Convert AMBuild scripts to use hl2sdk-manifests (#2096)
* Add hl2sdk-manifests submodule * Update AMBuild scripts to utilize hl2sdk-manifests * Add build*/ to .gitignore
This commit is contained in:
parent
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2
.gitignore
vendored
2
.gitignore
vendored
@ -36,6 +36,8 @@ obj-*/
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*.swp
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*.gdb_history
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objdir
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# Not standardized, but common name for build directories
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build*/
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.vs/*
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.vscode/*
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3
.gitmodules
vendored
3
.gitmodules
vendored
@ -6,3 +6,6 @@
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path = sourcepawn
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url = https://github.com/alliedmodders/sourcepawn
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shallow = true
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[submodule "hl2sdk-manifests"]
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path = hl2sdk-manifests
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url = https://github.com/alliedmodders/hl2sdk-manifests.git
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280
AMBuildScript
280
AMBuildScript
@ -2,87 +2,6 @@
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import collections
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import os, sys
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import subprocess
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import traceback
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class SDK(object):
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def __init__(self, sdk, ext, aDef, name, platform, dir):
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self.folder = 'hl2sdk-' + dir
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self.envvar = sdk
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self.ext = ext
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self.code = aDef
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self.define = name
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self.platform = platform
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self.name = dir
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self.path = None # Actual path
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self.platformSpec = platform
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# By default, nothing supports x64.
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if type(platform) is list:
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self.platformSpec = {p: ['x86'] for p in platform}
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else:
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self.platformSpec = platform
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def shouldBuild(self, targets):
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for cxx in targets:
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if cxx.target.platform in self.platformSpec:
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if cxx.target.arch in self.platformSpec[cxx.target.platform]:
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return True
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return False
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WinOnly = ['windows']
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WinLinux = ['windows', 'linux']
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WinLinuxMac = ['windows', 'linux', 'mac']
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Blade = {
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'windows': ['x86', 'x86_64'],
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'linux': ['x86_64'],
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'mac': ['x86_64']
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}
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CSGO = {
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'windows': ['x86'],
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'linux': ['x86', 'x86_64'],
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'mac': ['x86_64']
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}
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MCV = {
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'windows': ['x86_64'],
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'linux': ['x86_64'],
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}
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Mock = {
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'windows': ['x86', 'x86_64'],
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'linux': ['x86', 'x86_64'],
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'mac': ['x86_64']
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}
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SDKMap = {
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'episode1': SDK('HL2SDK', '2.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'),
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'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'),
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'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),
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'hl2dm': SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'),
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'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'),
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'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
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'tf2': SDK('HL2SDKTF2', '2.tf2', '12', 'TF2', WinLinuxMac, 'tf2'),
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'l4d': SDK('HL2SDKL4D', '2.l4d', '13', 'LEFT4DEAD', WinLinuxMac, 'l4d'),
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'nucleardawn': SDK('HL2SDKND', '2.nd', '14', 'NUCLEARDAWN', WinLinuxMac, 'nucleardawn'),
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'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '16', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'),
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'darkm': SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'),
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'swarm': SDK('HL2SDK-SWARM', '2.swarm', '17', 'ALIENSWARM', WinOnly, 'swarm'),
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'bgt': SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'),
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'eye': SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'),
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'mcv': SDK('HL2SDKMCV', '2.mcv', '22', 'MCV', MCV, 'mcv'),
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'csgo': SDK('HL2SDKCSGO', '2.csgo', '23', 'CSGO', CSGO, 'csgo'),
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'portal2': SDK('HL2SDKPORTAL2', '2.portal2', '18', 'PORTAL2', [], 'portal2'),
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'blade': SDK('HL2SDKBLADE', '2.blade', '21', 'BLADE', Blade, 'blade'),
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'insurgency': SDK('HL2SDKINSURGENCY', '2.insurgency', '19', 'INSURGENCY', WinLinuxMac, 'insurgency'),
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'contagion': SDK('HL2SDKCONTAGION', '2.contagion', '15', 'CONTAGION', WinOnly, 'contagion'),
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'bms': SDK('HL2SDKBMS', '2.bms', '11', 'BMS', WinLinux, 'bms'),
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'doi': SDK('HL2SDKDOI', '2.doi', '20', 'DOI', WinLinuxMac, 'doi'),
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'mock': SDK('HL2SDK-MOCK', '2.mock', '999', 'MOCK', Mock, 'mock'),
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'pvkii': SDK('HL2SDKPVKII', '2.pvkii', '10', 'PVKII', WinLinux, 'pvkii'),
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}
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# Stable sorting for command equivalence in AMBuild.
