Commit Graph

  • 9ff0faf337 added that admins can toggle easy help on and off master jenz 2026-05-07 10:44:55 +0200
  • b6a1c15b7e redoing timing a little jenz 2026-05-06 00:16:12 +0200
  • 0866d58b59 using the nide config approach but actually works i guess jenz 2026-05-05 11:38:07 +0200
  • 6acdc80767 uploading nides edition of fakeclients with sm_debugfakes added jenz 2026-05-03 13:18:12 +0200
  • 80d0b85367 probably prevents current map from randomly showing up in the mapvote itself jenz 2026-04-30 14:18:23 +0200
  • 1df4cdf8dc furhter adjustments based on time jenz 2026-04-30 14:17:41 +0200
  • c819974dd6 just further adjustments to autism jenz 2026-04-24 23:01:31 +0200
  • d48a5b14c1 changed dbprio to high from low to stop people from nominating the maps before the query finishes jenz 2026-04-21 21:59:58 +0200
  • 45258da9e1 just adding a boolean check on mapend to skip updating playercount first time the timer triggers jenz 2026-04-21 21:35:14 +0200
  • 8e46053c0b instead of checking player count on each round start its checked globally every 2 minutes so that the first round on new maps dont give the extra help just because of players joining late jenz 2026-04-21 20:00:36 +0200
  • 2b67f52368 not checking autismbots and fakes any longer jenz 2026-04-21 13:46:02 +0200
  • f5804eed72 more time jenz 2026-04-21 13:45:04 +0200
  • c57aa5bcc2 updated so that low pop helper has its own configuration now in the .cfg to decide with how many people on each map to help with easy settings jenz 2026-04-19 19:34:58 +0200
  • 4a1ac398d0 forgot updating port jenz 2026-04-19 15:32:15 +0200
  • f590dcc7d1 added new cooldown system that tracks minutes played into database rows and sets maps on cooldown until they fallen down enough of the listing jenz 2026-04-19 15:26:58 +0200
  • 01816792ae removing a bunch of unneeded things and assuring the nomlist wont confuse leader and regular nominations any more when displaying them jenz 2026-04-17 20:29:12 +0200
  • f37711fbdf majorly redid fakeclients behaviour to be balanced, updated knockback modifier to only consider mapcooldowns of over 60 hours and to check the timeleft on maps to prevent triggering the condition hopefully too early jenz 2026-04-17 20:15:42 +0200
  • 7d5e56540a redoing with new native to not screw up the nominations related native jenz 2026-04-14 22:46:24 +0200
  • 8e33a8bd87 just moving stuff in fakeclients over to functions. in the low pop helper plugin using a new native from mapchooser. skipping boost if first round and also including spectators now jenz 2026-04-14 22:45:35 +0200
  • 208d084024 added low player count feature that gives extra hp and infinite ammo on difficult maps with low population jenz 2026-04-14 15:17:19 +0200
  • b4c4b11c3d the minutes displayed would go negative which was unintended jenz 2026-04-14 15:16:49 +0200
  • 778fdd2f7a probably final redux of it jenz 2026-04-14 15:16:14 +0200
  • d396e006b9 added natives in mapchooser for knockback low pop plugin which now on low pop gives infintie ammo and high HP for doing difficult maps jenz 2026-04-13 14:23:11 +0200
  • d12aff14ac missed ingamecheck jenz 2026-04-07 12:18:52 +0200
  • 7e3ad44699 probably last edits for now jenz 2026-04-07 11:32:34 +0200
  • 13f4727826 further clean up of unneeded stuff jenz 2026-04-06 23:28:09 +0200
  • 06734d1b6e adjustments jenz 2026-04-06 15:07:24 +0200
  • ff012d2df5 this should now catch the player count correctly to set the cooldown and shared cooldowns jenz 2026-04-02 20:47:46 +0200
  • ef537b8826 renamed variable for skipping all restrictions on low pop and now also made it skip cooldowns as well as adding a new variable that decides how many players are required before applying cooldowns at all. also changed player counting not consider fakes, autism bots, afks and spec anymore to make it a lot simpler to understand. jenz 2026-03-31 21:26:26 +0200
