Commit Graph

  • a4e2d541a9 further modifications to make it compatible with the entwatch bans website master jenz 2026-08-12 15:32:06 +0200
  • 1cb0905d78 oversight on my part jenz 2026-08-11 16:29:34 +0200
  • 14e83ec9a3 modified to play along with the webpannel for knifebans as well jenz 2026-08-11 13:24:37 +0200
  • a72b0d9a8d had forgotten checking if client index is valid even jenz 2026-07-31 18:57:07 +0200
  • 4cf475c109 moving the trail a little out of the ground so its visible when standing on moving objects like boats jenz 2026-07-30 22:07:00 +0200
  • ef5ba318c1 mistake jenz 2026-07-28 22:55:43 +0200
  • 2bde95afcc added config file jenz 2026-07-28 22:29:57 +0200
  • 1fa8a916d6 added cvar for trail lifetime, end and starth width jenz 2026-07-28 21:54:40 +0200
  • 52a452708e added native in mapchooser for the trails entry for maps that enabled trails. also added the trails plugin itself jenz 2026-07-28 20:05:15 +0200
  • 8ef2f2f2cc added forward from connect announce to log in live chat the connect message with steamID jenz 2026-07-26 13:35:32 +0200
  • b527ce5473 added forward for the connect message so stoat can log it to livechat jenz 2026-07-26 13:18:28 +0200
  • 921ae4e136 probably good enough for displaying in console who shot and who did not jenz 2026-07-25 23:35:46 +0200
  • fd32ddc101 made it its own cvar jenz 2026-07-25 14:32:29 +0200
  • 2b9224f11a only counting all cvars in real players now jenz 2026-07-25 11:26:46 +0200
  • ef15dfc71c no zr edition for mg/zr jenz 2026-07-24 11:08:49 +0200
  • 2d91202469 forwards finally detect the webclient, handling password and retry through the plugin for the webclient jenz 2026-07-24 11:03:05 +0200
  • 622bc8da4e AI slop update that enables current leaders with rcon access to write clients to the leader file or remove them again from it jenz 2026-07-20 23:08:44 +0200
  • 295c92f49f not counting the fakeclients again. done in the past as well. made sense to try again. jenz 2026-07-20 20:31:36 +0200
  • 47460a2db4 forgot check jenz 2026-07-14 14:18:00 +0200
  • a23be2483f minor correction check jenz 2026-07-13 23:14:28 +0200
  • b6e7443448 i am just going to assume it logs correctly to console jenz 2026-07-13 23:11:35 +0200
  • e3e5945e77 finally adapted the plugin a bit to the new stripper modification that changed the levelcounter to info_target as a permanent entity. also added some extra modes for the vote menu jenz 2026-07-11 23:14:39 +0200
  • a8dbd00f89 why did i do that mistake, self mute also works as gag even with this enabled jenz 2026-07-11 17:36:21 +0200
  • f6536fd3c5 just making sure all nosteamers always have steam players muted and not only the webclient jenz 2026-07-09 15:42:52 +0200
  • 8ca6ecae97 not displaying on connect anymore, changed my mind jenz 2026-07-06 12:35:30 +0200
  • 02a990a29f obvious oversight for steam clients connecting after the nosteam client connected jenz 2026-07-04 20:46:12 +0200
  • 1139fd89d0 improved the check and tells how many people still are needed for self extend jenz 2026-07-04 16:54:07 +0200
  • 5986bedc42 should prevent webclient from being mother zombie on maps where only 1-2 zms spawn jenz 2026-07-04 15:43:34 +0200
  • ee18f49be0 missed checks jenz 2026-07-04 02:18:27 +0200
  • 5a1ca4959d if its the webclient just filter out all chat messages with ; or " in them jenz 2026-07-04 00:19:24 +0200
  • 4a9a8e06cf nvm jenz 2026-07-03 22:45:17 +0200
  • 6b625bc7ea prevent users from literally copy pasting "; into the chat jenz 2026-07-03 21:21:44 +0200
  • bf6ed6e4e1 tricking nosteamers into auto muting steam clients because of broadcast voice data using steam codec and not celt. however steam clients still hear sendvoicedata that transcodes opus to celt jenz 2026-07-01 22:19:55 +0200
  • 4469d07602 very silly but the webclient is skipping all the connection related forwards, so doing this weird work around for it jenz 2026-06-30 11:14:16 +0200