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PossibleSDKs = collections.OrderedDict()
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for key in sorted(SDKMap.keys()):
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PossibleSDKs[key] = SDKMap[key]
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def ResolveEnvPath(env, folder):
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if env in os.environ:
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@ -113,9 +32,15 @@ def SetArchFlags(compiler):
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if compiler.target.arch == 'x86_64':
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compiler.defines += ['WIN64']
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SdkHelpers = builder.Eval('hl2sdk-manifests/SdkHelpers.ambuild', {
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'Project': 'sourcemod'
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})
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class SMConfig(object):
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def __init__(self):
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self.sdk_manifests = []
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self.sdks = {}
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self.sdk_targets = []
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self.binaries = []
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self.spvm = []
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self.extensions = []
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@ -178,29 +103,26 @@ class SMConfig(object):
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major, minor, release = m.groups()
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self.productVersion = '{0}.{1}.{2}'.format(major, minor, release)
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def findSdkPath(self, sdk_name):
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dir_name = 'hl2sdk-{}'.format(sdk_name)
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if builder.options.hl2sdk_root:
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sdk_path = os.path.join(builder.options.hl2sdk_root, dir_name)
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if os.path.exists(sdk_path):
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return sdk_path
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return ResolveEnvPath('HL2SDK{}'.format(sdk_name.upper()), dir_name)
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def shouldIncludeSdk(self, sdk):
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return not sdk.get('source2', False)
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def detectSDKs(self):
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sdk_list = builder.options.sdks.split(',')
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use_none = sdk_list[0] == 'none'
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use_all = sdk_list[0] == 'all'
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use_present = sdk_list[0] == 'present'
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sdk_list = [s for s in builder.options.sdks.split(',') if s]
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SdkHelpers.sdk_filter = self.shouldIncludeSdk
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SdkHelpers.find_sdk_path = self.findSdkPath
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SdkHelpers.findSdks(builder, self.all_targets, sdk_list)
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for sdk_name in PossibleSDKs:
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sdk = PossibleSDKs[sdk_name]
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if sdk.shouldBuild(self.all_targets):
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if builder.options.hl2sdk_root:
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sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
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else:
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sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
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if sdk_path is None or not os.path.isdir(sdk_path):
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if (use_all and sdk_name != 'mock') or sdk_name in sdk_list:
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raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
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continue
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if use_all or use_present or sdk_name in sdk_list:
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sdk.path = Normalize(sdk_path)
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self.sdks[sdk_name] = sdk
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if len(self.sdks) < 1 and len(sdk_list) and not use_none:
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raise Exception('No applicable SDKs were found, nothing to do')
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self.sdks = SdkHelpers.sdks
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self.sdk_manifests = SdkHelpers.sdk_manifests
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self.sdk_targets = SdkHelpers.sdk_targets
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if builder.options.mms_path:
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self.mms_root = builder.options.mms_path
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@ -460,7 +382,7 @@ class SMConfig(object):
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self.asan_libs[cxx.target.arch] = os.path.dirname(output)
