
Speculative fix for #1581
2021-10-24 08:54:15 -05:00
Nick Hastings ed96da1afc Fix incorrect param types in CS:GO GNI (otherwise broken for x64). 2021-10-12 20:56:51 -04:00
Nick Hastings da3146e294 Remove manual ptr math in vnatives for params not mapped to cell params. 2021-10-12 20:56:51 -04:00
Nick Hastings 5aa0cdfd45 Fix Blade Symphony GiveNamedItem call on x64. 2021-10-12 20:56:51 -04:00
Nick Hastings 0be7813398 Add ValveType_Object type.
This is for the few cases where we have function parameters to objects that
don't fit our other predefined types (CBaseEntity, CBasePlayer, string).

Most calls currently pass those as POD (which is incorrect, but works on
x86), or one of the other pointer types (which is also incorrect, and can
lead to confusion, but works on x86 and x86-64).

This type only works when manually buffering the parameter for calls, and
is not supported for return types.
2021-10-12 20:56:51 -04:00
Nick Hastings 115e3d4392 Update multiple SDKTools calls to be x64-safe [sizeof(void*) != sizeof(int)] 2021-10-12 20:56:51 -04:00
Nick Hastings 9e083ec668 Use new GetIServer call and updated IServerTools calls on Blade Symphony. 2021-10-12 20:56:51 -04:00
Nick Hastings 68c8857410 Enable more CS:GO engine logic for Blade Symphony. 2021-10-12 20:56:51 -04:00
Nick Hastings dc2967b2e7 Fix CS:GO transposing of GiveNamedItem last param and return. 2021-10-12 20:56:51 -04:00
A1m` 59840685a4 Fix 'GiveNamedItem' in the game left4dead2. (#1590)
* Fix 'GiveNamedItem' in the game left4dead2.

The method 'CCSPlayer::GiveNamedItem(char const*, int, CBaseEntity*)' does not work in game left4dead2, any given weapon and object immediately falls to the ground, besides, the code is missing a parameter to call this method (even with the added parameter does not give a weapon to hands). Another method 'CTerrorPlayer::GiveNamedItem(char const*, int, bool, CBaseEntity*)' works great, besides it makes it possible to give out all the items that exist in the game.

* Add x64 support

Add x64 support

* Changed argument type to bool.

Changed argument type to bool.
2021-10-02 14:45:18 +00:00
Asher Baker 5ea096e61e Support reading legacy sendprop arrays (#1550)
This rounds out the work started in #1548 to complete support for
reading the older SendPropArray type array netprops, along with bringing
SDKTools' GameRule netprop code in sync with core to add string array
support.

There aren't many SendPropArray type props around but this opens up a
few interesting opportunities for plugin developers, particularly in
L4D2 with manipulation of the EMS HUD.

Tested reading the `m_vCPPositions` array in TF2, and reading/writing
the `m_szScriptedHUDStringSet` EMS HUD netprop in L4D2. Closes #1386.
2021-08-23 21:21:11 +01:00
Asher Baker 3c79701208 Catch exceptions from TraceRay filters/enumerators (#1557)
When a custom TraceRay filter / EnumerateEntities enumerator callback
throws an exception we currently continue execution and then return
execution to the calling code as if there were no problems. This
currently causes a heap tracking issue in SourcePawn, but even ignoring
that it is likely the wrong behaviour and differs from our other
synchronous callbacks.

This change causes the exception to be caught, immediately terminates
the trace / enumeration, and propagates the exception state back to the
calling plugin correctly. The implementation here is based on how
SortCustom1D handles exceptions.
2021-08-02 11:57:36 +01:00
VladimirandAsher Baker 54364d213d Fix output hooks when caller/activator are flipped (#1411)
Co-authored-by: Asher Baker <[email protected]>
2021-07-17 15:30:09 +01:00
Adam Short 5aedb73aae sdktools: Rename SetCollisionGroup to SetEntityCollisionGroup (#1513)
Better aligns the with other natives - makes more sense.
2021-07-10 13:10:26 -07:00
Adam ShortandKyle Sanderson a9d3cf4574 sdktools: Add SetCollisionGroup native (#1461) (#1507)
* Add SetCollisionGroup native

* Add newline to end of file

* Fix gamedata locations

* Remove extra spaces

* Fix gamedata formatting

* Add Windows signature for CS:GO

* Fix native doc comment

* Revert formatting change

* Change references of client -> entity

* Moved CallWrapper into method

* typofix

Co-authored-by: Kyle Sanderson <[email protected]>
2021-06-24 15:04:10 -07:00
rtldg 3b2fa89926 sdktools: Clean non-ingame clients from NormalSHook (#1450) 2021-06-24 14:32:47 -07:00
Scags 6c2be9bdcc Add sm_dump_datamaps_xml (#1409) 2021-03-08 14:28:43 -08:00
Peace-Maker ba8753836e Cleanly remove all hooks on extension unload
Allows to e.g. reload sdktools during runtime without crashing. Useful for fast development cycles.
2020-12-16 15:52:48 +01:00
Rostu13andKyle Sanderson c38b392fdf sdktools: permit symbol signatures on win32 (#1346)
* Fix sig scanner for windows

* fix linux build

* Update vcaller.cpp

Co-authored-by: Kyle Sanderson <[email protected]>
2020-10-02 17:33:05 -07:00