ce78793029just using default priority
master
jenz
2026-06-26 00:45:32 +0200
509bd521fbshould quell the error message i suppose
jenz
2026-06-25 20:03:16 +0200
71d8773767added myactivity command cause machu asked
jenz
2026-06-25 19:41:36 +0200
111cc27521added new laserfag entry in mapchooser
jenz
2026-06-25 14:04:07 +0200
c03f450e8eadded extra connect rank
jenz
2026-06-24 22:05:11 +0200
e2b3ead9c3just the exact same plugin but without hlstatsx
jenz
2026-06-23 01:05:37 +0200
c379458632uploading remade source code of neons grenadeskin plugin because he never uploaded it. also now has tier support
jenz
2026-06-20 14:14:53 +0200
9e59258ab0just blocking out the hide option from working in settings in case of not having reached the tier yet
jenz
2026-06-20 01:15:58 +0200
e2659d79a6fixed check so admin nominate still works
jenz
2026-06-19 16:12:01 +0200
e74db611c4zspawn and joinclass if afk for 1 minute and below mce_enable_map_cooldowns_player_count counted for real players
jenz
2026-06-19 15:07:07 +0200
fefad5ce8anow having 3 map nominations as a tier perk
jenz
2026-06-18 13:48:25 +0200
3d7e279cc7just a tiny plugin moving afk spectators to teams
jenz
2026-06-18 12:38:36 +0200
e86e90838amoved playtime restrictions from hour requirement over to tier requirement
jenz
2026-06-17 13:55:13 +0200
7ec6fed775replaced hour requirement with tier requirement
jenz
2026-06-17 10:54:56 +0200
e5974b7478yeah no reason to display member anymore on connect
jenz
2026-06-16 23:12:31 +0200
429a2d1b0fplayerranking without hlstats
jenz
2026-06-16 22:31:06 +0200
07c8d450b3added new formatting based on tiers for the connect message
jenz
2026-06-16 01:32:18 +0200
a460fbeaebinitial commit of render distance controller for the webclient to compensate for lacking rasterize
jenz
2026-06-10 01:05:57 +0200
4b89862452probably a bit cheaper calculationwise
jenz
2026-06-08 23:07:13 +0200
88b153ea3cmodified the render distance plugin from madness, could not get gamedata or translations to work so just threw those out
jenz
2026-06-08 12:30:58 +0200
e0672ab09bremoved the map end version and avg version. now its just called unloze. it still has average and new features from mapend, but i removed the actual mapend functionality due to players always saying they were stucked by the scoreboard pannel
jenz
2026-06-07 12:15:39 +0200
56c97b7d29should not had checked alive, instead increased number
jenz
2026-06-05 17:51:02 +0200
890e2e1418added a stringmap to store steam ID's so during plugins lifetime it only shows the menu once when connecting
jenz
2026-05-17 13:36:06 +0200
61568dc032preventing first map after server crash/restart to go on cooldown
jenz
2026-05-16 14:38:57 +0200
8b6f2e0d96adding top activity display ingame
jenz
2026-05-16 13:06:47 +0200
9ff0faf337added that admins can toggle easy help on and off
jenz
2026-05-07 10:44:55 +0200
b6a1c15b7eredoing timing a little
jenz
2026-05-06 00:16:12 +0200
0866d58b59using the nide config approach but actually works i guess
jenz
2026-05-05 11:38:07 +0200
6acdc80767uploading nides edition of fakeclients with sm_debugfakes added
jenz
2026-05-03 13:18:12 +0200
80d0b85367probably prevents current map from randomly showing up in the mapvote itself
jenz
2026-04-30 14:18:23 +0200
1df4cdf8dcfurhter adjustments based on time
jenz
2026-04-30 14:17:41 +0200
c819974dd6just further adjustments to autism
jenz
2026-04-24 23:01:31 +0200
d48a5b14c1changed dbprio to high from low to stop people from nominating the maps before the query finishes
jenz
2026-04-21 21:59:58 +0200
45258da9e1just adding a boolean check on mapend to skip updating playercount first time the timer triggers
jenz
2026-04-21 21:35:14 +0200
8e46053c0binstead of checking player count on each round start its checked globally every 2 minutes so that the first round on new maps dont give the extra help just because of players joining late
jenz
2026-04-21 20:00:36 +0200
2b67f52368not checking autismbots and fakes any longer
jenz
2026-04-21 13:46:02 +0200
f5804eed72more time
jenz
2026-04-21 13:45:04 +0200
c57aa5bcc2updated so that low pop helper has its own configuration now in the .cfg to decide with how many people on each map to help with easy settings
jenz
2026-04-19 19:34:58 +0200
4a1ac398d0forgot updating port
jenz
2026-04-19 15:32:15 +0200
f590dcc7d1added new cooldown system that tracks minutes played into database rows and sets maps on cooldown until they fallen down enough of the listing
jenz
2026-04-19 15:26:58 +0200
01816792aeremoving a bunch of unneeded things and assuring the nomlist wont confuse leader and regular nominations any more when displaying them
jenz
2026-04-17 20:29:12 +0200
f37711fbdfmajorly redid fakeclients behaviour to be balanced, updated knockback modifier to only consider mapcooldowns of over 60 hours and to check the timeleft on maps to prevent triggering the condition hopefully too early
jenz
2026-04-17 20:15:42 +0200
7d5e56540aredoing with new native to not screw up the nominations related native
jenz
2026-04-14 22:46:24 +0200
8e33a8bd87just moving stuff in fakeclients over to functions. in the low pop helper plugin using a new native from mapchooser. skipping boost if first round and also including spectators now
jenz
2026-04-14 22:45:35 +0200
208d084024added low player count feature that gives extra hp and infinite ammo on difficult maps with low population
jenz
2026-04-14 15:17:19 +0200
b4c4b11c3dthe minutes displayed would go negative which was unintended
jenz
2026-04-14 15:16:49 +0200
778fdd2f7aprobably final redux of it
jenz
2026-04-14 15:16:14 +0200
d396e006b9added natives in mapchooser for knockback low pop plugin which now on low pop gives infintie ammo and high HP for doing difficult maps
jenz
2026-04-13 14:23:11 +0200
ff012d2df5this should now catch the player count correctly to set the cooldown and shared cooldowns
jenz
2026-04-02 20:47:46 +0200
ef537b8826renamed variable for skipping all restrictions on low pop and now also made it skip cooldowns as well as adding a new variable that decides how many players are required before applying cooldowns at all. also changed player counting not consider fakes, autism bots, afks and spec anymore to make it a lot simpler to understand.