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def configure_linux(self, cxx):
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cxx.defines += ['_LINUX', 'POSIX', '_FILE_OFFSET_BITS=64']
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cxx.defines += ['LINUX', '_LINUX', 'POSIX', '_FILE_OFFSET_BITS=64']
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cxx.linkflags += ['-lm']
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if cxx.family == 'gcc':
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cxx.linkflags += ['-static-libgcc']
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@ -591,152 +513,10 @@ class SMConfig(object):
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os.path.join(self.mms_root, 'core', 'sourcehook'),
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]
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defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
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compiler.defines += defines
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for other_sdk in self.sdk_manifests:
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compiler.defines += ['SE_{}={}'.format(other_sdk['define'], other_sdk['code'])]
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paths = [
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['public'],
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['public', 'engine'],
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['public', 'mathlib'],
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['public', 'vstdlib'],
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['public', 'tier0'],
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['public', 'tier1']
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]
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if sdk.name == 'episode1' or sdk.name == 'darkm':
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paths.append(['public', 'dlls'])
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paths.append(['game_shared'])
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else:
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paths.append(['public', 'game', 'server'])
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paths.append(['public', 'toolframework'])
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paths.append(['game', 'shared'])
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paths.append(['common'])
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compiler.defines += ['SOURCE_ENGINE=' + sdk.code]
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if sdk.name in ['sdk2013', 'bms', 'pvkii'] and compiler.like('gcc'):
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# The 2013 SDK already has these in public/tier0/basetypes.h
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compiler.defines.remove('stricmp=strcasecmp')
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compiler.defines.remove('_stricmp=strcasecmp')
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compiler.defines.remove('_snprintf=snprintf')
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compiler.defines.remove('_vsnprintf=vsnprintf')
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if compiler.like('msvc'):
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compiler.defines += ['COMPILER_MSVC']
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if compiler.target.arch == 'x86':
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compiler.defines += ['COMPILER_MSVC32']
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elif compiler.target.arch == 'x86_64':
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compiler.defines += ['COMPILER_MSVC64']
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compiler.linkflags += ['legacy_stdio_definitions.lib']
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else:
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compiler.defines += ['COMPILER_GCC']
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if compiler.target.arch == 'x86_64':
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compiler.defines += ['X64BITS', 'PLATFORM_64BITS']
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# For everything after Swarm, this needs to be defined for entity networking
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# to work properly with sendprop value changes.
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if sdk.name in ['blade', 'insurgency', 'doi', 'mcv', 'csgo']:
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compiler.defines += ['NETWORK_VARS_ENABLED']
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if sdk.name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2', 'pvkii']:
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if compiler.target.platform in ['linux', 'mac']:
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compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']
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if compiler.target.platform == 'linux':
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if sdk.name in ['csgo', 'blade']:
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compiler.linkflags.remove('-static-libstdc++')
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compiler.linkflags += ['-lstdc++']
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compiler.defines += ['_GLIBCXX_USE_CXX11_ABI=0']
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elif compiler.target.platform == 'mac':
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if sdk.name in ['csgo']:
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# Switch libc++ to libstdc++ for protobuf linkage.
