obvious oversight for steam clients connecting after the nosteam client connected

This commit is contained in:
jenz 2026-07-04 20:46:12 +02:00
parent 1139fd89d0
commit 02a990a29f

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@ -68,10 +68,13 @@ public Action check_mutes(Handle timer, any data)
//this exists for the webclient. the webclient is skipping all connection related forwards. hence a manual check like this is needed for the webclient.
char dummy[64];
OnClientAuthorized(i, dummy);
set_webclient_listen_override(i);
g_bWebclient[i] = true;
g_bSkipInfection = GetConVarInt(FindConVar("zr_infect_mzombie_ratio")) > 10 ? true : false;
}
if (g_bWebclient[i])
{
set_webclient_listen_override(i);
}
for (int j = 1; j <= MaxClients; j++)
{
if (!IsValidClient(j) || i == j || IsFakeClient(j))