  • ce78793029 just using default priority jenz 2026-06-26 00:45:32 +0200
  • 509bd521fb should quell the error message i suppose jenz 2026-06-25 20:03:16 +0200
  • 71d8773767 added myactivity command cause machu asked jenz 2026-06-25 19:41:36 +0200
  • 111cc27521 added new laserfag entry in mapchooser jenz 2026-06-25 14:04:07 +0200
  • c03f450e8e added extra connect rank jenz 2026-06-24 22:05:11 +0200
  • e2b3ead9c3 just the exact same plugin but without hlstatsx jenz 2026-06-23 01:05:37 +0200
  • c379458632 uploading remade source code of neons grenadeskin plugin because he never uploaded it. also now has tier support jenz 2026-06-20 14:14:53 +0200
  • 9e59258ab0 just blocking out the hide option from working in settings in case of not having reached the tier yet jenz 2026-06-20 01:15:58 +0200
  • e2659d79a6 fixed check so admin nominate still works jenz 2026-06-19 16:12:01 +0200
  • e74db611c4 zspawn and joinclass if afk for 1 minute and below mce_enable_map_cooldowns_player_count counted for real players jenz 2026-06-19 15:07:07 +0200
  • fefad5ce8a now having 3 map nominations as a tier perk jenz 2026-06-18 13:48:25 +0200
  • 3d7e279cc7 just a tiny plugin moving afk spectators to teams jenz 2026-06-18 12:38:36 +0200
  • e86e90838a moved playtime restrictions from hour requirement over to tier requirement jenz 2026-06-17 13:55:13 +0200
  • 7ec6fed775 replaced hour requirement with tier requirement jenz 2026-06-17 10:54:56 +0200
  • e5974b7478 yeah no reason to display member anymore on connect jenz 2026-06-16 23:12:31 +0200
  • 429a2d1b0f playerranking without hlstats jenz 2026-06-16 22:31:06 +0200
  • 07c8d450b3 added new formatting based on tiers for the connect message jenz 2026-06-16 01:32:18 +0200
  • a460fbeaeb initial commit of render distance controller for the webclient to compensate for lacking rasterize jenz 2026-06-10 01:05:57 +0200
  • 4b89862452 probably a bit cheaper calculationwise jenz 2026-06-08 23:07:13 +0200
  • 8be8ced61a tried changing mask slightly jenz 2026-06-08 12:49:11 +0200
  • 88b153ea3c modified the render distance plugin from madness, could not get gamedata or translations to work so just threw those out jenz 2026-06-08 12:30:58 +0200
  • e0672ab09b removed the map end version and avg version. now its just called unloze. it still has average and new features from mapend, but i removed the actual mapend functionality due to players always saying they were stucked by the scoreboard pannel jenz 2026-06-07 12:15:39 +0200
  • 56c97b7d29 should not had checked alive, instead increased number jenz 2026-06-05 17:51:02 +0200
  • bf4c76a17c redoing adjustments jenz 2026-06-05 15:21:57 +0200
  • 06e5c325ac just a timer running each second deciding if nowinpannel is enabled or not jenz 2026-06-02 16:52:14 +0200
  • 4914461539 hopefully that stops the scoreboard from blocking people from participating in the vote jenz 2026-06-02 14:46:30 +0200
  • e3a85e1b65 just spamming the stub to make sure it gets through jenz 2026-06-02 00:07:59 +0200
  • 5cce927ced updating README to point towards correct branch jenz 2026-05-31 01:15:18 +0200
  • b8ac8cc571 comitting the sourcemod plugin part for voice extension update jenz 2026-05-30 16:58:35 +0200
  • 723525f8c5 removed comment jenz 2026-05-30 15:26:54 +0200
  • 890e2e1418 added a stringmap to store steam ID's so during plugins lifetime it only shows the menu once when connecting jenz 2026-05-17 13:36:06 +0200
  • 61568dc032 preventing first map after server crash/restart to go on cooldown jenz 2026-05-16 14:38:57 +0200
  • 8b6f2e0d96 adding top activity display ingame jenz 2026-05-16 13:06:47 +0200
  • 9ff0faf337 added that admins can toggle easy help on and off jenz 2026-05-07 10:44:55 +0200
  • b6a1c15b7e redoing timing a little jenz 2026-05-06 00:16:12 +0200
  • 0866d58b59 using the nide config approach but actually works i guess jenz 2026-05-05 11:38:07 +0200
  • 6acdc80767 uploading nides edition of fakeclients with sm_debugfakes added jenz 2026-05-03 13:18:12 +0200