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compiler.cxxflags.remove('-stdlib=libc++')
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compiler.linkflags.remove('-stdlib=libc++')
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compiler.linkflags.remove('-lc++')
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compiler.cxxflags += ['-stdlib=libstdc++']
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compiler.linkflags += ['-stdlib=libstdc++']
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compiler.linkflags += ['-lstdc++']
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if 'c++1y' in compiler.cxxflags:
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compiler.cxxflags.remove('-std=c++1y')
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compiler.cxxflags += ['-std=c++11']
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elif 'c++14' in compiler.cxxflags:
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compiler.cxxflags.remove('-std=c++14')
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compiler.cxxflags += ['-std=c++11']
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for path in paths:
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compiler.cxxincludes += [os.path.join(sdk.path, *path)]
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if compiler.target.platform == 'linux':
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if sdk.name == 'episode1':
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lib_folder = os.path.join(sdk.path, 'linux_sdk')
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elif sdk.name in ['sdk2013', 'bms', 'pvkii']:
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lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
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elif compiler.target.arch == 'x86_64':
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lib_folder = os.path.join(sdk.path, 'lib', 'linux64')
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else:
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lib_folder = os.path.join(sdk.path, 'lib', 'linux')
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elif compiler.target.platform == 'mac':
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if sdk.name in ['sdk2013', 'bms', 'pvkii']:
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lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
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elif compiler.target.arch == 'x86_64':
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lib_folder = os.path.join(sdk.path, 'lib', 'osx64')
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else:
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lib_folder = os.path.join(sdk.path, 'lib', 'mac')
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if compiler.target.platform in ['linux', 'mac']:
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if sdk.name in ['sdk2013', 'bms', 'pvkii'] or compiler.target.arch == 'x86_64':
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compiler.postlink += [
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os.path.join(lib_folder, 'tier1.a'),
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os.path.join(lib_folder, 'mathlib.a')
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]
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else:
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compiler.postlink += [
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os.path.join(lib_folder, 'tier1_i486.a'),
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os.path.join(lib_folder, 'mathlib_i486.a')
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]
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if sdk.name in ['blade', 'insurgency', 'doi', 'mcv', 'csgo']:
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if compiler.target.arch == 'x86_64':
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compiler.postlink += [os.path.join(lib_folder, 'interfaces.a')]
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else:
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compiler.postlink += [os.path.join(lib_folder, 'interfaces_i486.a')]
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dynamic_libs = []
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if compiler.target.platform == 'linux':
