probably a bit cheaper calculationwise
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8be8ced61a
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4b89862452
@ -15,15 +15,32 @@ static const char entityList[][] = { "env_entity_igniter", "env_explosion", "env
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"info_player_counterterrorist", "info_player_terrorist", "infodecal", \
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"item_assaultsuit", "item_defuser", "item_kevlar", \
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"light", "light_environment", "light_spot", "move_rope", "path_track", "planted_c4", \
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"point_viewcontrol", "shadow_control", "vgui_screen", "worldspawn"};
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"point_viewcontrol", "shadow_control", "vgui_screen", "func_tracktrain", "worldspawn", \
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"func_tanktrain"};
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bool bEnabled[MAXPLAYERS + 1],
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bBind[MAXPLAYERS + 1],
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bHolding[MAXPLAYERS + 1],
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bDontRenderFire[MAXPLAYERS + 1];
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bool bEnabled[MAXPLAYERS + 1];
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int iDistance[MAXPLAYERS + 1],
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iFlameEntity = -1;
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int iDistance[MAXPLAYERS + 1];
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float g_fClientOrigin[MAXPLAYERS + 1][3];
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public void OnPluginStart()
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{
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// Run the cache timer every 0.5 seconds globally
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CreateTimer(0.5, Timer_CacheOrigins, _, TIMER_REPEAT);
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}
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public Action Timer_CacheOrigins(Handle timer)
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{
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for (int i = 1; i <= MaxClients; i++)
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{
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if (IsClientConnected(i) && IsClientInGame(i) && !IsFakeClient(i))
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{
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GetClientAbsOrigin(i, g_fClientOrigin[i]);
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}
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}
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return Plugin_Continue;
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}
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public Plugin myinfo =
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{
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@ -37,9 +54,6 @@ public Plugin myinfo =
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public void OnClientAuthorized(int client, const char[] auth)
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{
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bEnabled[client] = false;
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bBind[client] = false;
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bHolding[client] = false;
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bDontRenderFire[client] = false;
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iDistance[client] = 800;
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char sIP[32];
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@ -59,12 +73,7 @@ public void OnEntityCreated(int entity, const char[] classname)
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{
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bool hook = false;
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if (!strcmp(classname, "entityflame"))
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{
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iFlameEntity = EntIndexToEntRef(entity);
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hook = true;
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}
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else if (!strncmp(classname, "prop_", 5))
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if (!strncmp(classname, "prop_", 5))
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{
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hook = true;
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}
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@ -86,37 +95,35 @@ public void OnEntityCreated(int entity, const char[] classname)
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}
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}
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bool bFoundEntity[MAXPLAYERS + 1];
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int iSearchEntity[MAXPLAYERS + 1];
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public bool EnumerateSphere(int entity, any client)
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{
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if (entity == iSearchEntity[client])
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{
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bFoundEntity[client] = true;
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return false; // Stop enumerating early
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}
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return true; // Keep enumerating
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}
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public Action DoTransmit(int entity, int client)
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{
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if (bDontRenderFire[client] && entity == EntRefToEntIndex(iFlameEntity))
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return Plugin_Handled;
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if (IsFakeClient(client) || !bEnabled[client] || (bBind[client] && !bHolding[client]))
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if (IsFakeClient(client) || !bEnabled[client])
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return Plugin_Continue;
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if (GetEdictFlags(entity) & FL_EDICT_ALWAYS)
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SetEdictFlags(entity, GetEdictFlags(entity) ^ FL_EDICT_ALWAYS);
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static float vec[3];
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GetClientAbsOrigin(client, vec);
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// Get Entity Origin
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static float entVec[3];
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if (HasEntProp(entity, Prop_Send, "m_vecOrigin"))
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{
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GetEntPropVector(entity, Prop_Send, "m_vecOrigin", entVec);
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}
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else
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{
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return Plugin_Continue; // If it doesnt have an origin, let it render safely
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}
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iSearchEntity[client] = entity;
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bFoundEntity[client] = false;
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// Use GetVectorDistance with UseSquared=true (avoids an expensive Square Root calculation)
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float maxDist = float(iDistance[client]);
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float distanceSq = ((g_fClientOrigin[client][0] - entVec[0]) * (g_fClientOrigin[client][0] - entVec[0])) +
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((g_fClientOrigin[client][1] - entVec[1]) * (g_fClientOrigin[client][1] - entVec[1])) +
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((g_fClientOrigin[client][2] - entVec[2]) * (g_fClientOrigin[client][2] - entVec[2]));
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TR_EnumerateEntitiesSphere(vec, float(iDistance[client]), PARTITION_SOLID_EDICTS | PARTITION_TRIGGER_EDICTS | PARTITION_NON_STATIC_EDICTS, EnumerateSphere, client);
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if (distanceSq > (maxDist * maxDist))
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{
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return Plugin_Handled; // Out of range, hide it from the software renderer!
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}
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return bFoundEntity[client] ? Plugin_Continue : Plugin_Handled;
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return Plugin_Continue;
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}
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