instead now using cssfixes to patch out the frozen command so that i dont handle it here

This commit is contained in:
jenz 2024-09-22 10:10:07 +02:00
parent 2508ad1957
commit aad7bf415b

View File

@ -991,26 +991,12 @@ public Action CS_OnTerminateRound(float &delay, CSRoundEndReason &reason)
InitiateVote(MapChange_Instant); //feature so mapvote happens at actual mapend
}
delay = float(total_time);
CreateTimer(1.0, Timer_set_move_type);
return Plugin_Changed;
}
g_DidRoundTerminate = false;
return Plugin_Continue;
}
public Action Timer_set_move_type(Handle hTimer, Handle dp)
{
for (int i = 1; i <= MaxClients; i++)
{
if (IsValidClient(i))
{
SetEntityMoveType(i, MOVETYPE_WALK);
//should allow people to run around freely by overwriting pPlayer->AddFlag( FL_FROZEN ); line 3337 in cs_gamerules.cpp
}
}
return Plugin_Handled;
}
public Action Timer_fall_back_map_switch(Handle hTimer, Handle dp)
{
ForceChangeLevel("ze_random_v9", "nobody voted at mapvote");