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if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']:
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dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
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elif compiler.target.arch == 'x86_64' and sdk.name in ['csgo', 'mock']:
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dynamic_libs = ['libtier0_client.so', 'libvstdlib_client.so']
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elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo', 'pvkii', 'mcv']:
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dynamic_libs = ['libtier0.so', 'libvstdlib.so']
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else:
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dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
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elif compiler.target.platform == 'mac':
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compiler.linkflags.append('-liconv')
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dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
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elif compiler.target.platform == 'windows':
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libs = ['tier0', 'tier1', 'vstdlib', 'mathlib']
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if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'mcv', 'csgo']:
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libs.append('interfaces')
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for lib in libs:
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if compiler.target.arch == 'x86':
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lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
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elif compiler.target.arch == 'x86_64':
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lib_path = os.path.join(sdk.path, 'lib', 'public', 'win64', lib) + '.lib'
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compiler.linkflags.append(lib_path)
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for library in dynamic_libs:
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source_path = os.path.join(lib_folder, library)
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output_path = os.path.join(binary.localFolder, library)
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# Ensure the output path exists.
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context.AddFolder(binary.localFolder)
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output = context.AddSymlink(source_path, output_path)
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compiler.weaklinkdeps += [output]
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compiler.linkflags[0:0] = [library]
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SdkHelpers.configureCxx(context, binary, sdk)
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return binary
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@ -747,14 +527,14 @@ class SMConfig(object):
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def HL2Config(self, project, context, compiler, name, sdk):
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binary = project.Configure(compiler, name,
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'{0} - {1} {2}'.format(self.tag, sdk.name, compiler.target.arch))
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'{0} - {1} {2}'.format(self.tag, sdk['name'], compiler.target.arch))
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self.AddCxxCompat(binary)
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self.AddVersioning(binary)
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return self.ConfigureForHL2(context, binary, sdk)
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def HL2ExtConfig(self, project, context, compiler, name, sdk):
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binary = project.Configure(compiler, name,
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'{0} - {1} {2}'.format(self.tag, sdk.name, compiler.target.arch))
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'{0} - {1} {2}'.format(self.tag, sdk['name'], compiler.target.arch))
