Reconcile the concept of Edict & Networkable across the codebase (#1903)
* Reconcile the concept of Edict & Networkable across the codebase * There's no need to check this, it's done elsewhere. Also could be null (segfault) * This was never needed * Pseudo review changes Re-added removed null checks, and added new ones. Changed the error messages in Get/SetProp natives to better reflect reality. * Don't change the behaviour of GetEntityNetClass * Overload IGameHelpers::FindServerClass * Make error messages more accurate * Fix a dev comment * Rename FindServerClass --------- Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com>
This commit is contained in:
parent
9f3584a056
commit
7df2f8e045
core
extensions
cstrike
sdkhooks
sdktools
tf2
public
@ -413,6 +413,17 @@ ServerClass *CHalfLife2::FindServerClass(const char *classname)
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return pInfo->sc;
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}
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ServerClass *CHalfLife2::FindEntityServerClass(CBaseEntity *pEntity)
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{
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IServerNetworkable* pNetwork = ((IServerUnknown *)pEntity)->GetNetworkable();
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if (pNetwork == nullptr)
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{
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return nullptr;
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}
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return pNetwork->GetServerClass();
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}
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DataTableInfo *CHalfLife2::_FindServerClass(const char *classname)
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{
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DataTableInfo *pInfo = NULL;
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@ -221,6 +221,7 @@ public: //IGameHelpers
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bool FindSendPropInfo(const char *classname, const char *offset, sm_sendprop_info_t *info);
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datamap_t *GetDataMap(CBaseEntity *pEntity);
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ServerClass *FindServerClass(const char *classname);
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ServerClass *FindEntityServerClass(CBaseEntity *pEntity);
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typedescription_t *FindInDataMap(datamap_t *pMap, const char *offset);
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bool FindDataMapInfo(datamap_t *pMap, const char *offset, sm_datatable_info_t *pDataTable);
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void SetEdictStateChanged(edict_t *pEdict, unsigned short offset);
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@ -134,12 +134,10 @@ inline edict_t *BaseEntityToEdict(CBaseEntity *pEntity)
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{
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IServerUnknown *pUnk = (IServerUnknown *)pEntity;
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IServerNetworkable *pNet = pUnk->GetNetworkable();
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if (!pNet)
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if (pNet == nullptr)
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{
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return NULL;
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return nullptr;
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}
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return pNet->GetEdict();
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}
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@ -363,14 +361,20 @@ static cell_t IsValidEntity(IPluginContext *pContext, const cell_t *params)
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static cell_t IsEntNetworkable(IPluginContext *pContext, const cell_t *params)
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{
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edict_t *pEdict = GetEdict(params[1]);
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if (!pEdict)
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IServerUnknown *pUnknown = (IServerUnknown *)g_HL2.ReferenceToEntity(params[1]);
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if (!pUnknown)
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{
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return 0;
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}
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return (pEdict->GetNetworkable() != NULL) ? 1 : 0;
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IServerNetworkable *pNet = pUnknown->GetNetworkable();
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if (!pNet)
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{
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return 0;
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}
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edict_t* edict = pNet->GetEdict();
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return (edict && !edict->IsFree()) ? 1 : 0;
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}
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static cell_t GetEntityCount(IPluginContext *pContext, const cell_t *params)
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@ -436,14 +440,12 @@ static cell_t GetEntityNetClass(IPluginContext *pContext, const cell_t *params)
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return pContext->ThrowNativeError("Invalid entity (%d - %d)", g_HL2.ReferenceToIndex(params[1]), params[1]);
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}
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IServerNetworkable *pNet = pUnk->GetNetworkable();
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if (!pNet)
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ServerClass *pClass = g_HL2.FindEntityServerClass(pEntity);