  • 80d0b85367 probably prevents current map from randomly showing up in the mapvote itself jenz 2026-04-30 14:18:23 +0200
  • 1df4cdf8dc furhter adjustments based on time jenz 2026-04-30 14:17:41 +0200
  • c819974dd6 just further adjustments to autism jenz 2026-04-24 23:01:31 +0200
  • d48a5b14c1 changed dbprio to high from low to stop people from nominating the maps before the query finishes jenz 2026-04-21 21:59:58 +0200
  • 45258da9e1 just adding a boolean check on mapend to skip updating playercount first time the timer triggers jenz 2026-04-21 21:35:14 +0200
  • 8e46053c0b instead of checking player count on each round start its checked globally every 2 minutes so that the first round on new maps dont give the extra help just because of players joining late jenz 2026-04-21 20:00:36 +0200
  • 2b67f52368 not checking autismbots and fakes any longer jenz 2026-04-21 13:46:02 +0200
  • f5804eed72 more time jenz 2026-04-21 13:45:04 +0200
  • c57aa5bcc2 updated so that low pop helper has its own configuration now in the .cfg to decide with how many people on each map to help with easy settings jenz 2026-04-19 19:34:58 +0200
  • 4a1ac398d0 forgot updating port jenz 2026-04-19 15:32:15 +0200
  • f590dcc7d1 added new cooldown system that tracks minutes played into database rows and sets maps on cooldown until they fallen down enough of the listing jenz 2026-04-19 15:26:58 +0200
  • 01816792ae removing a bunch of unneeded things and assuring the nomlist wont confuse leader and regular nominations any more when displaying them jenz 2026-04-17 20:29:12 +0200
  • f37711fbdf majorly redid fakeclients behaviour to be balanced, updated knockback modifier to only consider mapcooldowns of over 60 hours and to check the timeleft on maps to prevent triggering the condition hopefully too early jenz 2026-04-17 20:15:42 +0200
  • 7d5e56540a redoing with new native to not screw up the nominations related native jenz 2026-04-14 22:46:24 +0200
  • 8e33a8bd87 just moving stuff in fakeclients over to functions. in the low pop helper plugin using a new native from mapchooser. skipping boost if first round and also including spectators now jenz 2026-04-14 22:45:35 +0200
  • 208d084024 added low player count feature that gives extra hp and infinite ammo on difficult maps with low population jenz 2026-04-14 15:17:19 +0200
  • b4c4b11c3d the minutes displayed would go negative which was unintended jenz 2026-04-14 15:16:49 +0200
  • 778fdd2f7a probably final redux of it jenz 2026-04-14 15:16:14 +0200
  • d396e006b9 added natives in mapchooser for knockback low pop plugin which now on low pop gives infintie ammo and high HP for doing difficult maps jenz 2026-04-13 14:23:11 +0200
  • d12aff14ac missed ingamecheck jenz 2026-04-07 12:18:52 +0200
  • 7e3ad44699 probably last edits for now jenz 2026-04-07 11:32:34 +0200
  • 13f4727826 further clean up of unneeded stuff jenz 2026-04-06 23:28:09 +0200
  • 06734d1b6e adjustments jenz 2026-04-06 15:07:24 +0200
  • ff012d2df5 this should now catch the player count correctly to set the cooldown and shared cooldowns jenz 2026-04-02 20:47:46 +0200
  • ef537b8826 renamed variable for skipping all restrictions on low pop and now also made it skip cooldowns as well as adding a new variable that decides how many players are required before applying cooldowns at all. also changed player counting not consider fakes, autism bots, afks and spec anymore to make it a lot simpler to understand. jenz 2026-03-31 21:26:26 +0200
  • 6790e463fc updated fakeclients slightly and changed mapchooser for loops to not miss the last client jenz 2026-03-27 17:34:04 +0100
  • 6a5cbf74f1 had it wrong before, was meant to be total_votes and not num_votes jenz 2026-03-26 20:54:04 +0100
  • a5a856073e thanks madness jenz 2026-03-23 15:40:25 +0100
  • 3122ed0210 thanks madness, i guess you were right about that jenz 2026-03-23 15:37:14 +0100