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self.AddCxxCompat(binary)
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self.AddVersioning(binary)
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self.ConfigureForHL2(context, binary, sdk)
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148
core/AMBuilder
148
core/AMBuilder
@ -56,90 +56,86 @@ pb_gamesrcdir_map = {
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'mcv': 'vietnam',
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}
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for sdk_name in SM.sdks:
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sdk = SM.sdks[sdk_name]
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for cxx in builder.targets:
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if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
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continue
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for sdk_target in SM.sdk_targets:
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sdk = sdk_target.sdk
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cxx = sdk_target.cxx
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binary_name = 'sourcemod.' + sdk.ext
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needs_protobuf = sdk.name in ['csgo', 'blade', 'mcv']
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binary_name = 'sourcemod.' + sdk['extension']
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needs_protobuf = sdk['name'] in ['csgo', 'blade', 'mcv']
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binary = SM.HL2Config(project, builder, cxx, binary_name, sdk)
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SM.ConfigureForExtension(builder, binary.compiler)
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binary = SM.HL2Config(project, builder, cxx, binary_name, sdk)
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SM.ConfigureForExtension(builder, binary.compiler)
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compiler = binary.compiler
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||||
compiler = binary.compiler
|
||||
compiler.cxxincludes += [
|
||||
builder.sourcePath
|
||||
]
|
||||
|
||||
if needs_protobuf:
|
||||
compiler.cxxincludes += [
|
||||
builder.sourcePath
|
||||
os.path.join(sdk['path'], 'common', 'protobuf-2.5.0', 'src'),
|
||||
os.path.join(sdk['path'], 'public', 'engine', 'protobuf'),
|
||||
os.path.join(sdk['path'], 'public', 'game', 'shared', pb_gamedir_map[sdk['name']], 'protobuf')
|
||||
]
|
||||
|
||||
if compiler.like('msvc'):
|
||||
compiler.defines += ['_ALLOW_KEYWORD_MACROS']
|
||||
if cxx.target.platform == 'linux':
|
||||
compiler.postlink += ['-lpthread', '-lrt']
|
||||
|
||||
if needs_protobuf:
|
||||
if compiler.target.platform == 'linux':
|
||||
if compiler.target.arch == 'x86':
|
||||
lib_path = os.path.join(sdk['path'], 'lib', 'linux32', 'release', 'libprotobuf.a')
|
||||
elif compiler.target.arch == 'x86_64':
|
||||
lib_path = os.path.join(sdk['path'], 'lib', 'linux64', 'release', 'libprotobuf.a')
|
||||
compiler.linkflags += ['-Wl,--exclude-libs=libprotobuf.a']
|
||||
elif compiler.target.platform == 'mac':
|
||||
if compiler.target.arch == 'x86':
|
||||
lib_path = os.path.join(sdk['path'], 'lib', 'osx32', 'release', 'libprotobuf.a')
|
||||
elif compiler.target.arch == 'x86_64':
|
||||
lib_path = os.path.join(sdk['path'], 'lib', 'osx64', 'release', 'libprotobuf.a')
|
||||
elif compiler.target.platform == 'windows':
|
||||
msvc_ver = compiler.version
|
||||
vs_year = ''
|
||||
platform = ''
|
||||
if compiler.target.arch == 'x86':
|
||||
platform = 'win32'
|
||||
elif compiler.target.arch == 'x86_64':
|
||||
platform = 'win64'
|
||||
|
||||
if 1900 <= msvc_ver < 2000:
|
||||
vs_year = '2015'
|
||||
else:
|
||||
raise Exception('Cannot find libprotobuf for MSVC version "' + str(compiler.version) + '"')
|
||||
|
||||
if 'DEBUG' in compiler.defines:
|
||||
lib_path = os.path.join(sdk['path'], 'lib', platform, 'debug', 'vs' + vs_year, 'libprotobuf.lib')
|
||||
else:
|
||||
lib_path = os.path.join(sdk['path'], 'lib', platform, 'release', 'vs' + vs_year, 'libprotobuf.lib')
|
||||
compiler.linkflags.insert(0, lib_path)
|
||||
|
||||
if needs_protobuf:
|
||||
binary.sources += ['smn_protobuf.cpp']
|
||||
else:
|
||||