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if (!pClass)
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{
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return 0;
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}
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ServerClass *pClass = pNet->GetServerClass();
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pContext->StringToLocal(params[2], params[3], pClass->GetName());
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return 1;
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@ -1270,13 +1272,11 @@ static cell_t SetEntDataString(IPluginContext *pContext, const cell_t *params)
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#define FIND_PROP_SEND(type, type_name) \
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sm_sendprop_info_t info;\
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SendProp *pProp; \
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IServerUnknown *pUnk = (IServerUnknown *)pEntity; \
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IServerNetworkable *pNet = pUnk->GetNetworkable(); \
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if (!pNet) \
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{ \
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return pContext->ThrowNativeError("Edict %d (%d) is not networkable", g_HL2.ReferenceToIndex(params[1]), params[1]); \
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ServerClass *pServerClass = g_HL2.FindEntityServerClass(pEntity); \
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if (pServerClass == nullptr) { \
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pContext->ThrowNativeError("Failed to retrieve entity %d (%d) server class!", g_HL2.ReferenceToIndex(params[1]), params[1]); \
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} \
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if (!g_HL2.FindSendPropInfo(pNet->GetServerClass()->GetName(), prop, &info)) \
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if (!g_HL2.FindSendPropInfo(pServerClass->GetName(), prop, &info)) \
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{ \
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const char *class_name = g_HL2.GetEntityClassname(pEntity); \
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return pContext->ThrowNativeError("Property \"%s\" not found (entity %d/%s)", \
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@ -1434,13 +1434,13 @@ static cell_t GetEntPropArraySize(IPluginContext *pContext, const cell_t *params
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{
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sm_sendprop_info_t info;
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IServerUnknown *pUnk = (IServerUnknown *)pEntity;
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IServerNetworkable *pNet = pUnk->GetNetworkable();
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if (!pNet)
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ServerClass *pServerClass = g_HL2.FindEntityServerClass(pEntity);
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if (pServerClass == nullptr)
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{
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return pContext->ThrowNativeError("Edict %d (%d) is not networkable", g_HL2.ReferenceToIndex(params[1]), params[1]);
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return pContext->ThrowNativeError("Failed to retrieve entity %d (%d) server class!", g_HL2.ReferenceToIndex(params[1]), params[1]);
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}
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if (!g_HL2.FindSendPropInfo(pNet->GetServerClass()->GetName(), prop, &info))
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if (!g_HL2.FindSendPropInfo(pServerClass->GetName(), prop, &info))
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{
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const char *class_name = g_HL2.GetEntityClassname(pEntity);
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return pContext->ThrowNativeError("Property \"%s\" not found (entity %d/%s)",
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@ -2079,13 +2079,7 @@ static cell_t SetEntPropEnt(IPluginContext *pContext, const cell_t *params)
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edict_t *pOtherEdict = NULL;
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if (pOther)
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{
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IServerNetworkable *pNetworkable = ((IServerUnknown *) pOther)->GetNetworkable();
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if (!pNetworkable)
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{
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return pContext->ThrowNativeError("Entity %d (%d) does not have a valid edict", g_HL2.ReferenceToIndex(params[4]), params[4]);
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}
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pOtherEdict = pNetworkable->GetEdict();
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pOtherEdict = BaseEntityToEdict(pOther);
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if (!pOtherEdict || pOtherEdict->IsFree())
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{
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return pContext->ThrowNativeError("Entity %d (%d) does not have a valid edict", g_HL2.ReferenceToIndex(params[4]), params[4]);
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@ -254,10 +254,13 @@ static cell_t CS_DropWeapon(IPluginContext *pContext, const cell_t *params)
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//Psychonic is awesome for this
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sm_sendprop_info_t spi;
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IServerUnknown *pUnk = (IServerUnknown *)pWeapon;
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IServerNetworkable *pNet = pUnk->GetNetworkable();
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ServerClass *pServerClass = gamehelpers->FindEntityServerClass(pWeapon);