  • 6790e463fc updated fakeclients slightly and changed mapchooser for loops to not miss the last client jenz 2026-03-27 17:34:04 +0100
  • 6a5cbf74f1 had it wrong before, was meant to be total_votes and not num_votes jenz 2026-03-26 20:54:04 +0100
  • a5a856073e thanks madness jenz 2026-03-23 15:40:25 +0100
  • 3122ed0210 thanks madness, i guess you were right about that jenz 2026-03-23 15:37:14 +0100
  • 9d3a9e6b89 renamed cvar to make more sense, set shared cooldowns on map start and map ends, removed global bool g_SaveCDOnMapEnd, added shared cooldowns as group in mapchooser_extended.cfg, giving leader nominations same priority as admin nominations, removed a lot of translation phrases to instead english only. removing mapstatus enabled, disabled, and the others. removed the whole fucking trie, prevent people from nominating maps nominated by leader or admin. re added the boost messages by removing translation files. added support in nominate and nomlist to indicate admin and leader nomination. jenz 2026-03-21 23:41:09 +0100
  • 4c69c978b2 allowing fps_max 0 is probably ok jenz 2026-03-21 12:22:38 +0100
  • 940b53fffc show in the menu that a map was nominated by a leader jenz 2026-03-15 15:13:30 +0100
  • 5855e49f78 backup map is now based on casualpool jenz 2026-03-14 17:39:25 +0100
  • 1bbed31610 some rare times props disappear on prop heavy maps, maybe this helps jenz 2026-03-08 17:38:22 +0100
  • 6867ef2482 why did we not auto kick for this before?.... oh well lost knowledge jenz 2026-03-08 15:05:44 +0100
  • d78c39cf3c instead of hard coding to ze_random_v9 it now takes the startup map when server is restarted jenz 2026-03-05 14:49:42 +0100
  • c0cddad8cb minplayer and maxplayer requirement now consider afk's as well jenz 2026-03-04 15:38:14 +0100
  • c0fb1dd61a only tested on dev so far but should be stable probably. rtv is now not disabled even if there is not enough time left over and the last round ends. instead the final round gets delayed until the rtv map vote is over jenz 2026-02-26 21:20:00 +0100
  • 01fad8b648 mg support jenz 2026-02-23 12:45:49 +0100
  • 4efd426893 sending map info to mapnotifications jenz 2026-02-22 23:35:39 +0100
  • 005552248b did not know until now that sm_chat existed lol jenz 2026-02-16 22:02:41 +0100
  • 3dc480d564 support for admin chat from stoat jenz 2026-02-16 21:14:50 +0100
  • 2e99fec5de added calladmin support jenz 2026-02-16 19:47:15 +0100
  • b81b8d0773 stoat support for calladmin jenz 2026-02-16 19:43:39 +0100
  • b789c71d23 listening to teamchat too jenz 2026-02-06 22:18:19 +0100
  • cb7dd7462b this has no reason to be static jenz 2026-02-05 20:57:26 +0100
  • 363233b044 this time comitting without api, and tokens by accident jenz 2026-02-05 17:31:35 +0100
  • cd4937521b another stoat support jenz 2026-02-04 12:14:59 +0100
  • f3995b4b6d replaced the translation file with actual print message so it wont switch to random languages anymore jenz 2026-01-29 12:24:02 +0100
  • e49f0a3f3a experimental update to prevent mapend being stuck with nothing happening when nobody voted anything jenz 2026-01-27 21:56:42 +0100
  • 29971e96fc corrected wrong logic for ban durations jenz 2026-01-27 21:00:09 +0100
  • 41b775f611 adding minute support from unloze playtime into discord message, entwatch, knifeban and spraymanager jenz 2026-01-27 18:55:28 +0100
  • 7d940c6509 lazy fix for invisible zm jenz 2026-01-26 23:26:21 +0100
  • c1da687fa8 well less mistakes happen now jenz 2026-01-26 18:00:44 +0100
  • 31d550bbcf further logmessages that are helpful atm jenz 2026-01-26 08:26:51 +0100
  • 2ad829bd54 corrected incorrect time reporting and now fakeclients cant be knifed forward either i guess jenz 2026-01-18 12:33:57 +0100
  • 414ade0856 hide using the transmitmanager plugin with leader and entwatch support integrated jenz 2026-01-15 18:39:49 +0100