binary.sources += ['smn_bitbuffer.cpp']
|
||||
|
||||
if sdk['name'] != 'blade':
|
||||
binary.sources += [
|
||||
'vprof_tool.cpp',
|
||||
]
|
||||
|
||||
if needs_protobuf:
|
||||
compiler.cxxincludes += [
|
||||
os.path.join(sdk.path, 'common', 'protobuf-2.5.0', 'src'),
|
||||
os.path.join(sdk.path, 'public', 'engine', 'protobuf'),
|
||||
os.path.join(sdk.path, 'public', 'game', 'shared', pb_gamedir_map[sdk.name], 'protobuf')
|
||||
]
|
||||
|
||||
if compiler.like('msvc'):
|
||||
compiler.defines += ['_ALLOW_KEYWORD_MACROS']
|
||||
if needs_protobuf and compiler.like('gcc'):
|
||||
compiler.defines += ['_GLIBCXX_USE_CXX11_ABI=0']
|
||||
if cxx.target.platform == 'linux':
|
||||
compiler.postlink += ['-lpthread', '-lrt']
|
||||
|
||||
if needs_protobuf:
|
||||
if compiler.target.platform == 'linux':
|
||||
if compiler.target.arch == 'x86':
|
||||
lib_path = os.path.join(sdk.path, 'lib', 'linux32', 'release', 'libprotobuf.a')
|
||||
elif compiler.target.arch == 'x86_64':
|
||||
lib_path = os.path.join(sdk.path, 'lib', 'linux64', 'release', 'libprotobuf.a')
|
||||
compiler.linkflags += ['-Wl,--exclude-libs=libprotobuf.a']
|
||||
elif compiler.target.platform == 'mac':
|
||||
if compiler.target.arch == 'x86':
|
||||
lib_path = os.path.join(sdk.path, 'lib', 'osx32', 'release', 'libprotobuf.a')
|
||||
elif compiler.target.arch == 'x86_64':
|
||||
lib_path = os.path.join(sdk.path, 'lib', 'osx64', 'release', 'libprotobuf.a')
|
||||
elif compiler.target.platform == 'windows':
|
||||
msvc_ver = compiler.version
|
||||
vs_year = ''
|
||||
platform = ''
|
||||
if compiler.target.arch == 'x86':
|
||||
platform = 'win32'
|
||||
elif compiler.target.arch == 'x86_64':
|
||||
platform = 'win64'
|
||||
|
||||
if 1900 <= msvc_ver < 2000:
|
||||
vs_year = '2015'
|
||||
else:
|
||||
raise Exception('Cannot find libprotobuf for MSVC version "' + str(compiler.version) + '"')
|
||||
|
||||
if 'DEBUG' in compiler.defines:
|
||||
lib_path = os.path.join(sdk.path, 'lib', platform, 'debug', 'vs' + vs_year, 'libprotobuf.lib')
|
||||
else:
|
||||
lib_path = os.path.join(sdk.path, 'lib', platform, 'release', 'vs' + vs_year, 'libprotobuf.lib')
|
||||
compiler.linkflags.insert(0, lib_path)
|
||||
|
||||
if needs_protobuf:
|
||||
binary.sources += ['smn_protobuf.cpp']
|
||||
else:
|
||||
binary.sources += ['smn_bitbuffer.cpp']
|
||||
|
||||
if sdk.name != 'blade':
|
||||
if needs_protobuf:
|
||||
binary.sources += [
|
||||
os.path.join(sdk['path'], 'public', 'engine', 'protobuf', 'netmessages.pb.cc'),
|
||||
os.path.join(sdk['path'], 'public', 'game', 'shared', pb_gamedir_map[sdk['name']], 'protobuf', pb_gamesrcdir_map[sdk['name']] + '_usermessages.pb.cc'),
|
||||
os.path.join(sdk['path'], 'public', 'game', 'shared', pb_gamedir_map[sdk['name']], 'protobuf', pb_gamesrcdir_map[sdk['name']] + '_usermessage_helpers.cpp'),
|
||||
]
|
||||
if sdk['name'] == 'mcv':
|
||||
binary.sources += [
|
||||
'vprof_tool.cpp',
|
||||
os.path.join(sdk['path'], 'public', 'game', 'shared', pb_gamedir_map[sdk['name']], 'protobuf', pb_gamesrcdir_map[sdk['name']] + '_gcmessages.pb.cc'),
|
||||
os.path.join(sdk['path'], 'public', 'engine', 'protobuf', 'engine_gcmessages.pb.cc'),
|
||||
]
|
||||
|
||||
if needs_protobuf:
|
||||
binary.sources += [
|
||||
os.path.join(sdk.path, 'public', 'engine', 'protobuf', 'netmessages.pb.cc'),
|
||||
os.path.join(sdk.path, 'public', 'game', 'shared', pb_gamedir_map[sdk.name], 'protobuf', pb_gamesrcdir_map[sdk.name] + '_usermessages.pb.cc'),
|
||||
os.path.join(sdk.path, 'public', 'game', 'shared', pb_gamedir_map[sdk.name], 'protobuf', pb_gamesrcdir_map[sdk.name] + '_usermessage_helpers.cpp'),
|
||||
]
|
||||
if sdk.name == 'mcv':
|
||||
binary.sources += [
|
||||
os.path.join(sdk.path, 'public', 'game', 'shared', pb_gamedir_map[sdk.name], 'protobuf', pb_gamesrcdir_map[sdk.name] + '_gcmessages.pb.cc'),
|
||||
os.path.join(sdk.path, 'public', 'engine', 'protobuf', 'engine_gcmessages.pb.cc'),
|
||||
]
|
||||
|
||||
SM.binaries += builder.Add(project)
|
||||
|
||||
|
@ -29,31 +29,31 @@ for sdk_name in ['css', 'csgo']:
|
||||
project.sources += ['rulesfix.cpp']
|
||||
|
||||
for cxx in builder.targets:
|
||||
if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
|
||||
if not cxx.target.arch in sdk['platforms'][cxx.target.platform]:
|
||||
continue
|
||||
|
||||
cxx.defines += ['HAVE_STRING_H']