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if (pServerClass == nullptr)
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{
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return pContext->ThrowNativeError("Failed to retrieve entity %d server class!", params[2]);
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}
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if (!UTIL_FindDataTable(pNet->GetServerClass()->m_pTable, "DT_WeaponCSBase", &spi, 0))
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if (!UTIL_FindDataTable(pServerClass->m_pTable, "DT_WeaponCSBase", &spi, 0))
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return pContext->ThrowNativeError("Entity index %d is not a weapon", params[2]);
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if (!gamehelpers->FindSendPropInfo("CBaseCombatWeapon", "m_hOwnerEntity", &spi))
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@ -614,11 +614,16 @@ HookReturn SDKHooks::Hook(int entity, SDKHookType type, IPluginFunction *callbac
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if (!!strcmp(g_HookTypes[type].dtReq, ""))
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{
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IServerUnknown *pUnk = (IServerUnknown *)pEnt;
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IServerNetworkable *pNet = pUnk->GetNetworkable();
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if (pNet && !UTIL_ContainsDataTable(pNet->GetServerClass()->m_pTable, g_HookTypes[type].dtReq))
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ServerClass *pServerClass = gamehelpers->FindEntityServerClass(pEnt);
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if (pServerClass == nullptr)
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{
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return HookRet_BadEntForHookType;
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}
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if (!UTIL_ContainsDataTable(pServerClass->m_pTable, g_HookTypes[type].dtReq))
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{
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return HookRet_BadEntForHookType;
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}
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}
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size_t entry;
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@ -60,15 +60,15 @@ cell_t Native_Hook(IPluginContext *pContext, const cell_t *params)
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break;
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case HookRet_BadEntForHookType:
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{
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CBaseEntity *pEnt = gamehelpers->ReferenceToEntity(params[1]);
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const char *pClassname = pEnt ? gamehelpers->GetEntityClassname(pEnt) : NULL;
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if (!pClassname)
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{
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pContext->ThrowNativeError("Hook type not valid for this type of entity (%i).", entity);
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}
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else
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{
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pContext->ThrowNativeError("Hook type not valid for this type of entity (%i/%s)", entity, pClassname);
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CBaseEntity *pEnt = gamehelpers->ReferenceToEntity(params[1]);
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const char *pClassname = pEnt ? gamehelpers->GetEntityClassname(pEnt) : NULL;
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if (!pClassname)
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{
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pContext->ThrowNativeError("Hook type not valid for this type of entity (%i).", entity);
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}
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else
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{
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pContext->ThrowNativeError("Hook type not valid for this type of entity (%i/%s)", entity, pClassname);
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}
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break;
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@ -185,9 +185,9 @@ cell_t Native_TakeDamage(IPluginContext *pContext, const cell_t *params)
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if (!pCall)
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{
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int offset;
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if (!g_pGameConf->GetOffset("OnTakeDamage", &offset))
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{
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return pContext->ThrowNativeError("Could not find OnTakeDamage offset");
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if (!g_pGameConf->GetOffset("OnTakeDamage", &offset))
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{
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return pContext->ThrowNativeError("Could not find OnTakeDamage offset");
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}
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PassInfo pass[2];
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@ -230,10 +230,13 @@ cell_t Native_DropWeapon(IPluginContext *pContext, const cell_t *params)
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if (!pWeapon)
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return pContext->ThrowNativeError("Invalid entity index %d for weapon", params[2]);
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IServerUnknown *pUnk = (IServerUnknown *)pWeapon;
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IServerNetworkable *pNet = pUnk->GetNetworkable();