jenz
2026-03-31 21:26:26 +0200
6790e463fcupdated fakeclients slightly and changed mapchooser for loops to not miss the last client
jenz
2026-03-27 17:34:04 +0100
6a5cbf74f1had it wrong before, was meant to be total_votes and not num_votes
jenz
2026-03-26 20:54:04 +0100
3122ed0210thanks madness, i guess you were right about that
jenz
2026-03-23 15:37:14 +0100
9d3a9e6b89renamed cvar to make more sense, set shared cooldowns on map start and map ends, removed global bool g_SaveCDOnMapEnd, added shared cooldowns as group in mapchooser_extended.cfg, giving leader nominations same priority as admin nominations, removed a lot of translation phrases to instead english only. removing mapstatus enabled, disabled, and the others. removed the whole fucking trie, prevent people from nominating maps nominated by leader or admin. re added the boost messages by removing translation files. added support in nominate and nomlist to indicate admin and leader nomination.
jenz
2026-03-21 23:41:09 +0100
4c69c978b2allowing fps_max 0 is probably ok
jenz
2026-03-21 12:22:38 +0100
940b53fffcshow in the menu that a map was nominated by a leader
jenz
2026-03-15 15:13:30 +0100
5855e49f78backup map is now based on casualpool
jenz
2026-03-14 17:39:25 +0100
1bbed31610some rare times props disappear on prop heavy maps, maybe this helps
jenz
2026-03-08 17:38:22 +0100
6867ef2482why did we not auto kick for this before?.... oh well lost knowledge
jenz
2026-03-08 15:05:44 +0100
d78c39cf3cinstead of hard coding to ze_random_v9 it now takes the startup map when server is restarted
jenz
2026-03-05 14:49:42 +0100
c0cddad8cbminplayer and maxplayer requirement now consider afk's as well
jenz
2026-03-04 15:38:14 +0100
c0fb1dd61aonly tested on dev so far but should be stable probably. rtv is now not disabled even if there is not enough time left over and the last round ends. instead the final round gets delayed until the rtv map vote is over
jenz
2026-02-26 21:20:00 +0100
01fad8b648mg support
jenz
2026-02-23 12:45:49 +0100
4efd426893sending map info to mapnotifications
jenz
2026-02-22 23:35:39 +0100
005552248bdid not know until now that sm_chat existed lol
jenz
2026-02-16 22:02:41 +0100
3dc480d564support for admin chat from stoat
jenz
2026-02-16 21:14:50 +0100
2e99fec5deadded calladmin support
jenz
2026-02-16 19:47:15 +0100
b81b8d0773stoat support for calladmin
jenz
2026-02-16 19:43:39 +0100
b789c71d23listening to teamchat too
jenz
2026-02-06 22:18:19 +0100
cb7dd7462bthis has no reason to be static
jenz
2026-02-05 20:57:26 +0100
363233b044this time comitting without api, and tokens by accident
jenz
2026-02-05 17:31:35 +0100
cd4937521banother stoat support
jenz
2026-02-04 12:14:59 +0100
f3995b4b6dreplaced the translation file with actual print message so it wont switch to random languages anymore
jenz
2026-01-29 12:24:02 +0100
e49f0a3f3aexperimental update to prevent mapend being stuck with nothing happening when nobody voted anything
jenz
2026-01-27 21:56:42 +0100
29971e96fccorrected wrong logic for ban durations
jenz
2026-01-27 21:00:09 +0100
41b775f611adding minute support from unloze playtime into discord message, entwatch, knifeban and spraymanager
jenz
2026-01-27 18:55:28 +0100
7d940c6509lazy fix for invisible zm
jenz
2026-01-26 23:26:21 +0100
c1da687fa8well less mistakes happen now
jenz
2026-01-26 18:00:44 +0100
31d550bbcffurther logmessages that are helpful atm
jenz
2026-01-26 08:26:51 +0100
2ad829bd54corrected incorrect time reporting and now fakeclients cant be knifed forward either i guess
jenz
2026-01-18 12:33:57 +0100
414ade0856hide using the transmitmanager plugin with leader and entwatch support integrated
jenz
2026-01-15 18:39:49 +0100
d45bcf955aupdated entwatch message and ban report message
jenz
2026-01-14 00:06:04 +0100