|
||||
binary = SM.HL2ExtConfig(project, builder, cxx, 'game.cstrike.ext.' + sdk.ext, sdk)
|
||||
binary = SM.HL2ExtConfig(project, builder, cxx, 'game.cstrike.ext.' + sdk['extension'], sdk)
|
||||
if sdk_name == 'csgo':
|
||||
compiler = binary.compiler
|
||||
compiler.cxxincludes += [os.path.join(sdk.path, 'public', 'steam')]
|
||||
compiler.cxxincludes += [os.path.join(sdk['path'], 'public', 'steam')]
|
||||
compiler.defines += ['VERSION_SAFE_STEAM_API_INTERFACES']
|
||||
|
||||
library_name = ''
|
||||
if cxx.target.platform == 'windows':
|
||||
compiler.linkflags += [os.path.join(sdk.path, 'lib', 'public', 'steam_api.lib')]
|
||||
compiler.linkflags += [os.path.join(sdk['path'], 'lib', 'public', 'steam_api.lib')]
|
||||
elif cxx.target.platform == 'linux':
|
||||
library_name = 'libsteam_api.so'
|
||||
if cxx.target.arch == 'x86_64':
|
||||
source_path = os.path.join(sdk.path, 'lib', 'linux64')
|
||||
source_path = os.path.join(sdk['path'], 'lib', 'linux64')
|
||||
else:
|
||||
source_path = os.path.join(sdk.path, 'lib', 'linux')
|
||||
source_path = os.path.join(sdk['path'], 'lib', 'linux')
|
||||
elif cxx.target.platform == 'mac':
|
||||
library_name = 'libsteam_api.dylib'
|
||||
if cxx.target.arch == 'x86_64':
|
||||
source_path = os.path.join(sdk.path, 'lib', 'osx64')
|
||||
source_path = os.path.join(sdk['path'], 'lib', 'osx64')
|
||||
else:
|
||||
source_path = os.path.join(sdk.path, 'lib', 'mac')
|
||||
source_path = os.path.join(sdk['path'], 'lib', 'mac')
|
||||
|
||||
if library_name:
|
||||
source_path = os.path.join(source_path, library_name)
|
||||
|
@ -14,13 +14,10 @@ for sdk_name in SM.sdks:
|
||||
sdk = SM.sdks[sdk_name]
|
||||
|
||||
for cxx in builder.targets:
|
||||
if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
|
||||
if not cxx.target.arch in sdk['platforms'][cxx.target.platform]:
|
||||
continue
|
||||
|
||||
binary = SM.HL2ExtConfig(project, builder, cxx, 'sdkhooks.ext.' + sdk.ext, sdk)
|
||||
binary.compiler.cxxincludes += [
|
||||
os.path.join(sdk.path, 'game', 'shared')
|
||||
]
|
||||
binary = SM.HL2ExtConfig(project, builder, cxx, 'sdkhooks.ext.' + sdk['extension'], sdk)
|
||||
if binary.compiler.behavior == 'gcc':
|
||||
binary.compiler.cxxflags += ['-Wno-invalid-offsetof']
|
||||
|
||||
|
@ -37,22 +37,21 @@ project.sources += [
|
||||
|
||||
for sdk_name in SM.sdks:
|
||||
sdk = SM.sdks[sdk_name]
|
||||
if sdk.name in ['mock']:
|
||||
if sdk['name'] in ['mock']:
|
||||
continue
|
||||
|
||||
for cxx in builder.targets:
|
||||
if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
|
||||
if not cxx.target.arch in sdk['platforms'][cxx.target.platform]:
|
||||
continue
|
||||
|
||||
binary = SM.HL2ExtConfig(project, builder, cxx, 'sdktools.ext.' + sdk.ext, sdk)
|
||||
binary = SM.HL2ExtConfig(project, builder, cxx, 'sdktools.ext.' + sdk['extension'], sdk)
|
||||
binary.compiler.cxxincludes += [
|
||||
os.path.join(sdk.path, 'game', 'shared'),
|
||||
os.path.join(builder.sourcePath, 'public', 'jit'),
|
||||
os.path.join(builder.sourcePath, 'public', 'jit', 'x86'),
|
||||
]
|
||||
binary.compiler.defines += ['HAVE_STRING_H'];
|
||||
binary.compiler.defines += ['HAVE_STRING_H']
|
||||
|
||||
if sdk.name != 'episode1':
|
||||
if sdk['name'] != 'episode1':
|
||||
binary.compiler.defines += ['HOOKING_ENABLED']
|
||||
|
||||
if binary.compiler.behavior == 'gcc':
|
||||
|
@ -5,9 +5,9 @@ if 'tf2' in SM.sdks:
|
||||
sdk = SM.sdks['tf2']
|
||||
|
||||
for cxx in builder.targets:
|
||||
if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
|
||||
if not cxx.target.arch in sdk['platforms'][cxx.target.platform]:
|
||||
continue
|
||||
binary = SM.HL2Library(builder, cxx, 'game.tf2.ext.' + sdk.ext, sdk)
|
||||
binary = SM.HL2Library(builder, cxx, 'game.tf2.ext.' + sdk['extension'], sdk)
|
||||
binary.sources += [
|
||||
'extension.cpp',
|
||||
'natives.cpp',
|
||||
@ -28,5 +28,5 @@ if 'tf2' in SM.sdks:
|
||||
'../../public/libudis86/syn.c',
|
||||
'../../public/libudis86/udis86.c',
|
||||
]
|
||||
binary.compiler.defines += ['HAVE_STRING_H'];
|
||||
binary.compiler.defines += ['HAVE_STRING_H']
|
||||
SM.extensions += [builder.Add(binary)]
|
||||
|
1
hl2sdk-manifests
Submodule
1
hl2sdk-manifests
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit fb0d3ed7ba27fb27abd4a44c058f5c3c2c33be15
|
Loading…
Reference in New Issue
Block a user