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if (!UTIL_ContainsDataTable(pNet->GetServerClass()->m_pTable, "DT_BaseCombatWeapon"))
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ServerClass *pClass = gamehelpers->FindEntityServerClass(pWeapon);
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if (pClass == nullptr)
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{
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return pContext->ThrowNativeError("Failed to retrieve entity %d server class!", params[2]);
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}
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if (!UTIL_ContainsDataTable(pClass->m_pTable, "DT_BaseCombatWeapon"))
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return pContext->ThrowNativeError("Entity index %d is not a weapon", params[2]);
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sm_sendprop_info_t spi;
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@ -291,9 +294,9 @@ cell_t Native_DropWeapon(IPluginContext *pContext, const cell_t *params)
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if (!pCall)
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{
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int offset;
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if (!g_pGameConf->GetOffset("Weapon_Drop", &offset))
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{
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return pContext->ThrowNativeError("Could not find Weapon_Drop offset");
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if (!g_pGameConf->GetOffset("Weapon_Drop", &offset))
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{
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return pContext->ThrowNativeError("Could not find Weapon_Drop offset");
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}
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PassInfo pass[3];
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@ -45,26 +45,27 @@ static CBaseEntity *FindEntityByNetClass(int start, const char *classname)
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int maxEntities = gpGlobals->maxEntities;
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for (int i = start; i < maxEntities; i++)
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{
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edict_t *current = gamehelpers->EdictOfIndex(i);
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if (current == NULL || current->IsFree())
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
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if (pEntity == nullptr)
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{
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continue;
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}
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IServerNetworkable *network = current->GetNetworkable();
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if (network == NULL)
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ServerClass *pServerClass = gamehelpers->FindEntityServerClass(pEntity);
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if (pServerClass == nullptr)
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{
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continue;
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}
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IHandleEntity *pHandleEnt = network->GetEntityHandle();
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if (pHandleEnt == NULL)
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continue;
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ServerClass *sClass = network->GetServerClass();
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const char *name = sClass->GetName();
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const char *name = pServerClass->GetName();
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if (!strcmp(name, classname))
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return gamehelpers->ReferenceToEntity(gamehelpers->IndexOfEdict(current));
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{
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return pEntity;
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}
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}
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return NULL;
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return nullptr;
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}
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static CBaseEntity* GetGameRulesProxyEnt()
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@ -50,19 +50,20 @@ void InitTeamNatives()
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int edictCount = gpGlobals->maxEntities;
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for (int i=0; i<edictCount; i++)
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for (int i = 0; i < edictCount; i++)
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{
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edict_t *pEdict = PEntityOfEntIndex(i);
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if (!pEdict || pEdict->IsFree())
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{
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continue;
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}
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if (!pEdict->GetNetworkable())
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
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if (pEntity == nullptr)
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{
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continue;
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}
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ServerClass *pClass = pEdict->GetNetworkable()->GetServerClass();
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ServerClass *pClass = gamehelpers->FindEntityServerClass(pEntity);
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if (pClass == nullptr)
