added low player count feature that gives extra hp and infinite ammo on difficult maps with low population
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@ -42,7 +42,7 @@ public void OnMapStart()
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{
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//Decided for now to exclude MaxPlayers
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//MaxTime, MinTime, MinPlayers, CooldownTime, MinHoursAvg
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if (GetMapMaxTime(map) != 0 || GetMapMinTime(map) != 0 || GetMapMinPlayers(map) != 0 /*|| GetMapMaxPlayers(map) != 0*/ || GetMapCooldownTime(map) != 0
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if (GetMapMaxTime(map) != 0 || GetMapMinTime(map) != 0 || GetMapMinPlayers(map) != 0 /*|| GetMapMaxPlayers(map) != 0*/ || GetMapCooldownTime(map) > 60
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|| GetMapMinHoursAvg(map) != 0)
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{
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g_bDoingMapTouristMode = true;
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@ -73,13 +73,10 @@ public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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else if(knockback_increase < 1.0)
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knockback_increase = 1.0
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if (knockback_increase > 1.0)
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if (knockback_increase > 1.0 || (g_bDoingMapTouristMode && active_player_count < 18))
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{
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if (g_bDoingMapTouristMode)
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{
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PrintToChatAll("LOW POP ON DIFFICULT MAP: ENABLING INFINITE AMMO AND 500 HP FOR CT");
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PrintToChatAll("LOW POP ON DIFFICULT MAP: ENABLING INFINITE AMMO AND 500 HP FOR CT");
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PrintToChatAll("LOW POP ON DIFFICULT MAP: ENABLING INFINITE AMMO AND 500 HP FOR CT");
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CreateTimer(3.0, SetHealthOnCT);
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}
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else
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@ -104,6 +101,9 @@ public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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public Action SetHealthOnCT(Handle timer)
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{
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PrintToChatAll("LOW POP ON DIFFICULT MAP: ENABLING INFINITE AMMO AND 500 HP FOR CT");
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PrintToChatAll("LOW POP ON DIFFICULT MAP: ENABLING INFINITE AMMO AND 500 HP FOR CT");
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PrintToChatAll("LOW POP ON DIFFICULT MAP: ENABLING INFINITE AMMO AND 500 HP FOR CT");
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ServerCommand("sm_iammo @all 1");
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ServerCommand("sm_hp @ct 500");
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return Plugin_Handled;
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