  • d45bcf955a updated entwatch message and ban report message jenz 2026-01-14 00:06:04 +0100
  • 4f57a8957c [Radiomute] Added scuffed timed mutes Pan32 2026-01-13 21:50:45 +0000
  • 484430cd50 excludemap and excludemaptime are now always respected jenz 2026-01-10 14:44:38 +0100
  • 4d3d774cc0 remade so its based on ingame play time instead of real time jenz 2026-01-08 20:28:41 +0100
  • 1cc618ed04 added differentation between restricted clients and clients with not enough time in ebanlist command jenz 2026-01-08 16:03:34 +0100
  • 3da429b91f adding entwatch restriction module based on players ingame time jenz 2026-01-08 12:55:11 +0100
  • b57f8fdd68 updated knockback low pop modifier jenz 2026-01-08 12:53:51 +0100
  • 9606606baf nominate_removemap should now remove every instance of the same nominated map jenz 2026-01-06 22:17:12 +0100
  • 9527c5bc9b just a small thing to increase knockback for low population hours jenz 2025-12-14 22:50:13 +0100
  • 126c976a65 fixed the torchlight not being targeted i guess jenz 2025-12-14 12:35:52 +0100
  • 4b27950b98 excluding specs too jenz 2025-12-12 21:04:36 +0100
  • 9e79d95041 minor correction jenz 2025-12-11 01:17:22 +0100
  • 8ff4eee7e0 minor updates after talking in admin chat jenz 2025-12-11 01:13:07 +0100
  • c72a911bcb forgot to delete snapshot after use jenz 2025-11-18 11:57:06 +0100
  • 60d4ba7828 checking autismbots jenz 2025-11-16 14:54:47 +0100
  • 72bd0c3ce5 just some minor adjustments to placing fakes on teams jenz 2025-11-13 20:16:13 +0100
  • fca3e99528 removed message forwarding. people demanded that self mute also should serve as a self gag jenz 2025-10-20 20:58:50 +0200
  • c002407410 [SB++] Allow blocks on unverified and skip saving them. zaCade 2025-07-20 17:53:11 +0200
  • f3575929f7 i got asked to revert it again so sure why not jenz 2025-07-09 20:09:07 +0200
  • 895c9639d6 added extra rtv requirements. we add more rtv's on lower player count than on higher player count. so its harder to rtv with an empty server and less difficult on a full. was requested by some admins jenz 2025-07-09 19:36:46 +0200
  • 15d44df991 [KnifeBan] Check if attacker is alive. zaCade 2025-07-06 09:19:53 +0200
  • de4f04a310 [KnifeBan] CChange function return type to void. zaCade 2025-07-06 09:19:44 +0200
  • 6a0b75ed61 not including nosteamers again. very simply jenz 2025-06-30 17:16:49 +0200
  • 3ec612167d added play time requirement for being allowed to spray jenz 2025-06-09 20:31:34 +0200
  • cf58c745d2 fixing minor mistake jenz 2025-06-09 17:51:38 +0200
  • 8c72b1cae1 [GlowColors] Void instead of Int, because of no return. zaCade 2025-06-01 14:33:09 +0200
  • c9637a753f [GlowColors] Implement minimal frequency. zaCade 2025-06-01 14:32:42 +0200
  • 09aa1218ac added extra check to stop the warning timer in case of a map having mce_extend 0 from the get go jenz 2025-05-08 14:18:16 +0200
  • 386da2e248 [entWatch-core] Mark items destroyed when one of their entities is destroyed. zaCade 2025-03-13 18:40:50 +0100
  • 786225b6a2 [entWatch-core] Fix native bound check. zaCade 2025-03-09 16:35:06 +0100
  • b824afd1a3 [entWatch-beacon] Formatting, change event hook to void. zaCade 2025-03-09 16:34:33 +0100
  • bface70a04 [BossHP] Allow to "offset" health value. zaCade 2025-03-06 22:12:49 +0100
  • ba1da9afa2 [BossHP] Add boss health percentage display zaCade 2025-03-02 10:25:42 +0100
  • d2a812153b [StackMode] Don't block player_death (Post hook) zaCade 2025-03-02 10:23:52 +0100
  • 914393363e [entWatch-Beacon] Don't block round_start zaCade 2025-03-02 10:21:45 +0100
  • 514daf6715 [CashManager] Don't block round_end xen 2025-03-01 23:37:29 +0200
  • 9ac738d442 update translation file jenz 2025-02-23 21:15:01 +0100
  • 63c75d5cdb removed param that was not used jenz 2025-02-23 15:50:02 +0100
  • a5f1f7aa48 removed some extra info jenz 2025-02-23 14:28:32 +0100