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{
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continue;
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}
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if (FindNestedDataTable(pClass->m_pTable, "DT_Team"))
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{
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SendProp *pTeamNumProp = g_pGameHelpers->FindInSendTable(pClass->GetName(), "m_iTeamNum");
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@ -70,15 +71,14 @@ void InitTeamNatives()
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if (pTeamNumProp != NULL)
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{
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int offset = pTeamNumProp->GetOffset();
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CBaseEntity *pEnt = pEdict->GetUnknown()->GetBaseEntity();
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int TeamIndex = *(int *)((unsigned char *)pEnt + offset);
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int TeamIndex = *(int *)((unsigned char *)pEntity + offset);
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if (TeamIndex >= (int)g_Teams.size())
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{
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g_Teams.resize(TeamIndex+1);
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}
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g_Teams[TeamIndex].ClassName = pClass->GetName();
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g_Teams[TeamIndex].pEnt = pEnt;
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g_Teams[TeamIndex].pEnt = pEntity;
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}
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}
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}
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@ -321,28 +321,23 @@ void GetResourceEntity()
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{
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int edictCount = gpGlobals->maxEntities;
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for (int i=0; i<edictCount; i++)
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for (int i = 0; i < edictCount; i++)
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{
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edict_t *pEdict = PEntityOfEntIndex(i);
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if (!pEdict || pEdict->IsFree())
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{
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continue;
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}
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if (!pEdict->GetNetworkable())
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
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if (pEntity == nullptr)
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{
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continue;
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}
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IHandleEntity *pHandleEnt = pEdict->GetNetworkable()->GetEntityHandle();
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if (!pHandleEnt)
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ServerClass *pClass = gamehelpers->FindEntityServerClass(pEntity);
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if (pClass == nullptr)
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{
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continue;
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}
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ServerClass *pClass = pEdict->GetNetworkable()->GetServerClass();
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if (FindNestedDataTable(pClass->m_pTable, "DT_PlayerResource"))
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{
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g_ResourceEntity = pHandleEnt->GetRefEHandle();
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g_ResourceEntity = ((IHandleEntity *)pEntity)->GetRefEHandle();
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break;
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}
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}
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@ -1689,7 +1689,12 @@ static cell_t LookupEntityAttachment(IPluginContext* pContext, const cell_t* par
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CBaseEntity* pEntity;
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ENTINDEX_TO_CBASEENTITY(params[1], pEntity);
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ServerClass* pClass = ((IServerUnknown*)pEntity)->GetNetworkable()->GetServerClass();
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ServerClass* pClass = gamehelpers->FindEntityServerClass(pEntity);
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if (pClass == nullptr)
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{
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return pContext->ThrowNativeError("Failed to retrieve entity %d (%d) server class!", gamehelpers->ReferenceToIndex(params[1]), params[1]);
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}
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if (!FindNestedDataTable(pClass->m_pTable, "DT_BaseAnimating"))
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{
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return pContext->ThrowNativeError("Entity %d (%d) is not a CBaseAnimating", gamehelpers->ReferenceToIndex(params[1]), params[1]);
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@ -1735,7 +1740,12 @@ static cell_t GetEntityAttachment(IPluginContext* pContext, const cell_t* params
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CBaseEntity* pEntity;
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ENTINDEX_TO_CBASEENTITY(params[1], pEntity);
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ServerClass* pClass = ((IServerUnknown*)pEntity)->GetNetworkable()->GetServerClass();
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ServerClass* pClass = gamehelpers->FindEntityServerClass(pEntity);
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if (pClass == nullptr)
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{
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return pContext->ThrowNativeError("Failed to retrieve entity %d (%d) server class!", gamehelpers->ReferenceToIndex(params[1]), params[1]);
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}
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if (!FindNestedDataTable(pClass->m_pTable, "DT_BaseAnimating"))
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{
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return pContext->ThrowNativeError("Entity %d (%d) is not a CBaseAnimating", gamehelpers->ReferenceToIndex(params[1]), params[1]);
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@ -76,16 +76,21 @@ bool CritManager::TryEnable()
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for (size_t i = playerhelpers->GetMaxClients() + 1; i < MAX_EDICTS; ++i)
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{
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
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if (pEntity == NULL)
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if (pEntity == nullptr)
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{
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continue;
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}
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IServerUnknown *pUnknown = (IServerUnknown *)pEntity;
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IServerNetworkable *pNetworkable = pUnknown->GetNetworkable();
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if (!pNetworkable)
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ServerClass *pServerClass = gamehelpers->FindEntityServerClass(pEntity);
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if (pServerClass == nullptr)
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{
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continue;
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}
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if (!UTIL_ContainsDataTable(pNetworkable->GetServerClass()->m_pTable, TF_WEAPON_DATATABLE))
|
||||
if (!UTIL_ContainsDataTable(pServerClass->m_pTable, TF_WEAPON_DATATABLE))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
SH_ADD_MANUALHOOK(CalcIsAttackCriticalHelper, pEntity, SH_MEMBER(&g_CritManager, &CritManager::Hook_CalcIsAttackCriticalHelper), false);
|
||||
SH_ADD_MANUALHOOK(CalcIsAttackCriticalHelperNoCrits, pEntity, SH_MEMBER(&g_CritManager, &CritManager::Hook_CalcIsAttackCriticalHelperNoCrits), false);
|
||||
@ -116,15 +121,20 @@ void CritManager::Disable()
|
||||
void CritManager::OnEntityCreated(CBaseEntity *pEntity, const char *classname)
|
||||
{
|
||||
if (!m_enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IServerUnknown *pUnknown = (IServerUnknown *)pEntity;
|
||||
IServerNetworkable *pNetworkable = pUnknown->GetNetworkable();
|
||||
if (!pNetworkable)
|
||||
ServerClass *pServerClass = gamehelpers->FindEntityServerClass(pEntity);
|
||||
if (pServerClass == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!UTIL_ContainsDataTable(pNetworkable->GetServerClass()->m_pTable, TF_WEAPON_DATATABLE))
|
||||
if (!UTIL_ContainsDataTable(pServerClass->m_pTable, TF_WEAPON_DATATABLE))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SH_ADD_MANUALHOOK(CalcIsAttackCriticalHelper, pEntity, SH_MEMBER(&g_CritManager, &CritManager::Hook_CalcIsAttackCriticalHelper), false);
|
||||
SH_ADD_MANUALHOOK(CalcIsAttackCriticalHelperNoCrits, pEntity, SH_MEMBER(&g_CritManager, &CritManager::Hook_CalcIsAttackCriticalHelperNoCrits), false);
|
||||
@ -164,11 +174,9 @@ bool CritManager::Hook_CalcIsAttackCriticalHelpers(bool noCrits)
|
||||
{
|
||||
CBaseEntity *pWeapon = META_IFACEPTR(CBaseEntity);
|
||||
|
||||
// If there's an invalid ent or invalid networkable here, we've got issues elsewhere.
|
||||
|
||||
IServerNetworkable *pNetWeapon = ((IServerUnknown *)pWeapon)->GetNetworkable();
|
||||
ServerClass *pServerClass = pNetWeapon->GetServerClass();
|
||||
if (!pServerClass)
|
||||
// If there's an invalid ent or invalid server class here, we've got issues elsewhere.
|
||||
ServerClass *pServerClass = gamehelpers->FindEntityServerClass(pWeapon);
|
||||
if (pServerClass == nullptr)
|
||||
{
|
||||
g_pSM->LogError(myself, "Invalid server class on weapon.");
|
||||
RETURN_META_VALUE(MRES_IGNORED, false);
|
||||
|
@ -435,23 +435,19 @@ int FindEntityByNetClass(int start, const char *classname)
|
||||
|
||||
for (int i = ((start != -1) ? start : 0); i < gpGlobals->maxEntities; i++)
|
||||
{
|
||||
current = engine->PEntityOfEntIndex(i);
|
||||
if (current == NULL || current->IsFree())
|
||||
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
|
||||
if (pEntity == nullptr)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
IServerNetworkable *network = current->GetNetworkable();
|
||||
|
||||
if (network == NULL)
|
||||
ServerClass *pServerClass = gamehelpers->FindEntityServerClass(pEntity);
|
||||
if (pServerClass == nullptr)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ServerClass *sClass = network->GetServerClass();
|
||||
const char *name = sClass->GetName();
|
||||
|
||||
|
||||
const char *name = pServerClass->GetName();
|
||||
if (strcmp(name, classname) == 0)
|
||||
{
|
||||
return i;
|
||||
|
@ -40,7 +40,7 @@
|
||||
*/
|
||||
|
||||
#define SMINTERFACE_GAMEHELPERS_NAME "IGameHelpers"
|
||||
#define SMINTERFACE_GAMEHELPERS_VERSION 11
|
||||
#define SMINTERFACE_GAMEHELPERS_VERSION 12
|
||||
|
||||
class CBaseEntity;
|
||||
class CBaseHandle;
|
||||
@ -351,6 +351,13 @@ namespace SourceMod
|
||||
* @return 64-bit server Steam id.
|
||||
*/
|
||||
virtual uint64_t GetServerSteamId64() const =0;
|
||||
|
||||
/**
|
||||
* @brief Finds a given entity's server class.
|
||||
*
|
||||
* @return ServerClass pointer on success, nullptr on failure.
|
||||
*/
|
||||
virtual ServerClass *FindEntityServerClass(CBaseEntity *pEntity) = 0;
|
||||
};
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user